justin
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5fc39bd12d
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Add various item info
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2023-01-03 15:58:54 +00:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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df905ce2cc
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Remove unnecessary packages
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2022-08-21 23:11:28 +01:00 |
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justin
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cccab45650
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Remove some Streaming
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2022-08-21 21:53:40 +01:00 |
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justin
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c8ad3e1294
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Fix no damage to walls bug
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2022-07-28 18:57:53 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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8d17ce66e9
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Cleanup
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2022-07-27 12:49:23 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
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justin
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c3a5b9d5be
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Reify block drawing
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2022-07-25 01:27:39 +01:00 |
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justin
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1b26ad361d
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Fix: move terminal functions around
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2022-07-25 00:50:23 +01:00 |
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justin
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d219d8d889
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Broken: refactor terminals
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2022-07-25 00:45:15 +01:00 |
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justin
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d6a94ec4bc
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Refactor doors
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2022-07-24 20:36:27 +01:00 |
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justin
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ac069d08f6
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Prop reification/splitting
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2022-07-24 13:45:05 +01:00 |
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justin
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7563441154
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Separate and reify laser beams
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2022-07-23 23:26:39 +01:00 |
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justin
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262ac237cd
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Reify press plates
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2022-07-23 22:21:13 +01:00 |
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justin
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b58444f931
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Move button data
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2022-07-21 18:22:08 +01:00 |
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justin
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cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
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justin
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db44d5d6ce
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Cleanup
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2022-07-19 21:51:37 +01:00 |
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justin
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0edc1cfe11
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Make world booleans (triggers) non-functional
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2022-07-19 21:21:32 +01:00 |
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justin
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e4a4766ddf
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Add sounds, move data types out into separate folders
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2022-07-16 17:06:51 +01:00 |
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justin
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f8f4766012
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Cleanup
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2022-07-14 21:46:21 +01:00 |
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justin
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7d7ed6689d
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Cleanup
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2022-07-14 21:32:19 +01:00 |
|
justin
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893a3d5f17
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Cleanup
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2022-07-14 21:12:51 +01:00 |
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justin
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5463328d41
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Move machine update into outside function
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2022-07-14 21:01:53 +01:00 |
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justin
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79791d0df2
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Enable duct taping torches to rifles
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2022-07-14 11:32:32 +01:00 |
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justin
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bfe9073808
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Implement torch
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2022-07-14 01:11:48 +01:00 |
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justin
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6c50021f04
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Use grid when creating block debris
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2022-07-13 10:44:18 +01:00 |
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justin
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791d065eff
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Fix explosion damage
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2022-07-11 20:26:19 +01:00 |
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justin
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dc803b64b0
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Add wall placement obstructions, start to generalise pictures
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2022-07-10 00:17:09 +01:00 |
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justin
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fb66a45495
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Work on connecting pathfinding grid
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2022-07-09 12:36:17 +01:00 |
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justin
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757ffad1ad
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Improve door pathing update
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2022-07-03 12:56:24 +01:00 |
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justin
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67b612fe60
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Improve pathing debugging, work on door pathing
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2022-07-03 00:24:25 +01:00 |
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justin
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f6084f37ed
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Reallow different line block sizes
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2022-07-01 21:47:49 +01:00 |
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justin
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4d1f1547bc
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Redo PathFrom name change
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2022-07-01 18:48:33 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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03b37c4e7b
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Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
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2022-06-27 18:41:43 +01:00 |
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justin
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c7e720248d
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Turn Shape into a stream
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2022-06-27 18:31:25 +01:00 |
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justin
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673e9b11fc
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Turn shapeObject's vertices into a stream
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2022-06-27 17:47:03 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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0def31895f
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Replace PutShape with PutForeground
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2022-06-27 14:30:08 +01:00 |
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justin
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fec72cdf48
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Abstract out block placement
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2022-06-27 13:38:46 +01:00 |
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justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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e3d5c4eb4b
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Start to add mountable objects
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2022-06-23 16:07:58 +01:00 |
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justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
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justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
|
justin
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8d457033a2
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Cleanup
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2022-06-19 22:46:50 +01:00 |
|
justin
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e838f270f2
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Cleanup
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2022-06-19 22:26:34 +01:00 |
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