Commit Graph

109 Commits

Author SHA1 Message Date
justin 74c02291c1 Quick hack to make window rendering passable
Before windows drew even on black backgrounds
2025-11-23 00:24:14 +00:00
justin ff03efc41f Simplify Foreground 2025-10-25 13:12:00 +01:00
justin 0da3816664 Cleanup 2025-10-25 10:17:59 +01:00
justin 3f5f5d2c6b Cleanup 2025-10-24 23:22:16 +01:00
justin b4012af312 Unify PutDoor PSType 2025-10-24 22:31:08 +01:00
justin b6736e2735 Start unifying door placement types 2025-10-24 22:13:30 +01:00
justin 6457f00ba7 Automatically determine automatic doors 2025-10-24 21:08:41 +01:00
justin f94b914ceb Cleanup door placement/auto path generation 2025-10-24 20:51:38 +01:00
justin b0d519c69d Improve some door placement 2025-10-24 20:30:36 +01:00
justin ccb809a090 Cleanup 2025-10-24 18:50:09 +01:00
justin 488428b1ef Single source of truth for wall pathing 2025-10-24 14:25:19 +01:00
justin 27569ed8f3 Cleanup 2025-10-24 11:16:30 +01:00
justin 18ab89d3f2 Cleanup 2025-10-24 10:58:01 +01:00
justin b2265297b5 Commit before apply different damage amounts to different materials 2025-10-24 09:28:09 +01:00
justin 8f17582889 Fix low block drawing bug 2025-10-23 22:48:06 +01:00
justin cba0f36ac5 Simplify machine placement 2025-10-23 22:34:50 +01:00
justin 3c6d269d00 Remove separate wall color, should be handled by material type 2025-10-23 21:27:14 +01:00
justin fc7c4d6468 Start to make wall flags/pathing interaction more sensible 2025-10-23 11:35:24 +01:00
justin 2f06c56185 Migrate more doors to lerp 2025-10-22 09:22:10 +01:00
justin 39677c3a02 Move towards unifying door movement 2025-10-21 23:13:36 +01:00
justin 5ba642c20a Allow creatures to path around chasms 2025-10-16 23:52:25 +01:00
justin 8b44538048 Cleanup 2025-10-12 21:13:06 +01:00
justin 5e5b24cad0 Cleanup 2025-10-12 20:40:40 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 4e651fcded Cleanup 2025-10-08 09:20:19 +01:00
justin e9178f9643 Make chasms remove RoomPos within their boundaries 2025-10-07 10:43:15 +01:00
justin cba3ca784a Cleanup 2025-10-03 20:14:41 +01:00
justin 5c22ca6662 Continue work on chasm rooms 2025-10-03 11:52:49 +01:00
justin bf9a2250da Commit before changing logging of placement spots 2025-09-29 21:58:02 +01:00
justin 9ed6d75853 Pass room id rather than room during placement 2025-09-25 22:31:09 +01:00
justin 87f1444f5c Cleanup 2025-09-23 21:02:27 +01:00
justin 398b3a1342 Cleanup 2025-09-23 17:34:39 +01:00
justin 6984a34c19 Simplify placements 2025-09-23 17:22:31 +01:00
justin 4074c40083 Small cleanup 2025-09-23 17:17:27 +01:00
justin a6ca90d7d8 Start to remove explicit "outplacements" 2025-09-23 17:11:07 +01:00
justin ef90e5702b Work on placements 2025-09-23 12:59:28 +01:00
justin a9ecd7de2e Allow for placements to use/update the full GenWorld 2025-09-23 10:41:09 +01:00
justin d1bb8a985b Commit before tweaking placementn/room generation 2025-09-23 09:52:52 +01:00
justin 1564b1c721 Cleanup, merge modules 2025-09-18 08:28:09 +01:00
justin f12ae3533c Remove redundant placement generation 2025-09-17 17:36:45 +01:00
justin f278af0f30 Make Placement into a product type 2025-09-02 12:31:55 +01:00
justin 7b28ec15d1 Remove PickOnePlacements 2025-09-02 12:02:44 +01:00
justin f279494a02 Make autodoor placements use "ordinary" coordinate placements 2025-09-02 11:53:40 +01:00
justin 40d2d316cb Cleanup 2025-08-27 18:55:25 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin 22b4be440a Refactor floor items to use centralised items intmap 2025-08-24 13:14:49 +01:00
justin c38d03165f Start refactor storing items in single intmap, done turrets
More checks required
2025-08-24 11:53:21 +01:00
justin 7336177edf Fix close floor item bug 2025-08-23 23:00:19 +01:00
justin fcccd63844 Refactor floor items, removing ids (not fully checked) 2025-08-23 22:10:33 +01:00
justin 32d7120177 Work on airlocks 2025-08-23 17:42:36 +01:00