justin
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6e598339f1
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Cleanup
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2022-08-20 18:41:04 +01:00 |
|
justin
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ff9dbdf068
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Move from store to flat
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2022-08-20 17:54:35 +01:00 |
|
justin
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8571ab9254
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Attempt to make CWorld correct instance of Store
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2022-08-20 15:53:37 +01:00 |
|
justin
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9df0fa8692
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Move towards serializing saves/loads faster
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2022-08-19 11:12:43 +01:00 |
|
justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
|
justin
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0d479cba87
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Use JSON as save format
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2022-07-25 23:24:09 +01:00 |
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justin
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b8e8413daa
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Add generic derivations and To/FromJSON instances
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2022-07-25 22:49:18 +01:00 |
|
justin
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4c5218c633
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Add Read instances
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2022-07-22 01:06:35 +01:00 |
|
justin
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dcc0596a25
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Work on held item positioning
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2022-07-14 00:28:28 +01:00 |
|
justin
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21f814ede1
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Revert pictures to using lists rather than streams of Verx
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2022-07-10 09:30:00 +01:00 |
|
justin
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dc803b64b0
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Add wall placement obstructions, start to generalise pictures
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2022-07-10 00:17:09 +01:00 |
|
justin
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1e32b05406
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Commit before attempting to stream worldSPic more effectively
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2022-07-04 11:04:09 +01:00 |
|
justin
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7fa391eb6c
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Make pictures use Streaming
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2022-07-03 23:55:21 +01:00 |
|
justin
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67b612fe60
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Improve pathing debugging, work on door pathing
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2022-07-03 00:24:25 +01:00 |
|
justin
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e9e72594c0
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Resplit Picture
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2022-07-01 20:15:04 +01:00 |
|
justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
|
justin
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0cc12f31ad
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Work out screen coordinates for connecting infobox
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2022-04-10 11:32:05 +01:00 |
|
justin
|
77c3f83d20
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Add explicit layer datatype
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2022-04-10 10:48:17 +01:00 |
|
justin
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edd82fb3ac
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Remove old layer code
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2022-04-10 10:32:55 +01:00 |
|
justin
|
69490bb984
|
Commit before improving item targeting
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2022-02-22 10:47:15 +00:00 |
|
justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
|
justin
|
9bdb9a227f
|
Various refactoring
|
2021-08-17 19:08:18 +02:00 |
|
justin
|
650e58bdfa
|
Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
|
justin
|
5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
|
justin
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51b8fab214
|
Refactor vertex poking
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2021-08-10 02:29:17 +02:00 |
|
justin
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b580666c57
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Move towards replacing F.foldM with streaming, using mutable accumulator
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2021-08-09 19:07:58 +02:00 |
|
justin
|
d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
|
justin
|
834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
|
justin
|
bd8ef3f416
|
Mid strictifying
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2021-07-29 23:42:27 +02:00 |
|
justin
|
ae84f44824
|
Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
|
justin
|
4f44b748bf
|
Cleanup redundant modules
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2021-07-25 02:21:55 +02:00 |
|
justin
|
f5873db68d
|
Merge Picture and RenderType datatypes
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2021-07-25 02:12:55 +02:00 |
|
justin
|
84a9badea8
|
Refactor modules
|
2021-07-25 01:29:43 +02:00 |
|
justin
|
e453065afe
|
Partial fix of inventory rendering
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2021-07-23 12:48:40 +02:00 |
|
justin
|
b4d89b16fa
|
Remove dedicated line shader
|
2021-07-22 14:59:06 +02:00 |
|
justin
|
5d2dde6f35
|
Small optimisations
|
2021-07-22 13:27:23 +02:00 |
|
justin
|
315cf780bf
|
Give proper foldl' and foldr methods for LTrees
|
2021-07-22 02:00:18 +02:00 |
|
justin
|
9f37ecb204
|
Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
|
justin
|
0aa437d035
|
Commit before generalising picture transformation to alternative
|
2021-07-21 14:38:57 +02:00 |
|
justin
|
ac66b4b9d6
|
Hlint pass
|
2021-07-12 12:44:43 +02:00 |
|
justin
|
fd388e1fdf
|
Add barrel distortion shader
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2021-07-09 14:36:49 +02:00 |
|
justin
|
9df19a9e85
|
Allow tweaking z buffer when rendering polygon, improve explosion render
|
2021-07-03 23:56:01 +02:00 |
|
justin
|
3d16c33d33
|
Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
|
justin
|
089dcc3f5d
|
Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
|
justin
|
726cd425f2
|
Tweak drawing parameters
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2021-06-25 18:43:45 +02:00 |
|
justin
|
06a92e70ee
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Initial working prototype of general lighting surfaces
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2021-06-25 03:01:18 +02:00 |
|
justin
|
2d0f08c2e9
|
Fix tile depth
|
2021-06-25 02:27:20 +02:00 |
|
justin
|
b6feccd934
|
Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
|
justin
|
b451953b99
|
Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
|
justin
|
bae8a4ed94
|
Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
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