justin
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082ce9c9a1
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Start to generalise text input to "terminal signal" input
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2023-03-26 13:57:26 +01:00 |
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justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
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justin
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c0579fae00
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Stop overwriting depth buffer when combining cloud positions
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2023-03-21 16:42:58 +00:00 |
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justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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e3155752ba
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Commit before pushing more input events into update
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2022-10-29 22:33:10 +01:00 |
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justin
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afaef480db
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Minor tweaking, argument refining
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2022-10-29 12:20:19 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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947752b8d5
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Excise streaming
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2022-08-22 11:23:19 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
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justin
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9d92cbfb9e
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Reify cloud drawing, move gust data
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2022-07-23 19:09:54 +01:00 |
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justin
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11732358ed
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Split out more data files
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2022-07-16 17:32:11 +01:00 |
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justin
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5501d6f9b5
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Move streaming data into its own file
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2022-06-29 08:05:20 +01:00 |
|
justin
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77c3f83d20
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Add explicit layer datatype
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2022-04-10 10:48:17 +01:00 |
|
justin
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4f0f8cb4c2
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Cleanup, add spark to bullet turret hit
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2022-02-13 17:51:15 +00:00 |
|
justin
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c443cc4372
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Generalise flame flicker, cleanup
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2021-10-31 14:18:57 +00:00 |
|
justin
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8dd6379d8e
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Cleanup
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2021-10-31 13:34:22 +00:00 |
|
justin
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29f048cfdd
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Add dust on bullet wall hit
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2021-09-13 12:23:51 +01:00 |
|
justin
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ecaa5c48d0
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Working cloud shadows (slow)
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2021-09-01 12:20:01 +01:00 |
|
justin
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f977742f06
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Fix poison gas
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2021-08-28 19:24:15 +01:00 |
|
justin
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e43488ee17
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Some linting
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2021-08-10 14:22:33 +02:00 |
|
justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
|
justin
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7367fc8f09
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Attempt to reimplement cloud springs
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2021-07-21 00:53:51 +02:00 |
|
justin
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7b45a4a295
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Steps towards making clouds list based
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2021-07-21 00:05:13 +02:00 |
|
justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
|
justin
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726cd425f2
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Tweak drawing parameters
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2021-06-25 18:43:45 +02:00 |
|
justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
|
justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
|
justin
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968273bf25
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Add basic booster
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2021-05-24 13:59:51 +02:00 |
|
justin
|
9c2bcbec10
|
Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
2956fb6379
|
Tweak clouds
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2021-03-27 15:53:30 +01:00 |
|
justin
|
322855f25a
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Tweak smoke cloud
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2021-03-26 16:22:29 +01:00 |
|
justin
|
9b83afbdd0
|
Refactor gun smoke
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2021-03-24 03:28:42 +01:00 |
|
justin
|
48e6779503
|
Gunsmoke as clouds
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2021-03-24 03:02:39 +01:00 |
|
justin
|
03587a7906
|
Refactor
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2021-03-24 02:11:33 +01:00 |
|
justin
|
1a91d29896
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Remove Smoke datatype
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2021-03-24 00:00:13 +01:00 |
|
justin
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3f86b0cda0
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Implement smoke as clouds, mask colors when rendering framebuf texture
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2021-03-23 23:24:40 +01:00 |
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