Commit Graph

129 Commits

Author SHA1 Message Date
justin f94b914ceb Cleanup door placement/auto path generation 2025-10-24 20:51:38 +01:00
justin 488428b1ef Single source of truth for wall pathing 2025-10-24 14:25:19 +01:00
justin 0eeae7e6bc Work on wall materials etc 2025-10-24 13:30:46 +01:00
justin 9eed2706b0 Work on autodoor pathing 2025-10-24 13:19:21 +01:00
justin 3c6d269d00 Remove separate wall color, should be handled by material type 2025-10-23 21:27:14 +01:00
justin 819f0d37ea Start simplifying/removing Wall records 2025-10-23 18:11:01 +01:00
justin fc7c4d6468 Start to make wall flags/pathing interaction more sensible 2025-10-23 11:35:24 +01:00
justin e9178f9643 Make chasms remove RoomPos within their boundaries 2025-10-07 10:43:15 +01:00
justin 4cc5477f07 Somewhat simplify RoomPos types 2025-10-05 20:47:28 +01:00
justin cba3ca784a Cleanup 2025-10-03 20:14:41 +01:00
justin 2d44809900 Simplify room link functions 2025-10-03 18:55:18 +01:00
justin 2973ad6eed Increase default mounted lamp range 2025-10-01 17:26:08 +01:00
justin a2eb0e026b Allow to log position of placement spot 2025-09-29 22:34:44 +01:00
justin f278af0f30 Make Placement into a product type 2025-09-02 12:31:55 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin e2330618f2 Update stack lts 2024-10-22 10:07:13 +01:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin e90989ee2d Improve textures 2023-03-19 13:46:18 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin c6120f2fc9 Fix normal map transformations for floor 2023-03-18 12:17:42 +00:00
justin df905ce2cc Remove unnecessary packages 2022-08-21 23:11:28 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin d6a94ec4bc Refactor doors 2022-07-24 20:36:27 +01:00
justin b58444f931 Move button data 2022-07-21 18:22:08 +01:00
justin cf5ec4a261 Use strict-containers for IntMaps 2022-07-21 15:27:00 +01:00
justin 67b612fe60 Improve pathing debugging, work on door pathing 2022-07-03 00:24:25 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 8d266a6770 Various improvements, metal debris 2022-06-23 18:53:26 +01:00
justin 0f01e422f6 Move towards allowing partial destruction of doors 2022-06-23 14:52:25 +01:00
justin a7e6d6f3cc Move wall damages to external position 2022-06-19 15:05:12 +01:00
justin f2d6504634 Fix bug in room position generation 2022-06-19 13:19:15 +01:00
justin 55d2fcc8d0 Add possible cosmetic pipes to tanks 2022-06-19 10:17:03 +01:00
justin cbfb417d21 Add aggressive light culling 2022-06-17 18:24:24 +01:00
justin e30f7a0585 Add more rooms 2022-06-15 14:05:59 +01:00
justin 29e1ee14a1 Further add information to room positions 2022-06-15 12:57:31 +01:00
justin 62dae5bebe Add more information to Room Positions 2022-06-15 12:34:36 +01:00
justin bf1bfa5453 Rename ItemAttachments 2022-06-15 08:21:53 +01:00
justin 88e5f40f06 Cleanup 2022-06-14 11:35:40 +01:00
justin 4a910566e6 Commit before generalising FromWest/South etc 2022-06-14 10:37:24 +01:00
justin db8c30dac8 Cleanup 2022-06-11 13:26:50 +01:00
justin 5aa55b3c86 Cleanup 2022-06-09 11:34:34 +01:00
justin e4e7122070 Cleanup 2022-06-09 11:29:42 +01:00
justin c0383dbd8a Make analyser into one machine 2022-03-22 09:35:17 +00:00
justin 13e8ea85d2 Add extra debug options for viewing room clipping 2022-03-21 07:57:21 +00:00
justin d6285c45b3 Fix bug determining max radius of convex polys, fixes bugs in room positioning 2022-03-21 07:43:27 +00:00
justin 5e897c6a6c Commit towards merge 2022-03-20 17:18:12 +00:00
justin ce660309c5 Add automatic girder light placement for rectangular rooms 2022-03-19 08:34:31 +00:00
justin 58a24c58e3 Add more procedural girders 2022-03-16 18:02:17 +00:00
justin f16f32d9d3 Implement terminals 2022-03-14 20:39:23 +00:00