Commit Graph

565 Commits

Author SHA1 Message Date
justin 4b7562521c Fix long door bug. 2021-08-17 20:59:10 +02:00
justin 92c897e6a2 Fix switch bug 2021-08-17 19:15:33 +02:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 807bc908d1 Minor tweaks to hud rendering 2021-08-17 13:58:22 +02:00
justin 190d346275 Undo wall cutting changes (slower but safer) 2021-08-17 13:40:25 +02:00
justin d92fd9df2f Refactor doors 2021-08-17 13:29:33 +02:00
justin d9306c4adb Improve texture loading performance 2021-08-17 11:40:27 +02:00
justin 5da577ff12 Improve intersection test--fails sometimes 2021-08-17 00:52:54 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 37db056f23 Fix wall zoning bug 2021-08-16 16:54:27 +02:00
justin c58ee6d56c Improve line zoning 2021-08-16 14:44:52 +02:00
justin 3192ae628f Refactor wall fusing 2021-08-13 12:56:09 +02:00
justin 501a1cea86 Add distance test when checking for overlapping bound polygons 2021-08-13 12:35:40 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 62af1402ad Store picture shaders in mutable vector 2021-08-12 06:29:36 +02:00
justin 0138f7b940 Commit before attempting to make storage of shaders mutable 2021-08-12 06:11:08 +02:00
justin 4c9a3c8b3c Continue adding mutability 2021-08-12 05:49:25 +02:00
justin c84bafb267 Continue adding mutability 2021-08-12 05:10:06 +02:00
justin 27cf763805 Continue mutability changes 2021-08-12 01:43:25 +02:00
justin f1200c4501 Redo mutable changes 2021-08-12 01:14:58 +02:00
justin 724f9a86f8 Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
2021-08-12 00:57:57 +02:00
justin 1f2f5431c0 Continue transfer to mutable vectors 2021-08-11 22:02:17 +02:00
justin 0c4c83abb5 Add more mutability 2021-08-11 20:34:34 +02:00
justin b77683bafd Work towards using mutable vectors for storing parameters 2021-08-11 19:28:50 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin b74bb45a4c Use vector streams instead of streaming library 2021-08-10 14:39:38 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 51b8fab214 Refactor vertex poking 2021-08-10 02:29:17 +02:00
justin 79eb031637 Stream vertex poking 2021-08-10 01:55:42 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin 8cda9b4e1b Commit before unifying vertex type 2021-08-09 12:42:42 +02:00
justin ad4a70635b Use mutable vectors to for layer vertex offset positions 2021-08-09 10:55:30 +02:00
justin 62395f38bc Proof of mutable vector vertex offset storage concept 2021-08-09 01:58:36 +02:00
justin 3fdae85953 Store number of vertices in an intmap 2021-08-09 00:54:19 +02:00
justin 35f2499e85 Add layers 2021-08-03 20:45:43 +02:00
justin 2f8a9fb86a Inline fold sub-functions for speed 2021-08-03 20:22:39 +02:00
justin 12e7af0755 Use Fold for rendering 2021-08-02 02:14:09 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin c67feb485f Complete stritifying points 2021-07-30 01:36:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 67aa5c05c7 Commit before strictifying points 2021-07-29 20:15:49 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin 02a9f4badf Remove dependency on pokeStrategy 2021-07-29 16:06:27 +02:00
justin 72f57b6ccf Move towards removing renderStrategy data 2021-07-29 15:58:35 +02:00
justin 25a6186e7b Hack partially working gui line to dropped items 2021-07-28 20:58:39 +02:00