Commit Graph

40 Commits

Author SHA1 Message Date
justin 082ce9c9a1 Start to generalise text input to "terminal signal" input 2023-03-26 13:57:26 +01:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin c0579fae00 Stop overwriting depth buffer when combining cloud positions 2023-03-21 16:42:58 +00:00
justin ba240723f3 Use immutable storage for fullscreen vbo 2023-03-21 12:47:02 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin e3155752ba Commit before pushing more input events into update 2022-10-29 22:33:10 +01:00
justin afaef480db Minor tweaking, argument refining 2022-10-29 12:20:19 +01:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin 947752b8d5 Excise streaming 2022-08-22 11:23:19 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin 9d92cbfb9e Reify cloud drawing, move gust data 2022-07-23 19:09:54 +01:00
justin 11732358ed Split out more data files 2022-07-16 17:32:11 +01:00
justin 5501d6f9b5 Move streaming data into its own file 2022-06-29 08:05:20 +01:00
justin 77c3f83d20 Add explicit layer datatype 2022-04-10 10:48:17 +01:00
justin 4f0f8cb4c2 Cleanup, add spark to bullet turret hit 2022-02-13 17:51:15 +00:00
justin c443cc4372 Generalise flame flicker, cleanup 2021-10-31 14:18:57 +00:00
justin 8dd6379d8e Cleanup 2021-10-31 13:34:22 +00:00
justin 29f048cfdd Add dust on bullet wall hit 2021-09-13 12:23:51 +01:00
justin ecaa5c48d0 Working cloud shadows (slow) 2021-09-01 12:20:01 +01:00
justin f977742f06 Fix poison gas 2021-08-28 19:24:15 +01:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin 7367fc8f09 Attempt to reimplement cloud springs 2021-07-21 00:53:51 +02:00
justin 7b45a4a295 Steps towards making clouds list based 2021-07-21 00:05:13 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 726cd425f2 Tweak drawing parameters 2021-06-25 18:43:45 +02:00
justin d534f08064 Unify matrix uniform assignment, move towards uniform block 2021-06-24 14:38:17 +02:00
justin 39218ed3b5 Add flavour text, start smoke, support for different reload sounds 2021-06-22 14:42:23 +02:00
justin 968273bf25 Add basic booster 2021-05-24 13:59:51 +02:00
justin 9c2bcbec10 Add IntMapHelper, locate wall cutting bug 2021-05-22 15:14:21 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin 2956fb6379 Tweak clouds 2021-03-27 15:53:30 +01:00
justin 322855f25a Tweak smoke cloud 2021-03-26 16:22:29 +01:00
justin 9b83afbdd0 Refactor gun smoke 2021-03-24 03:28:42 +01:00
justin 48e6779503 Gunsmoke as clouds 2021-03-24 03:02:39 +01:00
justin 03587a7906 Refactor 2021-03-24 02:11:33 +01:00
justin 1a91d29896 Remove Smoke datatype 2021-03-24 00:00:13 +01:00
justin 3f86b0cda0 Implement smoke as clouds, mask colors when rendering framebuf texture 2021-03-23 23:24:40 +01:00