Commit Graph

  • 37db056f23 Fix wall zoning bug justin 2021-08-16 16:54:27 +02:00
  • c58ee6d56c Improve line zoning justin 2021-08-16 14:44:52 +02:00
  • 3192ae628f Refactor wall fusing justin 2021-08-13 12:56:09 +02:00
  • 501a1cea86 Add distance test when checking for overlapping bound polygons justin 2021-08-13 12:35:40 +02:00
  • 5829c66527 Add new files justin 2021-08-13 12:28:17 +02:00
  • 53555865f6 Start cleanup justin 2021-08-12 15:02:26 +02:00
  • 62af1402ad Store picture shaders in mutable vector justin 2021-08-12 06:29:36 +02:00
  • 0138f7b940 Commit before attempting to make storage of shaders mutable justin 2021-08-12 06:11:08 +02:00
  • 4c9a3c8b3c Continue adding mutability justin 2021-08-12 05:49:25 +02:00
  • c84bafb267 Continue adding mutability justin 2021-08-12 05:10:06 +02:00
  • 27cf763805 Continue mutability changes justin 2021-08-12 01:43:25 +02:00
  • f1200c4501 Redo mutable changes justin 2021-08-12 01:14:58 +02:00
  • 724f9a86f8 Revert "Continue transfer to mutable vectors" justin 2021-08-12 00:57:57 +02:00
  • 1f2f5431c0 Continue transfer to mutable vectors justin 2021-08-11 22:02:17 +02:00
  • 0c4c83abb5 Add more mutability justin 2021-08-11 20:34:34 +02:00
  • b77683bafd Work towards using mutable vectors for storing parameters justin 2021-08-11 19:28:50 +02:00
  • 4bbe5d0cf1 Move main to allow for new executables justin 2021-08-11 17:54:48 +02:00
  • b74bb45a4c Use vector streams instead of streaming library justin 2021-08-10 14:39:38 +02:00
  • e43488ee17 Some linting justin 2021-08-10 14:22:33 +02:00
  • 51b8fab214 Refactor vertex poking justin 2021-08-10 02:29:17 +02:00
  • 79eb031637 Stream vertex poking justin 2021-08-10 01:55:42 +02:00
  • b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator justin 2021-08-09 19:07:58 +02:00
  • 8cda9b4e1b Commit before unifying vertex type justin 2021-08-09 12:42:42 +02:00
  • ad4a70635b Use mutable vectors to for layer vertex offset positions justin 2021-08-09 10:55:30 +02:00
  • 62395f38bc Proof of mutable vector vertex offset storage concept justin 2021-08-09 01:58:36 +02:00
  • 3fdae85953 Store number of vertices in an intmap justin 2021-08-09 00:54:19 +02:00
  • 35f2499e85 Add layers justin 2021-08-03 20:45:43 +02:00
  • 2f8a9fb86a Inline fold sub-functions for speed justin 2021-08-03 20:22:39 +02:00
  • 12e7af0755 Use Fold for rendering justin 2021-08-02 02:14:09 +02:00
  • 54c912224b Rendering optimisations (mainly inlining) justin 2021-07-31 23:38:37 +02:00
  • d7649b951b Implement poking using Verx lists justin 2021-07-30 20:04:55 +02:00
  • 834464db51 Remove RenderType datatype justin 2021-07-30 11:53:51 +02:00
  • c67feb485f Complete stritifying points justin 2021-07-30 01:36:48 +02:00
  • 7b7fd302d8 More strictifiiiying justin 2021-07-30 01:25:11 +02:00
  • 2d8b27746c Further strictifying justin 2021-07-30 00:23:02 +02:00
  • bd8ef3f416 Mid strictifying justin 2021-07-29 23:42:27 +02:00
  • 67aa5c05c7 Commit before strictifying points justin 2021-07-29 20:15:49 +02:00
  • 192e2c9c57 Implement custom poking for vertices--speed regression? justin 2021-07-29 18:46:01 +02:00
  • 02a9f4badf Remove dependency on pokeStrategy justin 2021-07-29 16:06:27 +02:00
  • 72f57b6ccf Move towards removing renderStrategy data justin 2021-07-29 15:58:35 +02:00
  • 25a6186e7b Hack partially working gui line to dropped items justin 2021-07-28 20:58:39 +02:00
  • ee553c6e49 Add picture shader container datatype justin 2021-07-28 20:14:54 +02:00
  • a2b94965d7 Implement poking using vertex lists justin 2021-07-28 12:52:21 +02:00
  • 3b53570c21 Continue tweaking rendering justin 2021-07-28 12:25:52 +02:00
  • ae84f44824 Reduce rendertype down to vertex information justin 2021-07-27 13:35:43 +02:00
  • d27c5e7ff4 Tweak single bind pass justin 2021-07-26 12:51:01 +02:00
  • 59be6eb216 Fix single poke/bind pass, unclear performance implications justin 2021-07-26 01:27:56 +02:00
  • 5dfebd221d Broken binding of central picture in one pass justin 2021-07-26 00:53:35 +02:00
  • 4f44b748bf Cleanup redundant modules justin 2021-07-25 02:21:55 +02:00
  • f5873db68d Merge Picture and RenderType datatypes justin 2021-07-25 02:12:55 +02:00
  • 84a9badea8 Refactor modules justin 2021-07-25 01:29:43 +02:00
