justin
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3447b9b0bb
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Cleanup
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2022-07-11 10:26:33 +01:00 |
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justin
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8346a91bf8
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Add file
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2022-07-11 00:34:15 +01:00 |
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justin
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23022d85a1
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Move radar blips into own grouping, work on data-ifying particles
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2022-07-10 12:38:32 +01:00 |
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justin
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d63495e335
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Add various capabilities for generating graphs, fixes to lasgun
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2022-07-06 11:54:29 +01:00 |
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justin
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3952ec6315
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Store paths crossing block walls in block
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2022-07-02 15:31:27 +01:00 |
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justin
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66fe1abc6f
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Add PathEdge data to pathfinding graph
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2022-07-01 23:17:41 +01:00 |
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justin
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4d1f1547bc
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Redo PathFrom name change
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2022-07-01 18:48:33 +01:00 |
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justin
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516cc6d29e
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Readd PathGraph data
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2022-07-01 18:42:21 +01:00 |
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justin
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4b8155ae16
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Commit before moving button press events from events into your control
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2022-06-29 12:12:45 +01:00 |
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justin
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b1a7e1bf35
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Make zoning more universal
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2022-06-28 19:04:31 +01:00 |
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justin
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673e9b11fc
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Turn shapeObject's vertices into a stream
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2022-06-27 17:47:03 +01:00 |
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justin
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fec72cdf48
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Abstract out block placement
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2022-06-27 13:38:46 +01:00 |
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justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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7778fb0403
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Commit before removing single foregroundShape
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2022-06-26 14:35:54 +01:00 |
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justin
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85406d06c1
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Correct non-pushing of partially destroyed doors
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2022-06-23 15:20:50 +01:00 |
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justin
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56b9b2dd9e
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Move towards drawing shapes according to location
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2022-06-23 14:53:08 +01:00 |
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justin
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fff5c87092
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Re-add twist when reloading, stop reload when full ammo
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2022-06-22 20:41:37 +01:00 |
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justin
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ac0948cb64
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Allow pausable reloads with discrete progess steps
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2022-06-22 14:20:20 +01:00 |
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justin
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029b6daf8e
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Allow for custom reloading sounds
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2022-06-21 22:21:18 +01:00 |
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justin
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14a7189b44
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Continue refactoring reloading
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2022-06-21 13:06:55 +01:00 |
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justin
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8d81104f5f
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Refactor material sounds
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2022-06-19 21:21:33 +01:00 |
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justin
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4924aa0a57
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Make block damages slightly more logical
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2022-06-19 16:11:54 +01:00 |
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justin
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a7e6d6f3cc
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Move wall damages to external position
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2022-06-19 15:05:12 +01:00 |
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justin
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fa762c7687
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Add shatterGun
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2022-06-16 11:13:44 +01:00 |
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justin
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6d5d651566
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Allow debris to do damage
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2022-06-16 02:46:18 +01:00 |
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justin
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62dae5bebe
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Add more information to Room Positions
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2022-06-15 12:34:36 +01:00 |
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justin
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ba8b33a87c
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Improve item combination algorithm
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2022-06-08 16:12:44 +01:00 |
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justin
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0c5eeb405f
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Add unsafe blink gun
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2022-06-03 10:18:47 +01:00 |
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justin
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5ff2fb4910
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Cleanup terminal display
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2022-06-03 09:20:03 +01:00 |
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justin
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af6cdfd048
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Start to move damage effects of bullets into a more sensible place
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2022-03-25 09:45:11 +00:00 |
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justin
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9adc7c81f4
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Make damage application belong to hit object
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2022-03-25 08:33:54 +00:00 |
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justin
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4cd7cf4edd
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Add sound effects to example analyser
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2022-03-22 10:53:01 +00:00 |
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justin
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5aeb04ba05
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Add looping sound, add sound to terminals
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2022-03-16 09:23:17 +00:00 |
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justin
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1b6f11709c
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Implement randomised markings on sensors
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2022-03-13 19:59:46 +00:00 |
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justin
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06a501ff88
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Rethink damage data type, work on damage sensors
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2022-03-13 09:27:35 +00:00 |
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justin
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213f573011
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Reorganise weapons, start work on drones
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2021-11-22 00:37:27 +00:00 |
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justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
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justin
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5a52b646e1
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Add forgotten files, many updates concerning turrets and shields
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2021-11-05 19:58:55 +00:00 |
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justin
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5cbfa6f1ff
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Stun turret turn with electrical damage
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2021-11-05 01:41:57 +00:00 |
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justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
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justin
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72657294d1
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Continue tweaking sound
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2021-09-12 20:33:33 +01:00 |
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justin
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70c97f5367
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Refactor sounds
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2021-09-09 14:58:07 +01:00 |
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justin
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215a3dda36
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Cleanup creature picture
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2021-09-04 14:53:05 +01:00 |
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justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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0b8ac97fe9
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Modularise item data, change tesla arc from projectile to particle
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2021-06-06 16:08:56 +02:00 |
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justin
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b337fbdab9
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Add basic prompt
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2021-05-23 16:24:11 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
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