Commit Graph

54 Commits

Author SHA1 Message Date
justin d6c4d3d609 Fix shockwave damage radius for walls 2025-10-28 08:09:44 +00:00
justin c676005219 Cleanup 2025-10-27 00:09:11 +00:00
justin aa82519e05 Fix bugs in zones near segments 2025-10-27 00:03:57 +00:00
justin 4ee389efb1 Remove reified impulses from creature record 2025-10-18 15:42:35 +01:00
justin 3bfe6f5dfd Fix reversed impulse pathfinding bug 2025-10-16 12:07:10 +01:00
justin df85624a49 Allow more debug interaction 2025-10-16 10:45:37 +01:00
justin f9bcac915f Commit before trying to remove reified impulses 2025-10-15 14:19:38 +01:00
justin a0c4d62018 Use System.Hclip instead of System.Clipboard 2025-10-15 13:19:34 +01:00
justin e139499ed2 Tweak debug display 2025-10-15 12:17:44 +01:00
justin 365821e969 Add selection box on left click drag 2025-10-14 12:41:53 +01:00
justin 7a431f6eec Move debug pictures out of data 2025-10-14 11:23:39 +01:00
justin cadaf00797 Tweak debug display 2025-10-14 10:14:30 +01:00
justin 3d602b4f57 Commit before working on debugging 2025-10-13 23:43:29 +01:00
justin 01228ed2f1 Unify debug pictures 2025-09-01 17:22:16 +01:00
justin 366b998989 Cleanup 2025-06-24 08:48:08 +01:00
justin a73db304d0 Record aim position in LWorld 2025-06-03 09:34:18 +01:00
justin 04a83ed031 Fix error in circle wall collision detection
The wall zoning did not take into account the radius of the circle
2024-12-25 00:10:26 +00:00
justin 75958c1e2c Remove instantBullets 2024-12-24 12:50:00 +00:00
justin f6c136cfd6 Cleanup 2024-10-25 21:05:32 +01:00
justin 60e5e6ecae Add extra warning cries to chaseCrits 2023-05-01 14:01:27 +01:00
justin 5180e9a995 Chase crit suspicion increases more when you are closer 2023-04-30 18:12:54 +01:00
justin 08e71e5451 Add more debug info for selected creatures 2023-04-30 13:55:54 +01:00
justin 9972e0fdea Work on debugging 2023-04-27 11:35:48 +01:00
justin 2c13f52ce8 (broken) commit 2023-03-27 10:25:21 +01:00
justin cc4aa1ec43 Add file 2023-03-26 23:00:43 +01:00
justin fc5d1348d9 Reremove files 2022-07-01 18:54:02 +01:00
justin 9801a40b9e Cleanup zoning 2022-06-28 13:43:37 +01:00
justin e8849eb8d5 Rearrange zone sizes 2022-06-28 09:38:24 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 4eaa31bf32 Cleanup 2022-06-25 21:45:17 +01:00
justin dd0afc6166 Add options page scrolling 2022-06-25 09:28:45 +01:00
justin cbfb417d21 Add aggressive light culling 2022-06-17 18:24:24 +01:00
justin 4e4759fb1c Cleanup 2022-06-08 22:34:29 +01:00
justin 77c3f83d20 Add explicit layer datatype 2022-04-10 10:48:17 +01:00
justin edd82fb3ac Remove old layer code 2022-04-10 10:32:55 +01:00
justin 40f1d987cb Cleanup 2022-02-13 17:29:32 +00:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin c97c16777a Make background black, start cleanup of weapons 2021-08-26 21:18:46 +01:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 37db056f23 Fix wall zoning bug 2021-08-16 16:54:27 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin a7d4d8911d Add ItEffect data as parameter to the effect itself 2021-05-24 21:37:42 +02:00
justin 38682049c4 Pass projectile object to draw function 2021-05-24 14:21:13 +02:00
justin 9c2bcbec10 Add IntMapHelper, locate wall cutting bug 2021-05-22 15:14:21 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin 7711738b3b Add blurring of lightmap (and refactoring) 2021-05-01 02:28:04 +02:00
justin 9c0e4425da Refactoring and linting 2021-04-30 17:50:28 +02:00