justin
|
e77721fe7d
|
Move sidepush out of records
|
2025-06-04 11:43:35 +01:00 |
|
justin
|
a8aab75739
|
Move randomOffset out of records
|
2025-06-04 11:33:14 +01:00 |
|
justin
|
636a13b678
|
Move weapon torque out of records
|
2025-06-04 11:21:15 +01:00 |
|
justin
|
9f884b5aa7
|
Continue record refactor
|
2025-06-04 09:50:18 +01:00 |
|
justin
|
e1ec4e1a89
|
Move weapon muzzles up a record
|
2025-06-04 09:29:09 +01:00 |
|
justin
|
a1a35745d6
|
Move TriggerType out of item record
|
2025-06-04 08:18:05 +01:00 |
|
justin
|
a17961eac7
|
Make aimStance record into function
|
2025-06-03 15:19:35 +01:00 |
|
justin
|
589603e474
|
Start moving item records out into functions
|
2025-06-03 11:46:56 +01:00 |
|
justin
|
698bb081dd
|
Change weapon fixed rate delay not to require update every tick
|
2025-01-04 21:06:07 +00:00 |
|
justin
|
17da9e00f8
|
Remove data Hammers
|
2024-12-31 12:42:03 +00:00 |
|
justin
|
84821a1531
|
Randomise volleygun muzzle order
|
2024-12-21 19:10:34 +00:00 |
|
justin
|
8f65fa6bc5
|
Allow firing of different muzzles on different frames after use
|
2024-12-21 11:37:52 +00:00 |
|
justin
|
d9aaa8cc05
|
Allow for item use when not root
|
2024-12-20 16:07:58 +00:00 |
|
justin
|
3a72bd366f
|
Commit before changing ItemUse into single product type
|
2024-12-20 14:49:18 +00:00 |
|
justin
|
3da9490dd4
|
Remove left click/hotkey item data types
|
2024-12-19 21:55:18 +00:00 |
|
justin
|
164beeea6d
|
Implement zipper for attachment trees
|
2024-10-05 14:39:34 +01:00 |
|
justin
|
1953fb2d0c
|
Cleanup, fix broken records in LeftUse
|
2024-10-03 10:34:17 +01:00 |
|
justin
|
91bf1bc62a
|
Cleanup UseEquip constructor
|
2024-10-03 10:15:17 +01:00 |
|
justin
|
53e959e6cc
|
Cleanup
|
2024-09-30 14:21:19 +01:00 |
|
justin
|
4545caa7e6
|
Implement bullet trajectories using attachable items
|
2024-09-29 21:51:14 +01:00 |
|
justin
|
9dff2fcd7a
|
Commit before partial cleanup, continue weapon effect refactor
|
2024-09-21 16:04:23 +01:00 |
|
justin
|
bb18831393
|
Continue weapon refactor, gas combinations
|
2024-09-19 09:49:56 +01:00 |
|
justin
|
2c96a514ea
|
Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when
loaded
|
2024-09-18 00:36:28 +01:00 |
|
justin
|
791003ebb9
|
Implement burstRifle using attachment weapon chain
|
2024-09-17 11:05:34 +01:00 |
|
justin
|
e23c7a0154
|
Continue refactor of bullet gun effect chain
|
2024-09-16 23:34:54 +01:00 |
|
justin
|
abc0dd1106
|
Partial refactor of bullet weapon effect chain
|
2024-09-16 13:05:59 +01:00 |
|
justin
|
6f372109d9
|
Start unifying heldUse and heldMods
|
2024-09-15 10:54:24 +01:00 |
|
justin
|
86795f1a10
|
Commit before removing stackable items
|
2024-09-08 15:17:59 +01:00 |
|
justin
|
c723d1b1e1
|
Move around ammo source checks
|
2024-06-22 16:23:34 +01:00 |
|
justin
|
a3eca3a674
|
Start moving bullet ammo parameters to more sensible places
|
2024-06-22 00:08:42 +01:00 |
|
justin
|
f26d380c1b
|
Start implementing attachable scroll items
|
2023-11-08 18:39:38 +00:00 |
|
justin
|
0a7f5079ad
|
Work on weapon attachments
|
2023-09-25 13:38:47 +01:00 |
|
justin
|
2d3b76dfd4
|
Move towards positional item targeting
|
2023-05-19 23:03:52 +01:00 |
|
justin
|
0735b46266
|
Stop equip after combining
|
2023-05-15 06:46:09 +01:00 |
|
justin
|
d989acd6f2
|
Allow shadow fidelity option, fix bug in rendering box shadows
|
2023-03-25 17:22:58 +00:00 |
|
justin
|
612ee85579
|
Move towards allowing equipable targeting items
|
2023-01-06 11:01:32 +00:00 |
|
justin
|
0302685053
|
Cleanup targeting
|
2023-01-05 11:01:12 +00:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|