justin
4526119fcd
Start moving hotkeys out from creatures into world
2024-12-19 15:16:47 +00:00
justin
11b5ef74c5
Remove _crInvEquipped
2024-12-19 12:44:34 +00:00
justin
80b03e6544
Move further towards removing _crInvEquipped
2024-12-19 12:29:17 +00:00
justin
7e0184a54d
Remove _crCamouflage/wrist invisibility on equip/unequip
...
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin
a669632226
Make equipment effects use item locations
...
Move towards removing on/off equipment effects
2024-12-19 11:15:21 +00:00
justin
3ffe61e6db
Move equipment effects into "zipper" item update
2024-12-19 10:00:39 +00:00
justin
b0f0f5577c
Continue work on refactoring equipment position
2024-12-19 01:29:40 +00:00
justin
331a9a2f9b
Start keeping track of item equip status internally (partially done)
2024-12-19 00:55:14 +00:00
justin
5600b29714
Split item consumables from item use
2024-12-18 19:35:39 +00:00
justin
c4e8046332
Improve click detectors
...
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin
d405747bd5
Tweaks concerning item types
2024-12-18 11:39:12 +00:00
justin
d0ef2628ce
Start more sensibly separating avatar from ai creatures
2024-12-17 19:55:07 +00:00
justin
0d5e578f07
Implement bullet synth
2024-11-27 20:37:40 +00:00
justin
e1f5049e0f
Correctly display held root item
2024-11-26 17:05:13 +00:00
justin
7d0f44a041
Remove default light sources
2024-11-26 13:27:58 +00:00
justin
cc302a6846
Remove temporary light sources as separate entity
2024-11-26 13:12:55 +00:00
justin
e93a804559
Allow for lights to be stored in a one-frame list
2024-11-26 12:50:39 +00:00
justin
e7ea5d7fa9
Allow for more changable terminal screen colors
2024-11-17 10:18:04 +00:00
justin
a0431ff9a3
Remove possiblity of displayed but non-focussed terminal
2024-11-16 20:25:49 +00:00
justin
ccc966d652
Improve terminal color possibilities
2024-11-07 18:51:18 +00:00
justin
7e1b5f0921
Start to refactor terminals
2024-11-05 21:14:53 +00:00
justin
adca54c1ef
Tweak mouseover display to (partially) work during filtering
2024-11-03 20:52:00 +00:00
justin
e2f3d6a378
Improve inventory display
2024-10-26 10:53:36 +01:00
justin
c0879393cd
Remove non-laser item TARGETLASER
2024-10-08 17:07:31 +01:00
justin
9679f32618
Use constructed laser as targeting scope
2024-10-08 15:53:03 +01:00
justin
507c8e9819
Cleanup, remove inventory display update code on dropping item
2024-10-06 22:32:10 +01:00
justin
3b54f00cc7
Move towards using item structural function when using items
2024-10-05 20:53:50 +01:00
justin
164beeea6d
Implement zipper for attachment trees
2024-10-05 14:39:34 +01:00
justin
075429088b
Make anti-clockwise what were clockwise shapes, cleanup flash module-ing
2024-10-04 00:59:08 +01:00
justin
ac550bc6a4
Add battery shape/picture
2024-10-04 00:25:44 +01:00
justin
3c9941923d
Fix bug in creature death drop/destruction ordering
2024-10-03 11:19:53 +01:00
justin
87cbaf911f
Cleanup combining code, flatten modules
2024-10-01 10:01:21 +01:00
justin
c4f3961672
Cleanup
2024-10-01 02:25:04 +01:00
justin
fd8adcea92
Cleanup, prepare ground to allow for drawing attached items
2024-09-30 15:09:21 +01:00
justin
06cca549d9
Start removing tweakables
2024-09-30 14:07:20 +01:00
justin
fc5539cb38
Cleanup
2024-09-30 12:54:31 +01:00
justin
0701c4043e
Remove (by commenting out) module item-type system
2024-09-30 11:42:10 +01:00
justin
4545caa7e6
Implement bullet trajectories using attachable items
2024-09-29 21:51:14 +01:00
justin
88c3e02459
Implement targeting launcher shells using separate item
2024-09-29 16:24:26 +01:00
justin
6c3d0d5def
Cleanup
2024-09-27 21:55:17 +01:00
justin
600b8cd309
Commit before changes to item grammar
2024-09-25 11:13:01 +01:00
justin
25cec10313
Flatten values in creature manipulation data types
2024-09-24 21:50:21 +01:00
justin
265da89791
Add newtype to floor item ids
2024-09-23 22:42:09 +01:00
justin
5262355368
Fix bugs in item locations
2024-09-23 13:12:09 +01:00
justin
31b5db6e9e
Distinguish between selected item and root-selected item
2024-09-21 21:59:53 +01:00
justin
27e07a10c4
Make optical scope relative to camera rotation
2024-09-21 16:52:04 +01:00
justin
9dff2fcd7a
Commit before partial cleanup, continue weapon effect refactor
2024-09-21 16:04:23 +01:00
justin
bb18831393
Continue weapon refactor, gas combinations
2024-09-19 09:49:56 +01:00
justin
765e08117a
Add more weapons to attachment chain effects
2024-09-18 19:06:57 +01:00
justin
2c96a514ea
Continue weapon effect chain work
...
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00