Commit Graph

64 Commits

Author SHA1 Message Date
justin 4526119fcd Start moving hotkeys out from creatures into world 2024-12-19 15:16:47 +00:00
justin 11b5ef74c5 Remove _crInvEquipped 2024-12-19 12:44:34 +00:00
justin 80b03e6544 Move further towards removing _crInvEquipped 2024-12-19 12:29:17 +00:00
justin 7e0184a54d Remove _crCamouflage/wrist invisibility on equip/unequip
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin a669632226 Make equipment effects use item locations
Move towards removing on/off equipment effects
2024-12-19 11:15:21 +00:00
justin 3ffe61e6db Move equipment effects into "zipper" item update 2024-12-19 10:00:39 +00:00
justin b0f0f5577c Continue work on refactoring equipment position 2024-12-19 01:29:40 +00:00
justin 331a9a2f9b Start keeping track of item equip status internally (partially done) 2024-12-19 00:55:14 +00:00
justin 5600b29714 Split item consumables from item use 2024-12-18 19:35:39 +00:00
justin c4e8046332 Improve click detectors
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin d405747bd5 Tweaks concerning item types 2024-12-18 11:39:12 +00:00
justin d0ef2628ce Start more sensibly separating avatar from ai creatures 2024-12-17 19:55:07 +00:00
justin 0d5e578f07 Implement bullet synth 2024-11-27 20:37:40 +00:00
justin e1f5049e0f Correctly display held root item 2024-11-26 17:05:13 +00:00
justin 7d0f44a041 Remove default light sources 2024-11-26 13:27:58 +00:00
justin cc302a6846 Remove temporary light sources as separate entity 2024-11-26 13:12:55 +00:00
justin e93a804559 Allow for lights to be stored in a one-frame list 2024-11-26 12:50:39 +00:00
justin e7ea5d7fa9 Allow for more changable terminal screen colors 2024-11-17 10:18:04 +00:00
justin a0431ff9a3 Remove possiblity of displayed but non-focussed terminal 2024-11-16 20:25:49 +00:00
justin ccc966d652 Improve terminal color possibilities 2024-11-07 18:51:18 +00:00
justin 7e1b5f0921 Start to refactor terminals 2024-11-05 21:14:53 +00:00
justin adca54c1ef Tweak mouseover display to (partially) work during filtering 2024-11-03 20:52:00 +00:00
justin e2f3d6a378 Improve inventory display 2024-10-26 10:53:36 +01:00
justin c0879393cd Remove non-laser item TARGETLASER 2024-10-08 17:07:31 +01:00
justin 9679f32618 Use constructed laser as targeting scope 2024-10-08 15:53:03 +01:00
justin 507c8e9819 Cleanup, remove inventory display update code on dropping item 2024-10-06 22:32:10 +01:00
justin 3b54f00cc7 Move towards using item structural function when using items 2024-10-05 20:53:50 +01:00
justin 164beeea6d Implement zipper for attachment trees 2024-10-05 14:39:34 +01:00
justin 075429088b Make anti-clockwise what were clockwise shapes, cleanup flash module-ing 2024-10-04 00:59:08 +01:00
justin ac550bc6a4 Add battery shape/picture 2024-10-04 00:25:44 +01:00
justin 3c9941923d Fix bug in creature death drop/destruction ordering 2024-10-03 11:19:53 +01:00
justin 87cbaf911f Cleanup combining code, flatten modules 2024-10-01 10:01:21 +01:00
justin c4f3961672 Cleanup 2024-10-01 02:25:04 +01:00
justin fd8adcea92 Cleanup, prepare ground to allow for drawing attached items 2024-09-30 15:09:21 +01:00
justin 06cca549d9 Start removing tweakables 2024-09-30 14:07:20 +01:00
justin fc5539cb38 Cleanup 2024-09-30 12:54:31 +01:00
justin 0701c4043e Remove (by commenting out) module item-type system 2024-09-30 11:42:10 +01:00
justin 4545caa7e6 Implement bullet trajectories using attachable items 2024-09-29 21:51:14 +01:00
justin 88c3e02459 Implement targeting launcher shells using separate item 2024-09-29 16:24:26 +01:00
justin 6c3d0d5def Cleanup 2024-09-27 21:55:17 +01:00
justin 600b8cd309 Commit before changes to item grammar 2024-09-25 11:13:01 +01:00
justin 25cec10313 Flatten values in creature manipulation data types 2024-09-24 21:50:21 +01:00
justin 265da89791 Add newtype to floor item ids 2024-09-23 22:42:09 +01:00
justin 5262355368 Fix bugs in item locations 2024-09-23 13:12:09 +01:00
justin 31b5db6e9e Distinguish between selected item and root-selected item 2024-09-21 21:59:53 +01:00
justin 27e07a10c4 Make optical scope relative to camera rotation 2024-09-21 16:52:04 +01:00
justin 9dff2fcd7a Commit before partial cleanup, continue weapon effect refactor 2024-09-21 16:04:23 +01:00
justin bb18831393 Continue weapon refactor, gas combinations 2024-09-19 09:49:56 +01:00
justin 765e08117a Add more weapons to attachment chain effects 2024-09-18 19:06:57 +01:00
justin 2c96a514ea Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00