Commit Graph

84 Commits

Author SHA1 Message Date
justin 380c0f6938 Commit before attempting to simplify auto door placement 2025-09-02 11:09:07 +01:00
justin d4b2f23c9d Separate Clouds and Dust 2025-06-25 14:51:15 +01:00
justin 35a3f005c4 Tweak clouds 2025-06-24 16:40:00 +01:00
justin 03bc733de9 Tweak clouds 2025-06-24 13:54:14 +01:00
justin 444be7b49c Refactor clouds 2025-06-24 13:28:17 +01:00
justin b1041d1eb0 Simplify clouds 2025-06-24 09:42:51 +01:00
justin 5537efe584 Increase explosive damage to walls (still problems with hitboxes) 2025-06-24 08:28:22 +01:00
justin 54eab6dd9e Simplify shockwave damages 2025-06-23 18:15:28 +01:00
justin 2553239882 Continue tweaking sounds 2025-06-22 14:32:53 +01:00
justin 2db3342532 Add sound on creature piercing damage 2025-06-22 09:19:37 +01:00
justin 9fa3e060d7 Refactor damages to materials 2025-06-22 08:31:18 +01:00
justin faa3c4cde4 Get rid of warnings 2025-06-07 19:14:56 +01:00
justin 81a7dcd962 Refactor damages 2025-06-07 14:26:00 +01:00
justin b4bdfbf2c3 Simplify sparks 2025-06-07 10:07:16 +01:00
justin 5a4f2711c8 Use strict tuples for SPics 2024-10-01 01:20:29 +01:00
justin d0534e6fa3 Remove push damage types, push and torque done through dam effects 2023-05-01 10:26:48 +01:00
justin f98f95d92f Move zoning up world spheres 2023-02-23 18:19:48 +00:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin e7e20277e4 Attempt to fix some space leaks, general cleanup 2022-08-23 23:00:12 +01:00
justin c8ad3e1294 Fix no damage to walls bug 2022-07-28 18:57:53 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin 2892bb25f0 Cleanup 2022-07-23 12:38:17 +01:00
justin 39778f46fb Refactor wall zoning, remove streaming 2022-07-23 12:29:29 +01:00
justin 4c5218c633 Add Read instances 2022-07-22 01:06:35 +01:00
justin cf5ec4a261 Use strict-containers for IntMaps 2022-07-21 15:27:00 +01:00
justin 5495d33389 Move sparks into dedicated datatype 2022-07-18 12:15:05 +01:00
justin bf023a61ce Add bullet damages field, move bullet data into own file 2022-07-17 21:45:26 +01:00
justin 6c6fe43bc0 Move bullet bouncing into separate datatype field 2022-07-17 20:23:50 +01:00
justin b860de70a7 Continue bullet refactor 2022-07-17 10:57:29 +01:00
justin 7d6407bebc Move bullet trajectory into bullet update function 2022-07-17 10:31:34 +01:00
justin c9f7f39f22 Continue bullet refactor 2022-07-16 22:02:01 +01:00
justin 301946ff8f Move bullets into own data type 2022-07-16 21:15:25 +01:00
justin e4a4766ddf Add sounds, move data types out into separate folders 2022-07-16 17:06:51 +01:00
justin cede677560 Remove ptCrIgnore 2022-07-13 11:26:13 +01:00
justin 33d94bd05a Move toward data-ifying item SPics 2022-07-11 11:32:25 +01:00
justin 3447b9b0bb Cleanup 2022-07-11 10:26:33 +01:00
justin 9159281f85 Commit before attempting to unify hammers for used items 2022-07-07 07:24:42 +01:00
justin 5501d6f9b5 Move streaming data into its own file 2022-06-29 08:05:20 +01:00
justin b1a7e1bf35 Make zoning more universal 2022-06-28 19:04:31 +01:00
justin 9801a40b9e Cleanup zoning 2022-06-28 13:43:37 +01:00
justin e8849eb8d5 Rearrange zone sizes 2022-06-28 09:38:24 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 90af97ee22 Fix wall zoning 2022-06-27 09:56:54 +01:00
justin 15b98e38ac Move wall collisions around 2022-06-26 10:52:46 +01:00
justin 8d266a6770 Various improvements, metal debris 2022-06-23 18:53:26 +01:00
justin 8e3f03637d Commit before door refactor 2022-06-23 09:30:46 +01:00
justin 08e5df07e2 Allow for door destruction 2022-06-19 20:50:03 +01:00
justin 9e311cccf4 Fix glass debris bug 2022-06-19 16:42:41 +01:00
justin 4924aa0a57 Make block damages slightly more logical 2022-06-19 16:11:54 +01:00