justin
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7ddbbdda14
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Improve machines, tweak wall ids
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2021-11-01 15:21:21 +00:00 |
|
justin
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da346bc3a0
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Unify world shape and picture into spic
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2021-11-01 02:00:12 +00:00 |
|
justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
|
justin
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08fa84c1fd
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Cleanup and reorganise
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2021-10-31 19:46:32 +00:00 |
|
justin
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12d43f9cf0
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Partially implement separate blocks
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2021-10-26 22:53:49 +01:00 |
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justin
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df9a8ea242
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Add view debug option
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2021-10-03 18:47:11 +01:00 |
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justin
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b526517404
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Fix placement shifting
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2021-10-03 18:24:36 +01:00 |
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justin
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1414d08d88
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Fix bug when forming convex hull of game room bounds
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2021-09-30 23:46:59 +01:00 |
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justin
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c88f88004d
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Fix wall bug, refactor placements
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2021-09-30 15:35:35 +01:00 |
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justin
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f3437adef7
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Working implementation of light change when door opens
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2021-09-29 01:34:54 +01:00 |
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justin
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6b937b115e
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Continue placement refactor
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2021-09-28 15:44:32 +01:00 |
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justin
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b8af2ce9d8
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Commit before placement refactor
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2021-09-28 14:55:22 +01:00 |
|
justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
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justin
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c0480f0ad6
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Tweak pipes and girders
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2021-09-26 15:21:32 +01:00 |
|
justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
|
justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
|
justin
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c695767fb0
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Add variable door speed, still buggy
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2021-09-10 13:41:46 +01:00 |
|
justin
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4b7562521c
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Fix long door bug.
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2021-08-17 20:59:10 +02:00 |
|
justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
|
justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
|
justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
|
justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
|
justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
|
justin
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b6feccd934
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Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
|
justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
|
justin
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04ed034a3e
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Add room foregrounds
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2021-06-16 18:18:03 +02:00 |
|
justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
|
justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
|
justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
|
justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
|
justin
|
0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
|
justin
|
6d4c17fc07
|
Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
|
justin
|
6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
|
justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
|
justin
|
2085d5a048
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Commit before static wall change
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2021-04-27 22:01:03 +02:00 |
|
justin
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3bc57ff650
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Start to implement lock and key system
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2021-04-26 11:41:04 +02:00 |
|
justin
|
17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
|
justin
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c42c5069ea
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Apply all world side effects using list
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2021-04-09 00:47:41 +02:00 |
|
justin
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4327e94e04
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Move inner wall creation
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2021-04-02 14:08:12 +02:00 |
|
justin
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9608655947
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Generate walls using points, fix at least some potential errors
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2021-03-29 02:12:14 +02:00 |
|
justin
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1c11d82878
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Fix---at least partially---level generation bug
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2021-03-28 18:51:39 +02:00 |
|
justin
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2897c65e9e
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Add destroyable lighting
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2021-03-27 11:59:34 +01:00 |
|
justin
|
151fa5b6bd
|
Simplify and unify block placement
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2021-03-27 02:18:37 +01:00 |
|
justin
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451ef98b9f
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General cleanup, remove Drawing type synonym
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2021-03-23 15:48:14 +01:00 |
|
justin
|
afb3d8a712
|
Refactor window block
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2021-03-23 03:25:35 +01:00 |
|
justin
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3bee30895d
|
Decrease window block size to ameliorate z fighting
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2021-03-22 11:56:30 +01:00 |
|
justin
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8108772894
|
Fix block wall rendering
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2021-03-21 13:19:38 +01:00 |
|
justin
|
e8e3dd8f50
|
Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
|
justin
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baed2716da
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Split trigger door module, improve trigger door shadows
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2021-03-06 14:03:28 +01:00 |
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