Commit Graph

181 Commits

Author SHA1 Message Date
justin 6e598339f1 Cleanup 2022-08-20 18:41:04 +01:00
justin ff9dbdf068 Move from store to flat 2022-08-20 17:54:35 +01:00
justin 8571ab9254 Attempt to make CWorld correct instance of Store 2022-08-20 15:53:37 +01:00
justin 9df0fa8692 Move towards serializing saves/loads faster 2022-08-19 11:12:43 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin 0d479cba87 Use JSON as save format 2022-07-25 23:24:09 +01:00
justin b8e8413daa Add generic derivations and To/FromJSON instances 2022-07-25 22:49:18 +01:00
justin 4c5218c633 Add Read instances 2022-07-22 01:06:35 +01:00
justin dcc0596a25 Work on held item positioning 2022-07-14 00:28:28 +01:00
justin 21f814ede1 Revert pictures to using lists rather than streams of Verx 2022-07-10 09:30:00 +01:00
justin dc803b64b0 Add wall placement obstructions, start to generalise pictures 2022-07-10 00:17:09 +01:00
justin 1e32b05406 Commit before attempting to stream worldSPic more effectively 2022-07-04 11:04:09 +01:00
justin 7fa391eb6c Make pictures use Streaming 2022-07-03 23:55:21 +01:00
justin 67b612fe60 Improve pathing debugging, work on door pathing 2022-07-03 00:24:25 +01:00
justin e9e72594c0 Resplit Picture 2022-07-01 20:15:04 +01:00
justin 0f01e422f6 Move towards allowing partial destruction of doors 2022-06-23 14:52:25 +01:00
justin 0cc12f31ad Work out screen coordinates for connecting infobox 2022-04-10 11:32:05 +01:00
justin 77c3f83d20 Add explicit layer datatype 2022-04-10 10:48:17 +01:00
justin edd82fb3ac Remove old layer code 2022-04-10 10:32:55 +01:00
justin 69490bb984 Commit before improving item targeting 2022-02-22 10:47:15 +00:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 51b8fab214 Refactor vertex poking 2021-08-10 02:29:17 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 4f44b748bf Cleanup redundant modules 2021-07-25 02:21:55 +02:00
justin f5873db68d Merge Picture and RenderType datatypes 2021-07-25 02:12:55 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin e453065afe Partial fix of inventory rendering 2021-07-23 12:48:40 +02:00
justin b4d89b16fa Remove dedicated line shader 2021-07-22 14:59:06 +02:00
justin 5d2dde6f35 Small optimisations 2021-07-22 13:27:23 +02:00
justin 315cf780bf Give proper foldl' and foldr methods for LTrees 2021-07-22 02:00:18 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin 0aa437d035 Commit before generalising picture transformation to alternative 2021-07-21 14:38:57 +02:00
justin ac66b4b9d6 Hlint pass 2021-07-12 12:44:43 +02:00
justin fd388e1fdf Add barrel distortion shader 2021-07-09 14:36:49 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 089dcc3f5d Add various helpers for creating polyhedra 2021-06-27 18:53:06 +02:00
justin 726cd425f2 Tweak drawing parameters 2021-06-25 18:43:45 +02:00
justin 06a92e70ee Initial working prototype of general lighting surfaces 2021-06-25 03:01:18 +02:00
justin 2d0f08c2e9 Fix tile depth 2021-06-25 02:27:20 +02:00
justin b6feccd934 Make light position uniform 3d 2021-06-25 01:19:20 +02:00
justin b451953b99 Refactor lighting shaders 2021-06-25 00:44:45 +02:00
justin bae8a4ed94 Cleanup matrices 2021-06-24 18:49:10 +02:00