justin
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6f518d720c
|
Tweak equipment draw
|
2021-11-19 14:24:31 +00:00 |
|
justin
|
4ef1811dd6
|
Tweak item dropping, add item radius
|
2021-11-19 14:04:44 +00:00 |
|
justin
|
da83bd06a6
|
Tweak wall collisions
|
2021-11-19 00:45:45 +00:00 |
|
justin
|
b1a49bbdc3
|
Identify broken wall collisions
|
2021-11-19 00:35:04 +00:00 |
|
justin
|
15f2c419d2
|
Check wall collisions when expanding
|
2021-11-18 21:15:50 +00:00 |
|
justin
|
a546d070f0
|
Add shrinkability and cursed items
|
2021-11-18 18:30:22 +00:00 |
|
justin
|
147d6098ab
|
Tweak block sounds
|
2021-11-18 03:50:54 +00:00 |
|
justin
|
94552ff658
|
Make creature vocalizations stop on death
|
2021-11-18 02:42:12 +00:00 |
|
justin
|
f6d5d5a201
|
Add basic vocalizations to chase creatures
|
2021-11-18 01:46:37 +00:00 |
|
justin
|
5949ad2b3d
|
Reorganise wall placements
|
2021-11-17 12:35:05 +00:00 |
|
justin
|
bcdf0e643c
|
Reorganisation of light source placements and fittings
|
2021-11-17 12:04:03 +00:00 |
|
justin
|
602d91d3a8
|
Add wall dust when destroying a block
|
2021-11-17 11:48:20 +00:00 |
|
justin
|
9db091597d
|
Add indexed world modifications, example use in flicker lights
|
2021-11-17 11:24:40 +00:00 |
|
justin
|
559d7e3a23
|
Tweak starting rooms
|
2021-11-16 22:48:45 +00:00 |
|
justin
|
5d0b48829c
|
Cleanup and various bugfixes
|
2021-11-16 21:31:53 +00:00 |
|
justin
|
ebe9ad6b90
|
Cleanup: broken pathfinding
|
2021-11-16 18:05:47 +00:00 |
|
justin
|
cb8cbe03a4
|
Commit before reorganising level generation
|
2021-11-16 14:48:37 +00:00 |
|
justin
|
f530952612
|
Add indicator light to switch doors
|
2021-11-16 12:57:13 +00:00 |
|
justin
|
a7f2b5f3ea
|
Move toward indexed external placements
|
2021-11-15 19:36:31 +00:00 |
|
justin
|
59dc24aff6
|
Minor cleanup
|
2021-11-15 02:16:17 +00:00 |
|
justin
|
e93fa10a97
|
Working room generation with less shifting, should be more sensible
|
2021-11-15 01:55:35 +00:00 |
|
justin
|
8356496a7f
|
Move toward not shifting rooms during generation
|
2021-11-15 00:56:25 +00:00 |
|
justin
|
2a28967cd3
|
Slightly broken placements
|
2021-11-14 19:56:22 +00:00 |
|
justin
|
affdde0f21
|
Work towards using room positions rather than room links in placements
|
2021-11-14 10:13:56 +00:00 |
|
justin
|
52946f33a7
|
Allow arbitrary changes to a room when using a link slot
|
2021-11-14 01:47:33 +00:00 |
|
justin
|
4a089ff0cc
|
Work toward adding wiring
|
2021-11-14 00:39:24 +00:00 |
|
justin
|
96c72ef578
|
Cleanup light mounts
|
2021-11-13 12:31:11 +00:00 |
|
justin
|
3624f22f2b
|
Cleanup room moduling
|
2021-11-13 11:45:00 +00:00 |
|
justin
|
169ed7d05d
|
Working inter-room placements
|
2021-11-13 11:13:34 +00:00 |
|
justin
|
17c1a2152d
|
Use placement as continutation
|
2021-11-13 09:26:20 +00:00 |
|
justin
|
b243479759
|
Move towards more usable placements
|
2021-11-13 00:04:50 +00:00 |
|
justin
|
67e164c830
|
Some cleanup, sidetracked from inter-room placements
|
2021-11-12 14:16:16 +00:00 |
|
justin
|
1d5b2ea765
|
Work towards cross-room placements
|
2021-11-12 11:13:59 +00:00 |
|
justin
|
d63c2ac943
|
Commit before changing links
|
2021-11-11 22:51:02 +00:00 |
|
justin
|
8c45a02e46
|
Display abstract tree of placement, stout
|
2021-11-11 18:41:59 +00:00 |
|
justin
|
da22d9833a
|
Improve diagnostics for level generation
|
2021-11-11 17:08:03 +00:00 |
|
justin
|
f706e541b9
|
Dump some info to sdout when generating level
|
2021-11-11 11:00:31 +00:00 |
|
justin
|
a195157e54
|
Move toward better info display during level generation
|
2021-11-10 23:40:04 +00:00 |
|
justin
|
9aefc11e17
|
Successfully stop reuse of link placement spots
|
2021-11-09 17:24:01 +00:00 |
|
justin
|
5b09c9aa37
|
Attempt to stop reuse of link placement spots
|
2021-11-09 17:00:42 +00:00 |
|
justin
|
28f8ac1fbd
|
Add fallback placement for falled link based placement spots
|
2021-11-08 11:16:08 +00:00 |
|
justin
|
2d98c74ab3
|
Slight cleanup of placement spots
|
2021-11-07 20:38:40 +00:00 |
|
justin
|
5681a37953
|
Cleanup. Add room-wise random placement spots
|
2021-11-07 19:46:14 +00:00 |
|
justin
|
f380e140e1
|
Refactor sliding door movement
|
2021-11-06 10:37:44 +00:00 |
|
justin
|
4c6437da26
|
Fix one bug in door wall movement, add airlock, cleanup
|
2021-11-06 01:06:04 +00:00 |
|
justin
|
5a52b646e1
|
Add forgotten files, many updates concerning turrets and shields
|
2021-11-05 19:58:55 +00:00 |
|
justin
|
2c768845b2
|
Move towards adding reflective shield
|
2021-11-05 12:14:11 +00:00 |
|
justin
|
5cbfa6f1ff
|
Stun turret turn with electrical damage
|
2021-11-05 01:41:57 +00:00 |
|
justin
|
92026bf06a
|
Implement randomness at the placement datatype level
|
2021-11-04 18:13:19 +00:00 |
|
justin
|
f0c56cbcac
|
Working use of links as placement spots
|
2021-11-04 16:39:16 +00:00 |
|