  • e453065afe Partial fix of inventory rendering justin 2021-07-23 12:48:40 +02:00
  • b4d89b16fa Remove dedicated line shader justin 2021-07-22 14:59:06 +02:00
  • f044593c24 Commit before removing line shader justin 2021-07-22 14:50:35 +02:00
  • 5d2dde6f35 Small optimisations justin 2021-07-22 13:27:23 +02:00
  • 315cf780bf Give proper foldl' and foldr methods for LTrees justin 2021-07-22 02:00:18 +02:00
  • 9f37ecb204 Tweak picture layers justin 2021-07-21 17:52:38 +02:00
  • 0aa437d035 Commit before generalising picture transformation to alternative justin 2021-07-21 14:38:57 +02:00
  • e5bee30f5b Correct cloud movement justin 2021-07-21 13:17:50 +02:00
  • 7367fc8f09 Attempt to reimplement cloud springs justin 2021-07-21 00:53:51 +02:00
  • 7b45a4a295 Steps towards making clouds list based justin 2021-07-21 00:05:13 +02:00
  • af44a380fc Commit before cloud changes justin 2021-07-20 23:45:45 +02:00
  • dd73c9c81c Add door mechanism code justin 2021-07-20 15:15:27 +02:00
  • ea739bd2cd Abstract and unify door mechanisms justin 2021-07-20 15:14:58 +02:00
  • 316a4141ab Fix space leak, start to unify door mechanisms justin 2021-07-20 13:42:38 +02:00
  • 40ee81aff9 Finish replacement of sortOn with safeMinimumBy, regress door space leak justin 2021-07-20 05:40:57 +02:00
  • 8bc5b49a3c Replace some instances of sorting with minimums justin 2021-07-20 05:26:27 +02:00
  • 58b2c8a842 Introduce safeMinimumOn justin 2021-07-20 04:34:28 +02:00
  • 6905c6f154 Commit before static wall overhaul justin 2021-07-19 01:33:52 +02:00
  • e657d8e852 Disable filtering for charmap justin 2021-07-18 22:22:14 +02:00
  • 595cb6e9a8 Remove glTexImage justin 2021-07-18 21:31:50 +02:00
  • 9407c7af2a Use glTexStorage when resizing framebuffers justin 2021-07-18 20:36:20 +02:00
  • ac66b4b9d6 Hlint pass justin 2021-07-12 12:44:43 +02:00
  • 75254cd3e4 Remove renderbuffer from ping-pong framebuffers justin 2021-07-11 17:56:43 +02:00
  • 26c6c3e426 Upload wall geometry once per frame (can improve for fixed geometry) justin 2021-07-11 17:32:23 +02:00
  • 37d3e0ce63 Share wall points in buffer, part 1 justin 2021-07-11 15:17:40 +02:00
  • 5e21a6527d Bloom lamps, commit before unifying wall points vbo justin 2021-07-11 14:34:10 +02:00
  • 50295daeba Remove bloom trails justin 2021-07-10 15:12:51 +02:00
  • c63b293ea5 Implement multiple radial distortion rendering justin 2021-07-10 14:04:01 +02:00
  • 1c519259a1 Working radial distortion justin 2021-07-09 20:41:34 +02:00
  • fd388e1fdf Add barrel distortion shader justin 2021-07-09 14:36:49 +02:00
  • 5301b6d0bd Make bloom trail last for at most one frame justin 2021-07-07 14:52:48 +02:00
  • d939ddc731 Remove mipmaps from resize code justin 2021-07-06 16:43:31 +02:00
  • b5b2a44461 Remove mipmaps from framebuffers with shared renderbuffer justin 2021-07-06 16:40:01 +02:00
  • 4d7f7803e0 Remove mipmaps from downscaled texture framebuffers justin 2021-07-06 14:40:51 +02:00
  • f5b139a53e Progress towards downscaling bloom texture justin 2021-07-06 14:06:24 +02:00
  • be7bf986e2 Add trail to bloom justin 2021-07-05 21:31:35 +02:00
  • 77d93fabeb Experiment with bloom justin 2021-07-05 19:39:34 +02:00
  • 2d94e50e3a Tweak rendering justin 2021-07-05 00:06:04 +02:00
  • ebeec417ce Lap warming commit---gpu needs optimisation justin 2021-07-04 22:51:40 +02:00
  • e6f95b0480 Separate rendering of background, bloom, lightmap into framebuffers justin 2021-07-04 19:14:16 +02:00
  • c627961aac Add framebuffers with shared renderbufferobject justin 2021-07-04 14:41:46 +02:00
  • e3bd99868f Changes towards bloom justin 2021-07-04 14:09:07 +02:00
  • 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render justin 2021-07-03 23:56:01 +02:00
  • 532f491327 Add hard edge to non-visible areas justin 2021-06-30 13:52:14 +02:00
  • 1cfd1663d1 Fix bug involving number of foreground vertices rendered justin 2021-06-30 00:59:58 +02:00
  • 357206f060 Almost working shadows justin 2021-06-30 00:35:41 +02:00
  • 3056e6384b Working shadows from foreground, not optimised justin 2021-06-29 16:47:16 +02:00
  • 3d16c33d33 Initial pass at shadows from level geometry justin 2021-06-29 15:27:26 +02:00
  • 089dcc3f5d Add various helpers for creating polyhedra justin 2021-06-27 18:53:06 +02:00