justin
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397980a83f
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Simplify props (should they be removed?)
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2025-11-09 11:59:59 +00:00 |
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justin
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d6c4d3d609
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Fix shockwave damage radius for walls
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2025-10-28 08:09:44 +00:00 |
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justin
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cbf0f47b9b
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Allow for easier mounted objects on doors
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2025-10-25 18:44:34 +01:00 |
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justin
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7b622c8e31
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Cleanup
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2025-10-24 13:08:44 +01:00 |
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justin
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27569ed8f3
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Cleanup
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2025-10-24 11:16:30 +01:00 |
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justin
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c39f99e146
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Update pathing on block destruction without relying on _blObstructs
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2025-10-24 10:34:27 +01:00 |
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justin
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b2265297b5
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Commit before apply different damage amounts to different materials
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2025-10-24 09:28:09 +01:00 |
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justin
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fc7c4d6468
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Start to make wall flags/pathing interaction more sensible
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2025-10-23 11:35:24 +01:00 |
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justin
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0fd7ba46b5
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Door destruction happens during door update, updates pathing
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2025-10-22 22:47:10 +01:00 |
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justin
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151c037763
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Fix path updating when doors move
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2025-10-22 22:27:09 +01:00 |
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justin
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59472b16d2
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Improve xIntercepts (still not perfect)
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2025-10-22 22:07:45 +01:00 |
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justin
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e139499ed2
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Tweak debug display
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2025-10-15 12:17:44 +01:00 |
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justin
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8b44538048
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Cleanup
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2025-10-12 21:13:06 +01:00 |
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justin
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5e5b24cad0
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Cleanup
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2025-10-12 20:40:40 +01:00 |
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justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
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justin
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23f61081cf
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Remove external corpses, handle them as creatures
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2025-09-25 09:31:58 +01:00 |
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justin
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398b3a1342
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Cleanup
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2025-09-23 17:34:39 +01:00 |
|
justin
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b837e6a798
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Cleanup
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2025-09-19 20:39:17 +01:00 |
|
justin
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d4f2cdd3fd
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Cleanup
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2025-09-19 19:56:12 +01:00 |
|
justin
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2a0e6d1e6e
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Cleanup
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2025-08-27 22:35:33 +01:00 |
|
justin
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871d695574
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Cleanup
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2025-08-27 19:28:56 +01:00 |
|
justin
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dda0526180
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Cleanup
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2025-08-27 19:22:01 +01:00 |
|
justin
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40d2d316cb
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Cleanup
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2025-08-27 18:55:25 +01:00 |
|
justin
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1ebdbdd8ae
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Cleanup
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2025-08-26 18:51:14 +01:00 |
|
justin
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b87c3380b8
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Refactor triplet to Selection datatype
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2025-08-26 18:13:27 +01:00 |
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justin
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9034c409e1
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Flatten HUDElement
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2025-08-26 16:46:02 +01:00 |
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justin
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004c4d1950
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Commit before removing "above/below" checks on inventory dragging
I don't think these actually do anything
EDIT: they are actually necessary
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2025-08-26 11:38:46 +01:00 |
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justin
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9daa27ee8b
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Cleanup
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2025-08-19 21:49:41 +01:00 |
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justin
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b8581a7862
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Work on terminals, add deactive data type status
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2025-08-19 13:48:54 +01:00 |
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justin
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2f4fcb42e5
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Work on press-continue terminal prompts
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2025-08-19 11:08:54 +01:00 |
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justin
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73cdf42e4a
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Simplify terminals, move towards using tries for commands
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2025-08-16 01:11:29 +01:00 |
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justin
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e04d4fea31
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Remove terminal line code
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2025-08-15 12:01:17 +01:00 |
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justin
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91d19e7c42
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Partial rethink of terminal text input
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2025-08-14 21:48:02 +01:00 |
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justin
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198b7acc78
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Start work simplifying terminals, aim towards respawn terminals
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2025-08-14 19:26:52 +01:00 |
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justin
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04c60151e1
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Constinue work on respawn
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2025-08-14 19:22:26 +01:00 |
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justin
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dd1f3b2ef5
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Start to add respawn points, re-fix semi-auto triggers
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2025-08-11 00:00:32 +01:00 |
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justin
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d64e785818
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Tweak cloud zvel
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2025-08-05 09:23:45 +01:00 |
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justin
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09428f2707
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Add z level to energy balls
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2025-08-04 22:49:36 +01:00 |
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justin
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c3b2bb30f5
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Start simplifying projectile update
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2025-08-03 13:46:20 +01:00 |
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justin
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eeb7c8ac88
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Work on gibs and chasms
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2025-08-01 09:39:13 +01:00 |
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justin
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7110ddb7a6
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Add sound queue when on chasm edge
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2025-07-30 14:01:56 +01:00 |
|
justin
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15077be769
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Cleanup
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2025-07-29 10:10:25 +01:00 |
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justin
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81f88c32e9
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Unify key press and mouse button press timings
Both now use Ints for presses.
Still no release timer for keyboard events.
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2025-07-28 23:16:05 +01:00 |
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justin
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82678a6afe
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Allow multiple pulseBalls to be destroyed by one pulse laser shot
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2025-07-27 17:21:37 +01:00 |
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justin
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f1fb0ee768
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Implement pulse rifle with explodable pulse balls
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2025-07-27 11:10:30 +01:00 |
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justin
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190068737d
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Move towards adding in pulse laser "rifle" (like UT shock rifle)
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2025-07-25 09:12:04 +01:00 |
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justin
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8b17ec56ad
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Start adding pulseLasers
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2025-07-19 22:05:46 +01:00 |
|
justin
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bf0bc22720
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Start simplifying buttons
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2025-06-25 15:16:11 +01:00 |
|
justin
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ab1b939e3d
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Tweak dust
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2025-06-25 15:01:20 +01:00 |
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justin
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d4b2f23c9d
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Separate Clouds and Dust
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2025-06-25 14:51:15 +01:00 |
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