Commit Graph

306 Commits

Author SHA1 Message Date
justin 91917dbddd Remove unused shader code 2025-11-14 11:27:16 +00:00
justin 836fefb9a5 Allow more control over cloud shadows 2025-11-14 11:19:34 +00:00
justin 0eb2fe50a6 Don't draw shadowed walls 2025-11-14 11:06:39 +00:00
justin db62de75d8 Tweak 2025-11-14 10:53:53 +00:00
justin 16eb356e31 Tweak 2025-11-14 10:18:46 +00:00
justin bfd7aa619e Move pair to V2 2025-11-14 02:13:03 +00:00
justin 292a1c3f42 Add scissor test when creating lightmap 2025-11-14 02:06:51 +00:00
justin c79e5df683 Cleanup 2025-11-14 01:32:09 +00:00
justin 295a5f7e1d Cleanup, overpower bloom 2025-11-13 23:31:16 +00:00
justin cffa75c014 Draw floors using vertex pulling 2025-11-13 22:22:19 +00:00
justin 836c0ba772 Draw chasms using vertex pulling 2025-11-13 21:58:40 +00:00
justin ec1216e7eb General cleanup 2025-11-13 21:13:13 +00:00
justin a7a11ccc03 Cleanup shaders 2025-11-13 17:52:01 +00:00
justin 0ea7af4bdd Simplify shader records 2025-11-13 14:57:46 +00:00
justin 56aa8c6697 Shaders: work on fullscreen, cleanup creation 2025-11-13 11:18:28 +00:00
justin cdf998a1e2 Start cleanup of shader records 2025-11-12 21:37:28 +00:00
justin be64e786f9 Cleanup 2025-11-12 21:23:03 +00:00
justin 383beeae82 Readd dust cloud rendering 2025-11-12 20:53:37 +00:00
justin 409180959c Use vertex pulling for clouds 2025-11-12 19:57:07 +00:00
justin ce438b7ecd Pack shape normals into a word8 2025-11-11 21:03:02 +00:00
justin 7f6e7d2741 Get shape shader working using vertex pulling
Seems slow, will try to improve
2025-11-11 18:54:48 +00:00
justin f136d0cd19 Cleanup window buffers 2025-11-11 18:08:55 +00:00
justin ceba6fd533 Cleanup some silhouette edge buffers 2025-11-11 17:45:30 +00:00
justin c5034b3c4c Use ssbos for edge shadows
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin 219c574931 Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
2025-11-11 14:15:42 +00:00
justin a65a1cab93 Work towards using vertex pulling for lighting caps, alignment issues 2025-11-11 12:33:33 +00:00
justin 1a85d9d562 Use vertex pulling for ceiling stencil 2025-11-10 19:15:07 +00:00
justin 1f01147821 Draw walls using vertex pulling 2025-11-10 19:05:54 +00:00
justin 1546caa6a3 Cleanup 2025-11-10 14:55:46 +00:00
justin df435819eb Window render bugfix 2025-11-10 14:08:34 +00:00
justin 5e93c7631d First implementation of SSBO, vertex pulling 2025-11-10 11:58:11 +00:00
justin 187751ec26 Move from glNamedBufferData to glNamedBufferStorage 2025-11-09 21:11:55 +00:00
justin e9ffeeaea7 Work on cloud/window transparency 2025-11-09 11:00:12 +00:00
justin 7c62479f30 Tweak clouds 2025-11-06 22:01:24 +00:00
justin 05c530eeb1 Play around with alpha blending 2025-11-04 10:42:18 +00:00
justin 2f0487a424 Simplify ceiling oclusions 2025-11-02 19:20:57 +00:00
justin 0d0c1a72e0 Stencil out windows over ceilings 2025-11-01 11:41:08 +00:00
justin d35a41944c Start implementing ceiling stencil shader 2025-11-01 11:24:08 +00:00
justin 71006e24fd Simplify wall lighting shader 2025-10-30 11:17:06 +00:00
justin c2e5aaa7a0 Broken implementation of window colours, move towards stencil ceilings 2025-10-29 21:48:09 +00:00
justin c9ec962575 Cleanup 2025-10-29 12:09:05 +00:00
justin 5f0ab2223d Start simplifying cloud shader 2025-10-29 11:14:08 +00:00
justin 042bd6bc01 Replace glDrawBuffers with glNamedFramebufferDrawBuffers 2025-10-28 13:34:11 +00:00
justin 10503da955 Improve window drawing 2025-10-28 09:58:44 +00:00
justin 1ebdbdd8ae Cleanup 2025-08-26 18:51:14 +01:00
justin f69956750a Work on what happens when creatures fall down chasms 2025-08-05 21:39:44 +01:00
justin df443744db Use stencil test to not draw floors where there are chasms 2025-08-05 19:57:49 +01:00
justin 7110ddb7a6 Add sound queue when on chasm edge 2025-07-30 14:01:56 +01:00
justin 18770480e7 Cleanup 2025-07-30 09:20:41 +01:00
justin d4b2f23c9d Separate Clouds and Dust 2025-06-25 14:51:15 +01:00