Commit Graph

38 Commits

Author SHA1 Message Date
justin e77721fe7d Move sidepush out of records 2025-06-04 11:43:35 +01:00
justin a8aab75739 Move randomOffset out of records 2025-06-04 11:33:14 +01:00
justin 636a13b678 Move weapon torque out of records 2025-06-04 11:21:15 +01:00
justin 9f884b5aa7 Continue record refactor 2025-06-04 09:50:18 +01:00
justin e1ec4e1a89 Move weapon muzzles up a record 2025-06-04 09:29:09 +01:00
justin a1a35745d6 Move TriggerType out of item record 2025-06-04 08:18:05 +01:00
justin a17961eac7 Make aimStance record into function 2025-06-03 15:19:35 +01:00
justin 589603e474 Start moving item records out into functions 2025-06-03 11:46:56 +01:00
justin 698bb081dd Change weapon fixed rate delay not to require update every tick 2025-01-04 21:06:07 +00:00
justin 17da9e00f8 Remove data Hammers 2024-12-31 12:42:03 +00:00
justin 84821a1531 Randomise volleygun muzzle order 2024-12-21 19:10:34 +00:00
justin 8f65fa6bc5 Allow firing of different muzzles on different frames after use 2024-12-21 11:37:52 +00:00
justin d9aaa8cc05 Allow for item use when not root 2024-12-20 16:07:58 +00:00
justin 3a72bd366f Commit before changing ItemUse into single product type 2024-12-20 14:49:18 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin 164beeea6d Implement zipper for attachment trees 2024-10-05 14:39:34 +01:00
justin 1953fb2d0c Cleanup, fix broken records in LeftUse 2024-10-03 10:34:17 +01:00
justin 91bf1bc62a Cleanup UseEquip constructor 2024-10-03 10:15:17 +01:00
justin 53e959e6cc Cleanup 2024-09-30 14:21:19 +01:00
justin 4545caa7e6 Implement bullet trajectories using attachable items 2024-09-29 21:51:14 +01:00
justin 9dff2fcd7a Commit before partial cleanup, continue weapon effect refactor 2024-09-21 16:04:23 +01:00
justin bb18831393 Continue weapon refactor, gas combinations 2024-09-19 09:49:56 +01:00
justin 2c96a514ea Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00
justin 791003ebb9 Implement burstRifle using attachment weapon chain 2024-09-17 11:05:34 +01:00
justin e23c7a0154 Continue refactor of bullet gun effect chain 2024-09-16 23:34:54 +01:00
justin abc0dd1106 Partial refactor of bullet weapon effect chain 2024-09-16 13:05:59 +01:00
justin 6f372109d9 Start unifying heldUse and heldMods 2024-09-15 10:54:24 +01:00
justin 86795f1a10 Commit before removing stackable items 2024-09-08 15:17:59 +01:00
justin c723d1b1e1 Move around ammo source checks 2024-06-22 16:23:34 +01:00
justin a3eca3a674 Start moving bullet ammo parameters to more sensible places 2024-06-22 00:08:42 +01:00
justin f26d380c1b Start implementing attachable scroll items 2023-11-08 18:39:38 +00:00
justin 0a7f5079ad Work on weapon attachments 2023-09-25 13:38:47 +01:00
justin 2d3b76dfd4 Move towards positional item targeting 2023-05-19 23:03:52 +01:00
justin 0735b46266 Stop equip after combining 2023-05-15 06:46:09 +01:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin 612ee85579 Move towards allowing equipable targeting items 2023-01-06 11:01:32 +00:00
justin 0302685053 Cleanup targeting 2023-01-05 11:01:12 +00:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00