justin
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74c02291c1
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Quick hack to make window rendering passable
Before windows drew even on black backgrounds
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2025-11-23 00:24:14 +00:00 |
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justin
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ff03efc41f
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Simplify Foreground
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2025-10-25 13:12:00 +01:00 |
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justin
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0da3816664
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Cleanup
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2025-10-25 10:17:59 +01:00 |
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justin
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3f5f5d2c6b
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Cleanup
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2025-10-24 23:22:16 +01:00 |
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justin
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b4012af312
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Unify PutDoor PSType
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2025-10-24 22:31:08 +01:00 |
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justin
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b6736e2735
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Start unifying door placement types
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2025-10-24 22:13:30 +01:00 |
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justin
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6457f00ba7
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Automatically determine automatic doors
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2025-10-24 21:08:41 +01:00 |
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justin
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f94b914ceb
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Cleanup door placement/auto path generation
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2025-10-24 20:51:38 +01:00 |
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justin
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b0d519c69d
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Improve some door placement
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2025-10-24 20:30:36 +01:00 |
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justin
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ccb809a090
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Cleanup
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2025-10-24 18:50:09 +01:00 |
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justin
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488428b1ef
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Single source of truth for wall pathing
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2025-10-24 14:25:19 +01:00 |
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justin
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27569ed8f3
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Cleanup
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2025-10-24 11:16:30 +01:00 |
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justin
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18ab89d3f2
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Cleanup
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2025-10-24 10:58:01 +01:00 |
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justin
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b2265297b5
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Commit before apply different damage amounts to different materials
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2025-10-24 09:28:09 +01:00 |
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justin
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8f17582889
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Fix low block drawing bug
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2025-10-23 22:48:06 +01:00 |
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justin
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cba0f36ac5
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Simplify machine placement
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2025-10-23 22:34:50 +01:00 |
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justin
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3c6d269d00
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Remove separate wall color, should be handled by material type
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2025-10-23 21:27:14 +01:00 |
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justin
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fc7c4d6468
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Start to make wall flags/pathing interaction more sensible
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2025-10-23 11:35:24 +01:00 |
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justin
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2f06c56185
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Migrate more doors to lerp
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2025-10-22 09:22:10 +01:00 |
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justin
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39677c3a02
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Move towards unifying door movement
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2025-10-21 23:13:36 +01:00 |
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justin
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5ba642c20a
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Allow creatures to path around chasms
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2025-10-16 23:52:25 +01:00 |
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justin
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8b44538048
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Cleanup
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2025-10-12 21:13:06 +01:00 |
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justin
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5e5b24cad0
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Cleanup
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2025-10-12 20:40:40 +01:00 |
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justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
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justin
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4e651fcded
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Cleanup
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2025-10-08 09:20:19 +01:00 |
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justin
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e9178f9643
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Make chasms remove RoomPos within their boundaries
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2025-10-07 10:43:15 +01:00 |
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justin
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cba3ca784a
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Cleanup
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2025-10-03 20:14:41 +01:00 |
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justin
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5c22ca6662
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Continue work on chasm rooms
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2025-10-03 11:52:49 +01:00 |
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justin
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bf9a2250da
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Commit before changing logging of placement spots
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2025-09-29 21:58:02 +01:00 |
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justin
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9ed6d75853
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Pass room id rather than room during placement
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2025-09-25 22:31:09 +01:00 |
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justin
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87f1444f5c
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Cleanup
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2025-09-23 21:02:27 +01:00 |
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justin
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398b3a1342
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Cleanup
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2025-09-23 17:34:39 +01:00 |
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justin
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6984a34c19
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Simplify placements
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2025-09-23 17:22:31 +01:00 |
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justin
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4074c40083
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Small cleanup
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2025-09-23 17:17:27 +01:00 |
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justin
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a6ca90d7d8
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Start to remove explicit "outplacements"
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2025-09-23 17:11:07 +01:00 |
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justin
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ef90e5702b
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Work on placements
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2025-09-23 12:59:28 +01:00 |
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justin
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a9ecd7de2e
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Allow for placements to use/update the full GenWorld
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2025-09-23 10:41:09 +01:00 |
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justin
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d1bb8a985b
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Commit before tweaking placementn/room generation
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2025-09-23 09:52:52 +01:00 |
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justin
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1564b1c721
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Cleanup, merge modules
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2025-09-18 08:28:09 +01:00 |
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justin
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f12ae3533c
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Remove redundant placement generation
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2025-09-17 17:36:45 +01:00 |
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justin
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f278af0f30
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Make Placement into a product type
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2025-09-02 12:31:55 +01:00 |
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justin
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7b28ec15d1
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Remove PickOnePlacements
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2025-09-02 12:02:44 +01:00 |
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justin
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f279494a02
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Make autodoor placements use "ordinary" coordinate placements
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2025-09-02 11:53:40 +01:00 |
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justin
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40d2d316cb
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Cleanup
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2025-08-27 18:55:25 +01:00 |
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justin
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94f6d5c630
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Major item refactor, still broken
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2025-08-24 19:34:09 +01:00 |
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justin
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22b4be440a
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Refactor floor items to use centralised items intmap
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2025-08-24 13:14:49 +01:00 |
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justin
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c38d03165f
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Start refactor storing items in single intmap, done turrets
More checks required
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2025-08-24 11:53:21 +01:00 |
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justin
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7336177edf
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Fix close floor item bug
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2025-08-23 23:00:19 +01:00 |
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justin
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fcccd63844
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Refactor floor items, removing ids (not fully checked)
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2025-08-23 22:10:33 +01:00 |
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justin
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32d7120177
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Work on airlocks
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2025-08-23 17:42:36 +01:00 |
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