justin
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ce36aa8295
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Refactor bouncing bullets
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2022-07-18 09:44:25 +01:00 |
|
justin
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ce3154d311
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Continue bullet refactor
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2022-07-17 23:02:07 +01:00 |
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justin
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6c6fe43bc0
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Move bullet bouncing into separate datatype field
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2022-07-17 20:23:50 +01:00 |
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justin
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7d6407bebc
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Move bullet trajectory into bullet update function
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2022-07-17 10:31:34 +01:00 |
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justin
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c9f7f39f22
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Continue bullet refactor
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2022-07-16 22:02:01 +01:00 |
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justin
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301946ff8f
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Move bullets into own data type
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2022-07-16 21:15:25 +01:00 |
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justin
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e4a4766ddf
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Add sounds, move data types out into separate folders
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2022-07-16 17:06:51 +01:00 |
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justin
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5463328d41
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Move machine update into outside function
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2022-07-14 21:01:53 +01:00 |
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justin
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79791d0df2
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Enable duct taping torches to rifles
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2022-07-14 11:32:32 +01:00 |
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justin
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2cfa3ca3a7
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Work towards duct taping torch
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2022-07-14 10:50:12 +01:00 |
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justin
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bfe9073808
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Implement torch
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2022-07-14 01:11:48 +01:00 |
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justin
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2a5b512d61
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Cleanup
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2022-07-14 00:41:29 +01:00 |
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justin
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dcc0596a25
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Work on held item positioning
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2022-07-14 00:28:28 +01:00 |
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justin
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090408b438
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Move towards abstracting out held item positioning
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2022-07-14 00:06:13 +01:00 |
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justin
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35a1eb9732
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Cleanup
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2022-07-13 22:22:24 +01:00 |
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justin
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33e9b5b1f0
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Destroying mounted lights flashes, move equipment datatype
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2022-07-13 19:45:23 +01:00 |
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justin
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cede677560
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Remove ptCrIgnore
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2022-07-13 11:26:13 +01:00 |
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justin
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791d065eff
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Fix explosion damage
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2022-07-11 20:26:19 +01:00 |
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justin
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1506f5a83e
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Differentiate wrist and hand positions
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2022-07-11 18:21:26 +01:00 |
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justin
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53548fb1ff
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Remove item picture field, handled by outside function
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2022-07-11 12:34:39 +01:00 |
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justin
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33d94bd05a
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Move toward data-ifying item SPics
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2022-07-11 11:32:25 +01:00 |
|
justin
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3447b9b0bb
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Cleanup
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2022-07-11 10:26:33 +01:00 |
|
justin
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75d597f774
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Remove unnecessary item held/worn field type
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2022-07-11 10:20:40 +01:00 |
|
justin
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96ebb7a1a2
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Cleanup
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2022-07-11 09:59:09 +01:00 |
|
justin
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ad84e69d05
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Data-ify item drawing
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2022-07-11 00:33:59 +01:00 |
|
justin
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7a1dbbb3f9
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Cleanup
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2022-07-10 12:51:20 +01:00 |
|
justin
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23022d85a1
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Move radar blips into own grouping, work on data-ifying particles
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2022-07-10 12:38:32 +01:00 |
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justin
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ce5b596d4f
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Move radar blips into own grouping
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2022-07-10 11:52:51 +01:00 |
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justin
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8202d12b6a
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Commit before attempting to remove ptDraw field
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2022-07-10 10:49:49 +01:00 |
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justin
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fb66a45495
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Work on connecting pathfinding grid
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2022-07-09 12:36:17 +01:00 |
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justin
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ce533c22cb
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Add lasCircle
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2022-07-08 22:14:44 +01:00 |
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justin
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68cb191063
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Improve item use hammer, improve wide laser
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2022-07-07 10:58:18 +01:00 |
|
justin
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3759434d92
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Make use hammers and item positions slightly more logical
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2022-07-07 08:27:56 +01:00 |
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justin
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c2e7fcc897
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Commit before rethinking item positioning, broken item hammer
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2022-07-07 07:50:05 +01:00 |
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justin
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9159281f85
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Commit before attempting to unify hammers for used items
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2022-07-07 07:24:42 +01:00 |
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justin
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0eb2fdc37e
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Start work on lasguns
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2022-07-06 22:24:02 +01:00 |
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justin
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d63495e335
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Add various capabilities for generating graphs, fixes to lasgun
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2022-07-06 11:54:29 +01:00 |
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justin
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cd3463d3d8
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Auto generate dot file with base item combinations
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2022-07-05 12:05:41 +01:00 |
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justin
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f9a904d52b
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Make Shapes use Streaming rather than Vector streaming
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2022-07-03 23:04:58 +01:00 |
|
justin
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207d52a719
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Redo collision changes
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2022-07-01 16:05:39 +01:00 |
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justin
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9801a40b9e
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Cleanup zoning
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2022-06-28 13:43:37 +01:00 |
|
justin
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e770fba7bf
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Split off StreamingHelp module
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2022-06-28 12:26:37 +01:00 |
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justin
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61ad58c04a
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Zone creatures
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2022-06-28 11:20:20 +01:00 |
|
justin
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480fc2df5e
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Continue refactor
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2022-06-28 03:29:55 +01:00 |
|
justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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03b37c4e7b
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Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
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2022-06-27 18:41:43 +01:00 |
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justin
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c7e720248d
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Turn Shape into a stream
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2022-06-27 18:31:25 +01:00 |
|
justin
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5ba0ca9f9c
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Make thingsHit use streaming
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2022-06-26 12:13:31 +01:00 |
|
justin
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15b98e38ac
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Move wall collisions around
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2022-06-26 10:52:46 +01:00 |
|
justin
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ee9523dabb
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Cleanup
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2022-06-26 02:30:17 +01:00 |
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