justin
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ebe9ad6b90
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Cleanup: broken pathfinding
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2021-11-16 18:05:47 +00:00 |
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justin
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cb8cbe03a4
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Commit before reorganising level generation
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2021-11-16 14:48:37 +00:00 |
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justin
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f530952612
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Add indicator light to switch doors
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2021-11-16 12:57:13 +00:00 |
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justin
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a7f2b5f3ea
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Move toward indexed external placements
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2021-11-15 19:36:31 +00:00 |
|
justin
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59dc24aff6
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Minor cleanup
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2021-11-15 02:16:17 +00:00 |
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justin
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e93fa10a97
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Working room generation with less shifting, should be more sensible
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2021-11-15 01:55:35 +00:00 |
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justin
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8356496a7f
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Move toward not shifting rooms during generation
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2021-11-15 00:56:25 +00:00 |
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justin
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2a28967cd3
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Slightly broken placements
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2021-11-14 19:56:22 +00:00 |
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justin
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affdde0f21
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Work towards using room positions rather than room links in placements
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2021-11-14 10:13:56 +00:00 |
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justin
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52946f33a7
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Allow arbitrary changes to a room when using a link slot
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2021-11-14 01:47:33 +00:00 |
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justin
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4a089ff0cc
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Work toward adding wiring
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2021-11-14 00:39:24 +00:00 |
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justin
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96c72ef578
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Cleanup light mounts
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2021-11-13 12:31:11 +00:00 |
|
justin
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3624f22f2b
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Cleanup room moduling
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2021-11-13 11:45:00 +00:00 |
|
justin
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169ed7d05d
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Working inter-room placements
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2021-11-13 11:13:34 +00:00 |
|
justin
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17c1a2152d
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Use placement as continutation
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2021-11-13 09:26:20 +00:00 |
|
justin
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b243479759
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Move towards more usable placements
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2021-11-13 00:04:50 +00:00 |
|
justin
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67e164c830
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Some cleanup, sidetracked from inter-room placements
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2021-11-12 14:16:16 +00:00 |
|
justin
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1d5b2ea765
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Work towards cross-room placements
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2021-11-12 11:13:59 +00:00 |
|
justin
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d63c2ac943
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Commit before changing links
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2021-11-11 22:51:02 +00:00 |
|
justin
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8c45a02e46
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Display abstract tree of placement, stout
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2021-11-11 18:41:59 +00:00 |
|
justin
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da22d9833a
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Improve diagnostics for level generation
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2021-11-11 17:08:03 +00:00 |
|
justin
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f706e541b9
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Dump some info to sdout when generating level
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2021-11-11 11:00:31 +00:00 |
|
justin
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a195157e54
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Move toward better info display during level generation
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2021-11-10 23:40:04 +00:00 |
|
justin
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9aefc11e17
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Successfully stop reuse of link placement spots
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2021-11-09 17:24:01 +00:00 |
|
justin
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5b09c9aa37
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Attempt to stop reuse of link placement spots
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2021-11-09 17:00:42 +00:00 |
|
justin
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28f8ac1fbd
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Add fallback placement for falled link based placement spots
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2021-11-08 11:16:08 +00:00 |
|
justin
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2d98c74ab3
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Slight cleanup of placement spots
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2021-11-07 20:38:40 +00:00 |
|
justin
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5681a37953
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Cleanup. Add room-wise random placement spots
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2021-11-07 19:46:14 +00:00 |
|
justin
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f380e140e1
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Refactor sliding door movement
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2021-11-06 10:37:44 +00:00 |
|
justin
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4c6437da26
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Fix one bug in door wall movement, add airlock, cleanup
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2021-11-06 01:06:04 +00:00 |
|
justin
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5a52b646e1
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Add forgotten files, many updates concerning turrets and shields
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2021-11-05 19:58:55 +00:00 |
|
justin
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2c768845b2
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Move towards adding reflective shield
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2021-11-05 12:14:11 +00:00 |
|
justin
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5cbfa6f1ff
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Stun turret turn with electrical damage
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2021-11-05 01:41:57 +00:00 |
|
justin
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92026bf06a
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Implement randomness at the placement datatype level
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2021-11-04 18:13:19 +00:00 |
|
justin
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f0c56cbcac
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Working use of links as placement spots
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2021-11-04 16:39:16 +00:00 |
|
justin
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6933c4d3b3
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Continue work on using links for placement positions
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2021-11-04 14:40:53 +00:00 |
|
justin
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a9b802b883
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Attempt to incorporate free link positions into placement chain
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2021-11-04 10:38:30 +00:00 |
|
justin
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f45d19a787
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Commit before unifying positions
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2021-11-03 19:01:19 +00:00 |
|
justin
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903a79cf85
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Assign used links during room generation
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2021-11-02 22:27:19 +00:00 |
|
justin
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0b058674ea
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Separate placement spot from placement type
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2021-11-02 21:12:11 +00:00 |
|
justin
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59f43a3602
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Add lights to buttons, cleanup
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2021-11-02 19:38:22 +00:00 |
|
justin
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9eda8c81a9
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Unify more doors
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2021-11-02 11:04:23 +00:00 |
|
justin
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7ef1da9be5
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Work on sensor machines, remove some datatypes associated with placements
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2021-11-01 23:07:58 +00:00 |
|
justin
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82de39657b
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Implement basic laser sensor
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2021-11-01 18:20:45 +00:00 |
|
justin
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0dcb1d2c07
|
Cleanup bullet damage
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2021-11-01 17:20:25 +00:00 |
|
justin
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e4c73b9b8b
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Control wall damage effects using the wall
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2021-11-01 16:50:09 +00:00 |
|
justin
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7ddbbdda14
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Improve machines, tweak wall ids
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2021-11-01 15:21:21 +00:00 |
|
justin
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7692421112
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Reorganise render collections
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2021-11-01 02:15:22 +00:00 |
|
justin
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da346bc3a0
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Unify world shape and picture into spic
|
2021-11-01 02:00:12 +00:00 |
|
justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
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