justin
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3b4e24b74f
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Disable face culling on fixed layer, for aim sweep reverse winding
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2026-01-02 11:34:45 +00:00 |
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justin
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2c978b4de1
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Move towards resolving picture rendering bug
The bug concerns a mutable vector storing the amount of data that has
been poked.
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2026-01-01 23:44:18 +00:00 |
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justin
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2fbaa47c0b
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First commit on new machine, some hlinting
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2025-12-21 18:43:52 +00:00 |
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justin
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bf8c538491
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Draw all bloom layers
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2025-12-09 10:37:20 +00:00 |
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justin
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0a34db312f
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Add text messages on loading screens
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2025-12-05 10:29:16 +00:00 |
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justin
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c89d5af6a3
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Make clouds use specific upscale filter, break cloud render over walls
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2025-12-02 12:43:56 +00:00 |
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justin
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25efce7a89
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Graphic tweaks/cleanup
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2025-12-01 12:37:54 +00:00 |
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justin
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1635ce0176
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Use downscaling to sixteenth res for bloom
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2025-11-30 11:47:14 +00:00 |
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justin
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974f3e96c9
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Play with upscaling filters
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2025-11-29 09:44:12 +00:00 |
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justin
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c5c494522c
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Play with upscaling shaders
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2025-11-27 21:59:52 +00:00 |
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justin
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331d0cce73
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Play around with upscaling pixel filtering
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2025-11-25 21:59:49 +00:00 |
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justin
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1d177a7e16
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Use mipmaps when downscaling bloom
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2025-11-25 11:28:37 +00:00 |
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justin
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c0cfadbdd3
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Move towards pixel upscaling filter
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2025-11-25 11:04:06 +00:00 |
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justin
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f5a972d9e2
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Bind dummy vao once during preloadRender; fix texture shader normals
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2025-11-24 12:54:57 +00:00 |
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justin
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65d7b93a32
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Draw to fullscreen using one triangle
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2025-11-23 22:26:06 +00:00 |
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justin
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2cffe81b75
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Slightly restrict texture sizes
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2025-11-23 11:00:47 +00:00 |
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justin
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74c02291c1
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Quick hack to make window rendering passable
Before windows drew even on black backgrounds
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2025-11-23 00:24:14 +00:00 |
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justin
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a381633dc8
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Fix resetting of immutable chasm/floor data storage on new world load
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2025-11-22 11:27:41 +00:00 |
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justin
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4d245fe232
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Fix facing of cursor backdrop
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2025-11-21 17:56:10 +00:00 |
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justin
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9796ec576f
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Test
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2025-11-21 17:34:42 +00:00 |
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justin
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3e86b6e20a
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Fix chasm draw bug
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2025-11-21 17:31:21 +00:00 |
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justin
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dc1dca8aa0
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Make laser fire above corpses
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2025-11-21 12:02:14 +00:00 |
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justin
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71e7b51c88
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Remove distortion framebuffer/graphic resolution option
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2025-11-21 11:32:30 +00:00 |
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justin
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f9f4fc02ea
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Cleanup
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2025-11-21 11:02:37 +00:00 |
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justin
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9c94e1b3f3
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Remove BloomNoZWrite layer
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2025-11-21 09:36:56 +00:00 |
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justin
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3ceff22f36
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Cleanup
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2025-11-21 00:25:50 +00:00 |
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justin
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bbb682242d
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Cleanup
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2025-11-20 16:05:02 +00:00 |
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justin
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602b162d41
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Separate cloud & surface lighting
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2025-11-20 14:01:54 +00:00 |
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justin
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1f1fa36b72
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Cleanup
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2025-11-20 12:45:45 +00:00 |
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justin
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0491a71da1
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Improve window drawing
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2025-11-20 12:34:36 +00:00 |
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justin
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6563d87247
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Work on transparency of windows/clouds
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2025-11-20 12:02:05 +00:00 |
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justin
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10dbb238c8
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Clarify number of distortions, play with distorting bullets
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2025-11-19 21:49:20 +00:00 |
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justin
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610936a5fa
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Allow independent distortion of rgb channels
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2025-11-19 10:38:30 +00:00 |
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justin
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8759431fec
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Limit number of distortions to 10
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2025-11-18 23:10:36 +00:00 |
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justin
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b633b9d55f
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Allow for multiple distortions at once
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2025-11-18 22:49:51 +00:00 |
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justin
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8428f08ebd
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Work on distortions
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2025-11-18 10:55:46 +00:00 |
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justin
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1205823ddb
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Work on distortion shader
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2025-11-15 23:17:44 +00:00 |
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justin
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d436b853eb
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Work on distortion shader
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2025-11-15 13:21:11 +00:00 |
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justin
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5dfc97a683
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Work on distortion shaders
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2025-11-14 22:28:22 +00:00 |
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justin
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91917dbddd
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Remove unused shader code
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2025-11-14 11:27:16 +00:00 |
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justin
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836fefb9a5
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Allow more control over cloud shadows
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2025-11-14 11:19:34 +00:00 |
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justin
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0eb2fe50a6
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Don't draw shadowed walls
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2025-11-14 11:06:39 +00:00 |
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justin
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db62de75d8
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Tweak
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2025-11-14 10:53:53 +00:00 |
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justin
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16eb356e31
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Tweak
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2025-11-14 10:18:46 +00:00 |
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justin
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bfd7aa619e
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Move pair to V2
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2025-11-14 02:13:03 +00:00 |
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justin
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292a1c3f42
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Add scissor test when creating lightmap
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2025-11-14 02:06:51 +00:00 |
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justin
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c79e5df683
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Cleanup
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2025-11-14 01:32:09 +00:00 |
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justin
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295a5f7e1d
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Cleanup, overpower bloom
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2025-11-13 23:31:16 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
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