justin
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eb393708c4
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Commit before making all walls zoned
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2021-09-30 13:36:07 +01:00 |
|
justin
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d7f975d40e
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Add light fittings
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2021-09-29 19:07:02 +01:00 |
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justin
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f3437adef7
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Working implementation of light change when door opens
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2021-09-29 01:34:54 +01:00 |
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justin
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6b937b115e
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Continue placement refactor
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2021-09-28 15:44:32 +01:00 |
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justin
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b8af2ce9d8
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Commit before placement refactor
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2021-09-28 14:55:22 +01:00 |
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justin
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751000636e
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Continue major door/wall refactor
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2021-09-28 12:32:44 +01:00 |
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justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
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justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
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justin
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c0480f0ad6
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Tweak pipes and girders
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2021-09-26 15:21:32 +01:00 |
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justin
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d641e96502
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Fix light source creature id bug
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2021-09-26 13:58:09 +01:00 |
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justin
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79b2692199
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Refactor inverse shockwave
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2021-09-26 12:09:44 +01:00 |
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justin
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a823d4c6df
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Refactor tractor beam
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2021-09-26 02:58:38 +01:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
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justin
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a0340eb024
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Use mutable vectors to store shape vertex counts
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2021-09-24 15:22:16 +01:00 |
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justin
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7da1a8bc45
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Move debug flags to config, various perf improvements
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2021-09-24 13:25:24 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
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justin
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1883e0785e
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Commit before trying to store shape indices using mutable vector
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2021-09-23 22:05:37 +01:00 |
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justin
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4a1501a358
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Engage multiple threads
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2021-09-23 21:19:38 +01:00 |
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justin
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85edd98d62
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Various performance improvements
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2021-09-23 15:27:37 +01:00 |
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justin
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7b6904b51f
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Fix direction stuttering bug
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2021-09-22 19:42:39 +01:00 |
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justin
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0295b3dd70
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Basic closeness check for floor items
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2021-09-22 12:05:28 +01:00 |
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justin
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27a780ff47
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Draw floor item shapes
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2021-09-22 11:54:25 +01:00 |
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justin
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fa7d8e1b50
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Add toggle for visual sounds
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2021-09-22 11:37:07 +01:00 |
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justin
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a4fbe6126c
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Refactor shader loading
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2021-09-22 11:22:23 +01:00 |
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justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
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justin
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07e128bb04
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Towards working shadows
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2021-09-21 10:34:35 +01:00 |
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justin
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8854b195cc
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Buggy (but fastish) merge of shadows into shapes
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2021-09-21 10:09:40 +01:00 |
|
justin
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e98ada22fd
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Commit before merging edge buffer into shape buffer
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2021-09-21 09:35:36 +01:00 |
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justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
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justin
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464b0b16db
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Broken commit, just to restore deleted function
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2021-09-21 01:28:11 +01:00 |
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justin
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7f1a365cac
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Draw shape shadows using index buffer
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2021-09-21 00:43:45 +01:00 |
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justin
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5cbcbec101
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Working element buffer object
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2021-09-20 12:36:35 +01:00 |
|
justin
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c605ac74ff
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Performance improvements, combine cap and geometry buffer
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2021-09-18 19:48:35 +01:00 |
|
justin
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80aa67015c
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Performance tweaks
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2021-09-18 15:38:46 +01:00 |
|
justin
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2d8f1089a1
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Allow for items to cast shadows
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2021-09-18 11:00:52 +01:00 |
|
justin
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6ac53c052c
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Working (but slow) shadow shapes
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2021-09-17 23:12:51 +01:00 |
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justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
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justin
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29f048cfdd
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Add dust on bullet wall hit
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2021-09-13 12:23:51 +01:00 |
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justin
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b27c174d93
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Refactor control list display
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2021-09-13 01:39:53 +01:00 |
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justin
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d11d19c9e8
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Fix reloading of start of level
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2021-09-13 00:34:14 +01:00 |
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justin
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49274064a0
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Add quicksave
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2021-09-13 00:17:45 +01:00 |
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justin
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064d43f903
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Center and rotate to horizontal sound text
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2021-09-12 21:00:02 +01:00 |
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justin
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72657294d1
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Continue tweaking sound
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2021-09-12 20:33:33 +01:00 |
|
justin
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51a85bd1ec
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Refactor sound
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2021-09-12 17:52:34 +01:00 |
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justin
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ea333a363b
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Add menu option for auto camera rotation
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2021-09-11 20:22:44 +01:00 |
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justin
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f2553ded0e
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Implement auto rotate camera when close to walls
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2021-09-11 19:55:46 +01:00 |
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justin
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aa7413a29f
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Cleanup, move towards unifying zones
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2021-09-11 15:52:43 +01:00 |
|
justin
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27e4f16dd9
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Add new files
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2021-09-11 12:17:36 +01:00 |
|
justin
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73beeacf3c
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Commit before putting walls into vector zones
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2021-09-11 12:17:16 +01:00 |
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