justin
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5052ee7a9e
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Add slime crit, start work on slink crit
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2026-04-11 19:09:49 +01:00 |
|
justin
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f19e165571
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Fix terminal shape
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2026-04-10 11:19:16 +01:00 |
|
justin
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c861de8981
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Cleanup
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2026-04-10 09:57:45 +01:00 |
|
justin
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a29cb8565a
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Work on crab corpse
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2026-04-10 09:48:06 +01:00 |
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justin
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8faaf54f2c
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Work on crab crit
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2026-04-10 09:07:04 +01:00 |
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justin
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ea6f4b2054
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Work on crab feet
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2026-04-09 22:24:38 +01:00 |
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justin
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c8a06bc084
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Add randomness to multiple crab evasions
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2026-04-09 13:28:39 +01:00 |
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justin
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0a8a2210c0
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Work on crab feet
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2026-04-09 10:01:11 +01:00 |
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justin
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34192777a6
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Add randomness to chase crit corpses
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2026-04-08 23:11:36 +01:00 |
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justin
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68eaf84ec2
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Work on crab crit hammers
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2026-04-08 23:03:28 +01:00 |
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justin
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f0e568e694
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Add crab crit, rethink Action datatype slightly
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2026-04-07 15:29:02 +01:00 |
|
justin
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1d8594dff4
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Cleanup
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2026-04-03 15:45:43 +01:00 |
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justin
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2d1cf4b371
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Improve chaseCrit shape
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2026-04-03 15:31:11 +01:00 |
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justin
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532628c6da
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Tweak perception. Bug: CloseToMelee is not getting applied
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2026-04-03 14:38:37 +01:00 |
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justin
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b7b42f50a5
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Move stride/footforward datatypes
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2026-04-03 11:21:09 +01:00 |
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justin
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43a5817ef3
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Work on Falling carriage state
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2026-04-03 10:32:54 +01:00 |
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justin
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8037c69d16
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Tweak hover crit height
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2026-04-03 00:10:59 +01:00 |
|
justin
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ff903bfb3b
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Generalise pathing, usable with flying creatures
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2026-04-02 19:30:44 +01:00 |
|
justin
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c2de804fa9
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Simplify creature stride length
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2026-04-01 20:46:48 +01:00 |
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justin
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735cc8d92d
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Simplify vocalization
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2026-04-01 20:30:31 +01:00 |
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justin
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97134e2652
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Add movement on chaseCrit vocalization
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2026-04-01 16:45:35 +01:00 |
|
justin
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c1bddbae20
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Work on chase crit shape
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2026-04-01 16:21:19 +01:00 |
|
justin
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6d1cdcc9f3
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Work on chase crit shape
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2026-04-01 13:46:27 +01:00 |
|
justin
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5f886106e2
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Add smoothing to feet, start new chase crit picture
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2026-04-01 12:12:17 +01:00 |
|
justin
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7b9635fe53
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Improve hand positioning
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2026-03-29 12:03:12 +01:00 |
|
justin
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38e2bd222e
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Cleanup creature shape
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2026-03-29 11:20:57 +01:00 |
|
justin
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38eef8fd54
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Tweak corpses
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2026-02-11 09:57:01 +00:00 |
|
justin
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db62de75d8
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Tweak
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2025-11-14 10:53:53 +00:00 |
|
justin
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86696deb56
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Continue to refactor body/equipment positionings
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2025-08-27 14:40:13 +01:00 |
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justin
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9d2a2e6730
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Work on refactoring positioning relative to creature body
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2025-08-27 12:11:01 +01:00 |
|
justin
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94f6d5c630
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Major item refactor, still broken
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2025-08-24 19:34:09 +01:00 |
|
justin
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e1cfe7e163
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Hlint pass
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2025-08-19 18:05:05 +01:00 |
|
justin
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1063a2314d
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Start simplifying creature body parts/attachment positioning
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2025-08-09 09:47:05 +01:00 |
|
justin
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f8595d353b
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Remove LDTs from orientations + item shapes
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2025-07-10 22:24:09 +01:00 |
|
justin
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164499fe4e
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Move towards unifying some orientation code
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2025-07-05 18:35:18 +01:00 |
|
justin
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07c6298743
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Hand/handle position refactor
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2025-07-05 15:01:21 +01:00 |
|
justin
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f84ae98aa9
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Cleanup creature drawing
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2025-06-19 12:29:21 +01:00 |
|
justin
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5a6144dbbd
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Simplify creature drawing positioning
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2025-06-19 12:15:24 +01:00 |
|
justin
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078a3cc7ea
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Cleanup
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2025-06-14 23:16:29 +01:00 |
|
justin
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0f55257bff
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Remove creature records
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2025-06-06 13:36:18 +01:00 |
|
justin
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4ae7c6ebd6
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Start moving creature properties out of records
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2025-06-06 08:46:27 +01:00 |
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justin
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7e0184a54d
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Remove _crCamouflage/wrist invisibility on equip/unequip
Invisibility no longer works
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2024-12-19 12:12:54 +00:00 |
|
justin
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de4a955206
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Remove reduntant left click item use code
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2024-11-29 20:40:14 +00:00 |
|
justin
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1b99b73f44
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Complete PartiallyComposedItem -> ComposedItem
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2024-11-29 10:43:08 +00:00 |
|
justin
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7148051b31
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Remove ComposedItem, to be replaced with PartiallyComposedItem
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2024-11-29 10:39:39 +00:00 |
|
justin
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a9edab0e31
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Cleanup
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2024-11-29 10:06:59 +00:00 |
|
justin
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9860a88c0c
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Make lasGun have multiple functions when attached differently
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2024-10-06 11:19:19 +01:00 |
|
justin
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f90bbc1cd0
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Work on AttachUse -> UseAttach
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2024-10-01 14:21:40 +01:00 |
|
justin
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36238669f5
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Cleanup invLDT
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2024-10-01 13:28:25 +01:00 |
|
justin
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5a4f2711c8
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Use strict tuples for SPics
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2024-10-01 01:20:29 +01:00 |
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