Commit Graph

150 Commits

Author SHA1 Message Date
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin 49f96ab18e Fix basic wall normal shading 2023-03-18 14:51:45 +00:00
justin 6461535579 Tweak floor normal map shading 2023-03-18 14:41:07 +00:00
justin 77c88f68a7 Create post world load function 2023-03-18 09:37:09 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 249262b2b6 Refactor shapes, prepare for different normals at single vertex pos 2023-03-15 21:43:00 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin b7d7bc2346 Add files 2023-03-14 20:24:33 +00:00
justin bfd079ed2a Re-add face culling as required for instanced shadow caps 2023-03-14 11:26:32 +00:00
justin 6af041bb8c Continue work on shadow rendering 2023-03-14 11:20:38 +00:00
justin 9947979b52 Try to improve instancing shadows 2023-03-12 14:06:11 +00:00
justin b88a8d5776 Add alternate shadow volume rendering pathway (layered geo) 2023-03-12 09:29:36 +00:00
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00
justin 5724a0543e Remove individual uniforms from instancing light maps 2023-03-10 14:11:25 +00:00
justin c8b256c939 Move towards geometry instancing for shadows 2023-03-10 13:55:41 +00:00
justin cda7116930 Cleanup 2023-03-10 09:45:40 +00:00
justin dc3faeed63 Cleanup 2023-03-10 09:39:40 +00:00
justin 7f0c7ad159 Bump to opengl 450 2023-03-07 22:53:32 +00:00
justin b68703c275 Fix error display when compiling/linking shaders 2023-03-07 15:46:35 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin ed9a46a18d Allow to change menu options with rclick, move towards shader experiment 2023-02-24 15:03:06 +00:00
justin c73e8af72a Commit before attempt to remove geometry shaders from shadow extrusion 2023-02-23 23:10:00 +00:00
justin 471c6fec7e Implement arcs with variable width and color 2023-01-11 00:00:02 +00:00
justin cb8cbe03a4 Commit before reorganising level generation 2021-11-16 14:48:37 +00:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin 6ac53c052c Working (but slow) shadow shapes 2021-09-17 23:12:51 +01:00
justin 1bbeb926a5 Fix bug in detecting which room you are in 2021-09-03 01:22:46 +01:00
justin 02193add68 Square light radius on cpu (should be done in code) 2021-09-01 21:02:18 +01:00
justin d0aeeed5c3 Further cleanup 2021-09-01 19:35:25 +01:00
justin 82551328a1 Add dependencies, play around with clouds/transparency layer 2021-09-01 03:04:41 +01:00
justin 4cd8b5aa1c Apply deferred shading to walls 2021-09-01 00:51:50 +01:00
justin 1c587d4b9a Implement something like deferred lighting 2021-09-01 00:37:07 +01:00
justin cf77163b3f Setup multiple target basic shaders 2021-08-31 20:05:15 +01:00
justin 146bab6fe3 Add shaders that will just return positional information 2021-08-31 18:32:50 +01:00
justin f58530cbb1 Clouds are affected by (underlying) lightmap 2021-08-31 16:04:42 +01:00
justin 740abd1609 Implement correctly shadows on geometry, with arbitrary near plane cap 2021-08-31 10:46:44 +01:00
justin cd0a82e526 First attempt at using exclusively depth pass with cap on near plane 2021-08-31 10:32:27 +01:00
justin f797530cbc Use depth fail and front cap for geometry shadows (TODO back cap) 2021-08-30 21:47:01 +01:00
justin eba8ff121c Add "cap" shadow shader 2021-08-29 18:13:55 +01:00
justin d23f36ea95 Partial fix to near plane clipping shadows 2021-08-28 21:25:59 +01:00
justin c36654520d Add missing dependencies, fix arc rendering 2021-08-28 16:22:21 +01:00
justin c97c16777a Make background black, start cleanup of weapons 2021-08-26 21:18:46 +01:00
justin b396d6c857 Provisional working coloured lights 2021-08-21 12:34:49 +02:00
justin a730dd66e0 Tweak bloom, remove pistol spread 2021-08-21 11:32:50 +02:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 822c65e0cc Tweak bloom 2021-08-20 13:23:06 +02:00
justin a822e707e3 Correct bloom shader 2021-08-20 04:28:46 +02:00
justin 3707716569 Downsample when blurring bloom 2021-08-20 04:14:59 +02:00