Commit Graph

129 Commits

Author SHA1 Message Date
justin 1d8594dff4 Cleanup 2026-04-03 15:45:43 +01:00
justin 2d1cf4b371 Improve chaseCrit shape 2026-04-03 15:31:11 +01:00
justin 532628c6da Tweak perception. Bug: CloseToMelee is not getting applied 2026-04-03 14:38:37 +01:00
justin b7b42f50a5 Move stride/footforward datatypes 2026-04-03 11:21:09 +01:00
justin 43a5817ef3 Work on Falling carriage state 2026-04-03 10:32:54 +01:00
justin 8037c69d16 Tweak hover crit height 2026-04-03 00:10:59 +01:00
justin ff903bfb3b Generalise pathing, usable with flying creatures 2026-04-02 19:30:44 +01:00
justin c2de804fa9 Simplify creature stride length 2026-04-01 20:46:48 +01:00
justin 735cc8d92d Simplify vocalization 2026-04-01 20:30:31 +01:00
justin 97134e2652 Add movement on chaseCrit vocalization 2026-04-01 16:45:35 +01:00
justin c1bddbae20 Work on chase crit shape 2026-04-01 16:21:19 +01:00
justin 6d1cdcc9f3 Work on chase crit shape 2026-04-01 13:46:27 +01:00
justin 5f886106e2 Add smoothing to feet, start new chase crit picture 2026-04-01 12:12:17 +01:00
justin 7b9635fe53 Improve hand positioning 2026-03-29 12:03:12 +01:00
justin 38e2bd222e Cleanup creature shape 2026-03-29 11:20:57 +01:00
justin 38eef8fd54 Tweak corpses 2026-02-11 09:57:01 +00:00
justin db62de75d8 Tweak 2025-11-14 10:53:53 +00:00
justin 86696deb56 Continue to refactor body/equipment positionings 2025-08-27 14:40:13 +01:00
justin 9d2a2e6730 Work on refactoring positioning relative to creature body 2025-08-27 12:11:01 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin e1cfe7e163 Hlint pass 2025-08-19 18:05:05 +01:00
justin 1063a2314d Start simplifying creature body parts/attachment positioning 2025-08-09 09:47:05 +01:00
justin f8595d353b Remove LDTs from orientations + item shapes 2025-07-10 22:24:09 +01:00
justin 164499fe4e Move towards unifying some orientation code 2025-07-05 18:35:18 +01:00
justin 07c6298743 Hand/handle position refactor 2025-07-05 15:01:21 +01:00
justin f84ae98aa9 Cleanup creature drawing 2025-06-19 12:29:21 +01:00
justin 5a6144dbbd Simplify creature drawing positioning 2025-06-19 12:15:24 +01:00
justin 078a3cc7ea Cleanup 2025-06-14 23:16:29 +01:00
justin 0f55257bff Remove creature records 2025-06-06 13:36:18 +01:00
justin 4ae7c6ebd6 Start moving creature properties out of records 2025-06-06 08:46:27 +01:00
justin 7e0184a54d Remove _crCamouflage/wrist invisibility on equip/unequip
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin de4a955206 Remove reduntant left click item use code 2024-11-29 20:40:14 +00:00
justin 1b99b73f44 Complete PartiallyComposedItem -> ComposedItem 2024-11-29 10:43:08 +00:00
justin 7148051b31 Remove ComposedItem, to be replaced with PartiallyComposedItem 2024-11-29 10:39:39 +00:00
justin a9edab0e31 Cleanup 2024-11-29 10:06:59 +00:00
justin 9860a88c0c Make lasGun have multiple functions when attached differently 2024-10-06 11:19:19 +01:00
justin f90bbc1cd0 Work on AttachUse -> UseAttach 2024-10-01 14:21:40 +01:00
justin 36238669f5 Cleanup invLDT 2024-10-01 13:28:25 +01:00
justin 5a4f2711c8 Use strict tuples for SPics 2024-10-01 01:20:29 +01:00
justin b7d949c035 Draw cursor when targeting with HUD 2024-09-30 21:11:56 +01:00
justin d8d3a01f06 Allow for assigning attach items orientations 2024-09-30 16:09:56 +01:00
justin 0701c4043e Remove (by commenting out) module item-type system 2024-09-30 11:42:10 +01:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 6425ef3f0a Use rounded shapes instead of TopPrism 2023-03-17 01:05:41 +00:00
justin 9e89dcebe7 Cleanup 2023-03-16 21:56:34 +00:00
justin bbbddb844d Add cylinder shapes 2023-03-16 21:05:09 +00:00
justin 46d6d91138 Refactor, move towards adding cylinders 2023-03-16 17:01:58 +00:00
justin 24c1264f96 Implement shading for more types of shapes (cylinders, boxes) 2023-03-16 15:34:32 +00:00
justin 8aeabf3f6c Cleanup 2022-07-28 12:35:19 +01:00