Commit Graph

51 Commits

Author SHA1 Message Date
justin 0481f6e6f2 Cleanup 2025-10-16 23:04:17 +01:00
justin 0f43e1ad8f Increase zone searching size for initial/end node in pathing 2025-10-16 12:26:43 +01:00
justin 3d602b4f57 Commit before working on debugging 2025-10-13 23:43:29 +01:00
justin c3a0cb0527 Remove fusePairs, replaces with snapToGrid 2025-10-13 11:33:59 +01:00
justin 6b5090e697 Start work on pathfinding 2025-10-13 06:30:55 +01:00
justin 60e5e6ecae Add extra warning cries to chaseCrits 2023-05-01 14:01:27 +01:00
justin c73e8af72a Commit before attempt to remove geometry shaders from shadow extrusion 2023-02-23 23:10:00 +00:00
justin f98f95d92f Move zoning up world spheres 2023-02-23 18:19:48 +00:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin 920bfdbc8e Attempt to improve perfomance 2022-08-25 09:52:12 +01:00
justin 6973663055 Make pathedge zoning use sets, probably doesn't help 2022-08-24 14:01:39 +01:00
justin 311fc9c623 Remove some Streaming 2022-08-22 11:16:38 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin d8b1a0c71e Refactor path zoning 2022-07-23 13:47:54 +01:00
justin cf5ec4a261 Use strict-containers for IntMaps 2022-07-21 15:27:00 +01:00
justin d53e87e5eb Fuse close points in pathing layout 2022-07-09 23:51:47 +01:00
justin 9c352e4a83 Improve chase crit searching 2022-07-09 11:25:10 +01:00
justin ffdfaa41c0 Cleanup creatures somewhat, fix LOS to LOSIndirect 2022-07-03 15:07:55 +01:00
justin b43ec42a2e Make makePathBetween respect obstacles 2022-07-03 13:12:25 +01:00
justin 46bc135e69 Implement (partially) updating pathing grid when opening doors 2022-07-02 21:39:33 +01:00
justin 8a612be5fe Improve debugDraw 2022-07-02 17:45:03 +01:00
justin dc3b78f8c4 Cleanup 2022-07-02 16:57:42 +01:00
justin 3952ec6315 Store paths crossing block walls in block 2022-07-02 15:31:27 +01:00
justin 75a98a572f Correct walkableNodeNear 2022-07-02 12:14:31 +01:00
justin 8dc7682327 Readd some debug drawing (debugDraw itself still commented out) 2022-07-02 11:59:05 +01:00
justin 66fe1abc6f Add PathEdge data to pathfinding graph 2022-07-01 23:17:41 +01:00
justin 5501d6f9b5 Move streaming data into its own file 2022-06-29 08:05:20 +01:00
justin b1a7e1bf35 Make zoning more universal 2022-06-28 19:04:31 +01:00
justin 4965934502 Commit before complicating zoning 2022-06-28 14:35:49 +01:00
justin 61ad58c04a Zone creatures 2022-06-28 11:20:20 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 4eaa31bf32 Cleanup 2022-06-25 21:45:17 +01:00
justin fa8d8b5899 Assorted changes, cleanup menu selection text 2022-04-25 23:27:39 +01:00
justin 40f1d987cb Cleanup 2022-02-13 17:29:32 +00:00
justin 5d0b48829c Cleanup and various bugfixes 2021-11-16 21:31:53 +00:00
justin ebe9ad6b90 Cleanup: broken pathfinding 2021-11-16 18:05:47 +00:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin 60dc2d9342 Generalise path generation for arbitrary rooms 2021-09-06 19:32:48 +01:00
justin 72e29ebac3 Fix basic pathing 2021-09-06 11:35:30 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin 114335fdbe Refactor creature ai 2021-05-20 21:25:42 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin 05086d6f4a Refector 2021-05-05 17:36:10 +02:00
justin f0e5095b5f Refactor 2021-05-04 18:11:59 +02:00
justin ffe4a8083b Linting 2021-04-23 11:10:45 +02:00
justin d65b099c0d Modularise graph functions 2021-04-03 12:14:53 +02:00