justin
2fc960321e
Remove creature hammer, may have broken equipment/combining
2024-12-31 10:17:31 +00:00
justin
1e7dcbfded
Commit before making hotkeys attach to item ids, not inv ids
2024-12-31 00:34:47 +00:00
justin
5c749bff63
Work on rocket/grenade launcher
2024-12-27 21:46:46 +00:00
justin
0ef28c132e
Replace buggy circle seg intersection with a simpler test
2024-12-26 21:53:18 +00:00
justin
ae557f3fd4
Add remote detonator, stop remote screen attaching to nonlauncher ammo
2024-12-25 21:52:09 +00:00
justin
a4e1fcf384
Add alteRifle
2024-12-23 10:53:35 +00:00
justin
34c7186aa1
Tweak flares
2024-12-23 10:28:46 +00:00
justin
bb5ed215e4
Cleanup
2024-12-22 23:57:54 +00:00
justin
84821a1531
Randomise volleygun muzzle order
2024-12-21 19:10:34 +00:00
justin
8f65fa6bc5
Allow firing of different muzzles on different frames after use
2024-12-21 11:37:52 +00:00
justin
d9aaa8cc05
Allow for item use when not root
2024-12-20 16:07:58 +00:00
justin
3a72bd366f
Commit before changing ItemUse into single product type
2024-12-20 14:49:18 +00:00
justin
3da9490dd4
Remove left click/hotkey item data types
2024-12-19 21:55:18 +00:00
justin
7e0184a54d
Remove _crCamouflage/wrist invisibility on equip/unequip
...
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin
331a9a2f9b
Start keeping track of item equip status internally (partially done)
2024-12-19 00:55:14 +00:00
justin
5600b29714
Split item consumables from item use
2024-12-18 19:35:39 +00:00
justin
c4e8046332
Improve click detectors
...
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin
0d5e578f07
Implement bullet synth
2024-11-27 20:37:40 +00:00
justin
3b54f00cc7
Move towards using item structural function when using items
2024-10-05 20:53:50 +01:00
justin
164beeea6d
Implement zipper for attachment trees
2024-10-05 14:39:34 +01:00
justin
ac550bc6a4
Add battery shape/picture
2024-10-04 00:25:44 +01:00
justin
127d85e7ce
Cleanup constructors FooUse -> UseFoo
2024-10-03 20:39:41 +01:00
justin
1953fb2d0c
Cleanup, fix broken records in LeftUse
2024-10-03 10:34:17 +01:00
justin
91bf1bc62a
Cleanup UseEquip constructor
2024-10-03 10:15:17 +01:00
justin
f90bbc1cd0
Work on AttachUse -> UseAttach
2024-10-01 14:21:40 +01:00
justin
ea353f8bcc
Fully remove forcefieldgun
2024-10-01 13:20:55 +01:00
justin
dc44d20baf
Cleanup
2024-10-01 01:50:15 +01:00
justin
752b568a86
Work on orienting and drawing attachments
2024-09-30 23:02:22 +01:00
justin
53e959e6cc
Cleanup
2024-09-30 14:21:19 +01:00
justin
0701c4043e
Remove (by commenting out) module item-type system
2024-09-30 11:42:10 +01:00
justin
4545caa7e6
Implement bullet trajectories using attachable items
2024-09-29 21:51:14 +01:00
justin
88c3e02459
Implement targeting launcher shells using separate item
2024-09-29 16:24:26 +01:00
justin
241191ee1b
Move towards external targeting items
2024-09-28 23:01:50 +01:00
justin
6c3d0d5def
Cleanup
2024-09-27 21:55:17 +01:00
justin
5f9fb183a9
Implement remote screen for launcher projectiles
2024-09-27 10:39:21 +01:00
justin
600b8cd309
Commit before changes to item grammar
2024-09-25 11:13:01 +01:00
justin
236f7c7750
Commit before tweaking item id/locations
2024-09-22 13:58:00 +01:00
justin
86d8e3a98a
(Re)Implement nozzle walking
2024-09-21 19:42:28 +01:00
justin
cb3288db45
Cleanup. Only update draw distance every 5 frames
2024-09-21 18:46:16 +01:00
justin
9df60d62ab
Cleanup, only commented out char sequence scrolling code
2024-09-21 16:59:56 +01:00
justin
27e07a10c4
Make optical scope relative to camera rotation
2024-09-21 16:52:04 +01:00
justin
9dff2fcd7a
Commit before partial cleanup, continue weapon effect refactor
2024-09-21 16:04:23 +01:00
justin
bb18831393
Continue weapon refactor, gas combinations
2024-09-19 09:49:56 +01:00
justin
765e08117a
Add more weapons to attachment chain effects
2024-09-18 19:06:57 +01:00
justin
2c96a514ea
Continue weapon effect chain work
...
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00
justin
791003ebb9
Implement burstRifle using attachment weapon chain
2024-09-17 11:05:34 +01:00
justin
e23c7a0154
Continue refactor of bullet gun effect chain
2024-09-16 23:34:54 +01:00
justin
1d1d1527e7
Continue weapon effect chain refactor
2024-09-16 19:27:21 +01:00
justin
abc0dd1106
Partial refactor of bullet weapon effect chain
2024-09-16 13:05:59 +01:00
justin
6f372109d9
Start unifying heldUse and heldMods
2024-09-15 10:54:24 +01:00