justin
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100fdc102d
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DSA glClear
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2023-03-16 22:43:48 +00:00 |
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justin
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9e89dcebe7
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Cleanup
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2023-03-16 21:56:34 +00:00 |
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justin
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bbbddb844d
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Add cylinder shapes
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2023-03-16 21:05:09 +00:00 |
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justin
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46d6d91138
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Refactor, move towards adding cylinders
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2023-03-16 17:01:58 +00:00 |
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justin
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24c1264f96
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Implement shading for more types of shapes (cylinders, boxes)
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2023-03-16 15:34:32 +00:00 |
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justin
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249262b2b6
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Refactor shapes, prepare for different normals at single vertex pos
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2023-03-15 21:43:00 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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21f87b96d8
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Try to centralize the number of components per vertex in shapes
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2023-03-14 23:28:21 +00:00 |
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justin
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ed0da4bf1d
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Refactor shaders, vbos and vaos
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2023-03-14 20:24:08 +00:00 |
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justin
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378af69ca5
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Continue render refactor
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2023-03-14 14:11:14 +00:00 |
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justin
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c8b256c939
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Move towards geometry instancing for shadows
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2023-03-10 13:55:41 +00:00 |
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justin
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d72033c562
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Remove dependency on OpenGL
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2023-03-09 22:20:24 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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justin
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bf1bd5bb0b
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Implement (not fully working) alternate shadow volumes
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2023-02-24 19:51:41 +00:00 |
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justin
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c73e8af72a
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Commit before attempt to remove geometry shaders from shadow extrusion
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2023-02-23 23:10:00 +00:00 |
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justin
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8c0ad639ad
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Correctly reduce left click item delay
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2022-09-04 10:22:53 +01:00 |
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justin
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920bfdbc8e
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Attempt to improve perfomance
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2022-08-25 09:52:12 +01:00 |
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justin
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b7a77cdbd9
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Remove streaming
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2022-08-22 11:50:41 +01:00 |
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justin
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75cd15c240
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Data-ify creature drawing (partially)
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2022-07-10 23:24:25 +01:00 |
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justin
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8202d12b6a
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Commit before attempting to remove ptDraw field
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2022-07-10 10:49:49 +01:00 |
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justin
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2a70dcc9a6
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Revert to foldMap-ing worldSPic
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2022-07-10 09:59:19 +01:00 |
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justin
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a5730014c8
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Reset Shapes to be list (not stream) of ShapeObj
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2022-07-10 09:42:24 +01:00 |
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justin
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21f814ede1
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Revert pictures to using lists rather than streams of Verx
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2022-07-10 09:30:00 +01:00 |
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justin
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22ac8feb37
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Redo shape vertices as a list, should allow for mirroring
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2022-07-04 23:17:53 +01:00 |
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justin
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6972256751
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Attempt to stream SPics, not sure if this improves speed
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2022-07-04 20:34:47 +01:00 |
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justin
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1e32b05406
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Commit before attempting to stream worldSPic more effectively
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2022-07-04 11:04:09 +01:00 |
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justin
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7fa391eb6c
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Make pictures use Streaming
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2022-07-03 23:55:21 +01:00 |
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justin
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f9a904d52b
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Make Shapes use Streaming rather than Vector streaming
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2022-07-03 23:04:58 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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03b37c4e7b
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Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
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2022-06-27 18:41:43 +01:00 |
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justin
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c7e720248d
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Turn Shape into a stream
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2022-06-27 18:31:25 +01:00 |
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justin
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673e9b11fc
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Turn shapeObject's vertices into a stream
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2022-06-27 17:47:03 +01:00 |
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justin
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8d5800d806
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Cleanup
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2022-06-27 15:58:53 +01:00 |
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justin
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9ec6f7d91b
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Complete poke fold change
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2022-06-27 15:44:32 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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c56e53d33f
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Commit before looking into pathfinding
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2022-06-25 18:57:50 +01:00 |
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justin
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dc78561c20
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Parallelize poking
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2022-06-25 14:18:53 +01:00 |
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justin
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77c3f83d20
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Add explicit layer datatype
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2022-04-10 10:48:17 +01:00 |
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justin
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69490bb984
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Commit before improving item targeting
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2022-02-22 10:47:15 +00:00 |
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justin
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9af636aa83
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Fix bug in line zoning by using less ambitious algorithm
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2022-02-13 09:24:27 +00:00 |
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justin
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502be6f64f
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Cleanup. Start tweaking flares, glares and flashes
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2021-10-29 21:47:03 +01:00 |
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justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
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justin
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a0340eb024
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Use mutable vectors to store shape vertex counts
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2021-09-24 15:22:16 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
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justin
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1883e0785e
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Commit before trying to store shape indices using mutable vector
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2021-09-23 22:05:37 +01:00 |
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justin
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4a1501a358
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Engage multiple threads
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2021-09-23 21:19:38 +01:00 |
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