Commit Graph

97 Commits

Author SHA1 Message Date
justin 2fc960321e Remove creature hammer, may have broken equipment/combining 2024-12-31 10:17:31 +00:00
justin 1e7dcbfded Commit before making hotkeys attach to item ids, not inv ids 2024-12-31 00:34:47 +00:00
justin 5c749bff63 Work on rocket/grenade launcher 2024-12-27 21:46:46 +00:00
justin 0ef28c132e Replace buggy circle seg intersection with a simpler test 2024-12-26 21:53:18 +00:00
justin ae557f3fd4 Add remote detonator, stop remote screen attaching to nonlauncher ammo 2024-12-25 21:52:09 +00:00
justin a4e1fcf384 Add alteRifle 2024-12-23 10:53:35 +00:00
justin 34c7186aa1 Tweak flares 2024-12-23 10:28:46 +00:00
justin bb5ed215e4 Cleanup 2024-12-22 23:57:54 +00:00
justin 84821a1531 Randomise volleygun muzzle order 2024-12-21 19:10:34 +00:00
justin 8f65fa6bc5 Allow firing of different muzzles on different frames after use 2024-12-21 11:37:52 +00:00
justin d9aaa8cc05 Allow for item use when not root 2024-12-20 16:07:58 +00:00
justin 3a72bd366f Commit before changing ItemUse into single product type 2024-12-20 14:49:18 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin 7e0184a54d Remove _crCamouflage/wrist invisibility on equip/unequip
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin 331a9a2f9b Start keeping track of item equip status internally (partially done) 2024-12-19 00:55:14 +00:00
justin 5600b29714 Split item consumables from item use 2024-12-18 19:35:39 +00:00
justin c4e8046332 Improve click detectors
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin 0d5e578f07 Implement bullet synth 2024-11-27 20:37:40 +00:00
justin 3b54f00cc7 Move towards using item structural function when using items 2024-10-05 20:53:50 +01:00
justin 164beeea6d Implement zipper for attachment trees 2024-10-05 14:39:34 +01:00
justin ac550bc6a4 Add battery shape/picture 2024-10-04 00:25:44 +01:00
justin 127d85e7ce Cleanup constructors FooUse -> UseFoo 2024-10-03 20:39:41 +01:00
justin 1953fb2d0c Cleanup, fix broken records in LeftUse 2024-10-03 10:34:17 +01:00
justin 91bf1bc62a Cleanup UseEquip constructor 2024-10-03 10:15:17 +01:00
justin f90bbc1cd0 Work on AttachUse -> UseAttach 2024-10-01 14:21:40 +01:00
justin ea353f8bcc Fully remove forcefieldgun 2024-10-01 13:20:55 +01:00
justin dc44d20baf Cleanup 2024-10-01 01:50:15 +01:00
justin 752b568a86 Work on orienting and drawing attachments 2024-09-30 23:02:22 +01:00
justin 53e959e6cc Cleanup 2024-09-30 14:21:19 +01:00
justin 0701c4043e Remove (by commenting out) module item-type system 2024-09-30 11:42:10 +01:00
justin 4545caa7e6 Implement bullet trajectories using attachable items 2024-09-29 21:51:14 +01:00
justin 88c3e02459 Implement targeting launcher shells using separate item 2024-09-29 16:24:26 +01:00
justin 241191ee1b Move towards external targeting items 2024-09-28 23:01:50 +01:00
justin 6c3d0d5def Cleanup 2024-09-27 21:55:17 +01:00
justin 5f9fb183a9 Implement remote screen for launcher projectiles 2024-09-27 10:39:21 +01:00
justin 600b8cd309 Commit before changes to item grammar 2024-09-25 11:13:01 +01:00
justin 236f7c7750 Commit before tweaking item id/locations 2024-09-22 13:58:00 +01:00
justin 86d8e3a98a (Re)Implement nozzle walking 2024-09-21 19:42:28 +01:00
justin cb3288db45 Cleanup. Only update draw distance every 5 frames 2024-09-21 18:46:16 +01:00
justin 9df60d62ab Cleanup, only commented out char sequence scrolling code 2024-09-21 16:59:56 +01:00
justin 27e07a10c4 Make optical scope relative to camera rotation 2024-09-21 16:52:04 +01:00
justin 9dff2fcd7a Commit before partial cleanup, continue weapon effect refactor 2024-09-21 16:04:23 +01:00
justin bb18831393 Continue weapon refactor, gas combinations 2024-09-19 09:49:56 +01:00
justin 765e08117a Add more weapons to attachment chain effects 2024-09-18 19:06:57 +01:00
justin 2c96a514ea Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00
justin 791003ebb9 Implement burstRifle using attachment weapon chain 2024-09-17 11:05:34 +01:00
justin e23c7a0154 Continue refactor of bullet gun effect chain 2024-09-16 23:34:54 +01:00
justin 1d1d1527e7 Continue weapon effect chain refactor 2024-09-16 19:27:21 +01:00
justin abc0dd1106 Partial refactor of bullet weapon effect chain 2024-09-16 13:05:59 +01:00
justin 6f372109d9 Start unifying heldUse and heldMods 2024-09-15 10:54:24 +01:00