justin
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6f02efe0ab
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Match Dodge.Floor with efficientRuntime branch
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2022-07-02 11:35:47 +01:00 |
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justin
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c866c147b9
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Allow for lineBlocks to have different sizes
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2022-07-01 21:28:30 +01:00 |
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justin
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650b2387b8
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Cleanup
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2022-07-01 12:58:47 +01:00 |
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justin
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c42c2115a3
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Commit before attempting to stream room generation
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2022-07-01 12:34:31 +01:00 |
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justin
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73e3353ba9
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Cleanup and inline collisions
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2022-07-01 12:13:45 +01:00 |
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justin
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e5f6afb577
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Inline functions in Dodge.Zone
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2022-07-01 11:19:29 +01:00 |
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justin
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870225b6b6
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Commit before adjusting wall zoning
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2022-07-01 09:17:22 +01:00 |
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justin
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4e893931a8
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Correctly set obstacle when creating block
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2022-07-01 08:38:38 +01:00 |
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justin
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ed33b4ff2b
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Make obstacles block pathing
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2022-06-30 23:59:07 +01:00 |
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justin
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56b063544c
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Add pathing infrastructure
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2022-06-30 23:33:48 +01:00 |
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justin
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3dfa6926cc
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Tweak pathfinding
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2022-06-30 16:41:12 +01:00 |
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justin
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1abcf099e2
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Fix leaky path graph creation
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2022-06-29 23:17:45 +01:00 |
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justin
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84cb830804
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Add debugging for pathfinding
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2022-06-29 19:20:27 +01:00 |
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justin
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1f4f1f6ab1
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Cleanup
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2022-06-29 12:42:02 +01:00 |
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justin
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e24f89217a
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Move mouse button imputs to your input
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2022-06-29 12:34:15 +01:00 |
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justin
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4b8155ae16
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Commit before moving button press events from events into your control
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2022-06-29 12:12:45 +01:00 |
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justin
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5501d6f9b5
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Move streaming data into its own file
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2022-06-29 08:05:20 +01:00 |
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justin
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b1a7e1bf35
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Make zoning more universal
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2022-06-28 19:04:31 +01:00 |
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justin
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4965934502
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Commit before complicating zoning
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2022-06-28 14:35:49 +01:00 |
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justin
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9801a40b9e
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Cleanup zoning
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2022-06-28 13:43:37 +01:00 |
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justin
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e770fba7bf
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Split off StreamingHelp module
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2022-06-28 12:26:37 +01:00 |
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justin
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0cb6657f35
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Creature zoning refactor
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2022-06-28 11:50:53 +01:00 |
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justin
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61ad58c04a
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Zone creatures
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2022-06-28 11:20:20 +01:00 |
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justin
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f0a1e0685a
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Factor out wls/crsHit
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2022-06-28 09:43:50 +01:00 |
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justin
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e8849eb8d5
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Rearrange zone sizes
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2022-06-28 09:38:24 +01:00 |
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justin
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480fc2df5e
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Continue refactor
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2022-06-28 03:29:55 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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03b37c4e7b
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Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
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2022-06-27 18:41:43 +01:00 |
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justin
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c7e720248d
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Turn Shape into a stream
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2022-06-27 18:31:25 +01:00 |
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justin
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673e9b11fc
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Turn shapeObject's vertices into a stream
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2022-06-27 17:47:03 +01:00 |
|
justin
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8d5800d806
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Cleanup
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2022-06-27 15:58:53 +01:00 |
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justin
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9ec6f7d91b
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Complete poke fold change
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2022-06-27 15:44:32 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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0def31895f
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Replace PutShape with PutForeground
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2022-06-27 14:30:08 +01:00 |
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justin
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fec72cdf48
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Abstract out block placement
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2022-06-27 13:38:46 +01:00 |
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justin
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c8710fe92a
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Add file
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2022-06-27 09:57:08 +01:00 |
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justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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7778fb0403
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Commit before removing single foregroundShape
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2022-06-26 14:35:54 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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d386b0ea89
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Cleanup
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2022-06-26 12:41:15 +01:00 |
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justin
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5ba0ca9f9c
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Make thingsHit use streaming
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2022-06-26 12:13:31 +01:00 |
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justin
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f47059ae9b
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Commit before changing thingsHit to use stream
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2022-06-26 11:37:43 +01:00 |
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justin
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6c571d1878
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More cleverly set maximum view distance for rectangular window sizes
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2022-06-26 11:30:02 +01:00 |
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justin
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15b98e38ac
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Move wall collisions around
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2022-06-26 10:52:46 +01:00 |
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justin
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ee9523dabb
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Cleanup
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2022-06-26 02:30:17 +01:00 |
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justin
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7532c4cafb
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Refactor
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2022-06-26 01:54:00 +01:00 |
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justin
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ac9181e1a1
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Continue streaming refactor
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2022-06-26 01:34:58 +01:00 |
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justin
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e2d09d57e9
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Zoning/streaming refactor
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2022-06-26 00:26:53 +01:00 |
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justin
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3c7ea4d73b
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More streaming refactoring
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2022-06-25 22:31:49 +01:00 |
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