justin
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8428f08ebd
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Work on distortions
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2025-11-18 10:55:46 +00:00 |
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justin
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1205823ddb
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Work on distortion shader
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2025-11-15 23:17:44 +00:00 |
|
justin
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d436b853eb
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Work on distortion shader
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2025-11-15 13:21:11 +00:00 |
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justin
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a24ee66f51
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Clamp framebuffer textures to edges
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2025-11-14 12:41:44 +00:00 |
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justin
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db62de75d8
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Tweak
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2025-11-14 10:53:53 +00:00 |
|
justin
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16eb356e31
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Tweak
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2025-11-14 10:18:46 +00:00 |
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justin
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21c6e3afb4
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Make cloud position only record the central point of the cloud
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2025-11-14 09:29:26 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
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justin
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ec1216e7eb
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General cleanup
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2025-11-13 21:13:13 +00:00 |
|
justin
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227f09eeda
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Cleanup
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2025-11-13 18:23:45 +00:00 |
|
justin
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71ae82ee4d
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Reduce poked cloud verx size
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2025-11-13 18:09:12 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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56aa8c6697
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Shaders: work on fullscreen, cleanup creation
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2025-11-13 11:18:28 +00:00 |
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justin
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8dee93991a
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Vertex pull fullscreen lighting texture shader
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2025-11-13 10:28:34 +00:00 |
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justin
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b012d3c41e
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Cleanup, correcly filter unimportant shadow silhouettes
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2025-11-12 23:10:33 +00:00 |
|
justin
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5e9d337288
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Cleanup shadows
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2025-11-12 22:54:43 +00:00 |
|
justin
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383beeae82
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Readd dust cloud rendering
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2025-11-12 20:53:37 +00:00 |
|
justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
|
justin
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ce1937c78e
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Improve normal packing and unpacking
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2025-11-11 21:47:39 +00:00 |
|
justin
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4121bfb468
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Reduce shape vertex size to 8 floats
It is not at all clear whether this is an improvement or not
|
2025-11-11 21:12:50 +00:00 |
|
justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
|
justin
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7f6e7d2741
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Get shape shader working using vertex pulling
Seems slow, will try to improve
|
2025-11-11 18:54:48 +00:00 |
|
justin
|
4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
|
justin
|
c5034b3c4c
|
Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
|
justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
|
justin
|
df435819eb
|
Window render bugfix
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2025-11-10 14:08:34 +00:00 |
|
justin
|
5e93c7631d
|
First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
|
justin
|
e9ffeeaea7
|
Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
|
justin
|
7c62479f30
|
Tweak clouds
|
2025-11-06 22:01:24 +00:00 |
|
justin
|
05c530eeb1
|
Play around with alpha blending
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2025-11-04 10:42:18 +00:00 |
|
justin
|
cf6cd3cd83
|
Add shader files
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2025-11-02 22:06:59 +00:00 |
|
justin
|
2f0487a424
|
Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
|
justin
|
d35a41944c
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Start implementing ceiling stencil shader
|
2025-11-01 11:24:08 +00:00 |
|
justin
|
71006e24fd
|
Simplify wall lighting shader
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2025-10-30 11:17:06 +00:00 |
|
justin
|
c2e5aaa7a0
|
Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
|
justin
|
e8d2407367
|
Fix dust rendering
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2025-10-29 11:37:57 +00:00 |
|
justin
|
5f0ab2223d
|
Start simplifying cloud shader
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2025-10-29 11:14:08 +00:00 |
|
justin
|
042bd6bc01
|
Replace glDrawBuffers with glNamedFramebufferDrawBuffers
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2025-10-28 13:34:11 +00:00 |
|
justin
|
10503da955
|
Improve window drawing
|
2025-10-28 09:58:44 +00:00 |
|
justin
|
df443744db
|
Use stencil test to not draw floors where there are chasms
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2025-08-05 19:57:49 +01:00 |
|
justin
|
7110ddb7a6
|
Add sound queue when on chasm edge
|
2025-07-30 14:01:56 +01:00 |
|
justin
|
d1346b855f
|
Cleanup
|
2025-07-30 09:25:29 +01:00 |
|
justin
|
18770480e7
|
Cleanup
|
2025-07-30 09:20:41 +01:00 |
|
justin
|
d41604fcde
|
Mid implementation of external ammo sources
|
2024-06-20 22:58:52 +01:00 |
|
justin
|
7162893c4f
|
Tweak lighting shaders, add commented versions without normal mapping
|
2024-06-20 16:33:23 +01:00 |
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