justin
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91917dbddd
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Remove unused shader code
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2025-11-14 11:27:16 +00:00 |
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justin
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836fefb9a5
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Allow more control over cloud shadows
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2025-11-14 11:19:34 +00:00 |
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justin
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0eb2fe50a6
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Don't draw shadowed walls
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2025-11-14 11:06:39 +00:00 |
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justin
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db62de75d8
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Tweak
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2025-11-14 10:53:53 +00:00 |
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justin
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16eb356e31
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Tweak
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2025-11-14 10:18:46 +00:00 |
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justin
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bfd7aa619e
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Move pair to V2
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2025-11-14 02:13:03 +00:00 |
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justin
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292a1c3f42
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Add scissor test when creating lightmap
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2025-11-14 02:06:51 +00:00 |
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justin
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c79e5df683
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Cleanup
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2025-11-14 01:32:09 +00:00 |
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justin
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295a5f7e1d
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Cleanup, overpower bloom
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2025-11-13 23:31:16 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
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justin
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ec1216e7eb
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General cleanup
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2025-11-13 21:13:13 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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0ea7af4bdd
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Simplify shader records
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2025-11-13 14:57:46 +00:00 |
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justin
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56aa8c6697
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Shaders: work on fullscreen, cleanup creation
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2025-11-13 11:18:28 +00:00 |
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justin
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cdf998a1e2
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Start cleanup of shader records
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2025-11-12 21:37:28 +00:00 |
|
justin
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be64e786f9
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Cleanup
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2025-11-12 21:23:03 +00:00 |
|
justin
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383beeae82
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Readd dust cloud rendering
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2025-11-12 20:53:37 +00:00 |
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justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
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justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
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justin
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7f6e7d2741
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Get shape shader working using vertex pulling
Seems slow, will try to improve
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2025-11-11 18:54:48 +00:00 |
|
justin
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f136d0cd19
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Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
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justin
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ceba6fd533
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Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
|
justin
|
c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
|
justin
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1546caa6a3
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Cleanup
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2025-11-10 14:55:46 +00:00 |
|
justin
|
df435819eb
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Window render bugfix
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2025-11-10 14:08:34 +00:00 |
|
justin
|
5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
|
justin
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187751ec26
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Move from glNamedBufferData to glNamedBufferStorage
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2025-11-09 21:11:55 +00:00 |
|
justin
|
e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
|
justin
|
7c62479f30
|
Tweak clouds
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2025-11-06 22:01:24 +00:00 |
|
justin
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05c530eeb1
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Play around with alpha blending
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2025-11-04 10:42:18 +00:00 |
|
justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
|
justin
|
0d0c1a72e0
|
Stencil out windows over ceilings
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2025-11-01 11:41:08 +00:00 |
|
justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
|
justin
|
71006e24fd
|
Simplify wall lighting shader
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2025-10-30 11:17:06 +00:00 |
|
justin
|
c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
|
justin
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c9ec962575
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Cleanup
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2025-10-29 12:09:05 +00:00 |
|
justin
|
5f0ab2223d
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Start simplifying cloud shader
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2025-10-29 11:14:08 +00:00 |
|
justin
|
042bd6bc01
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Replace glDrawBuffers with glNamedFramebufferDrawBuffers
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2025-10-28 13:34:11 +00:00 |
|
justin
|
10503da955
|
Improve window drawing
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2025-10-28 09:58:44 +00:00 |
|
justin
|
1ebdbdd8ae
|
Cleanup
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2025-08-26 18:51:14 +01:00 |
|
justin
|
f69956750a
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Work on what happens when creatures fall down chasms
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2025-08-05 21:39:44 +01:00 |
|
justin
|
df443744db
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Use stencil test to not draw floors where there are chasms
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2025-08-05 19:57:49 +01:00 |
|
justin
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7110ddb7a6
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Add sound queue when on chasm edge
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2025-07-30 14:01:56 +01:00 |
|
justin
|
18770480e7
|
Cleanup
|
2025-07-30 09:20:41 +01:00 |
|
justin
|
d4b2f23c9d
|
Separate Clouds and Dust
|
2025-06-25 14:51:15 +01:00 |
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