justin
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380c0f6938
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Commit before attempting to simplify auto door placement
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2025-09-02 11:09:07 +01:00 |
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justin
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d4b2f23c9d
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Separate Clouds and Dust
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2025-06-25 14:51:15 +01:00 |
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justin
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35a3f005c4
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Tweak clouds
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2025-06-24 16:40:00 +01:00 |
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justin
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03bc733de9
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Tweak clouds
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2025-06-24 13:54:14 +01:00 |
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justin
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444be7b49c
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Refactor clouds
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2025-06-24 13:28:17 +01:00 |
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justin
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b1041d1eb0
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Simplify clouds
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2025-06-24 09:42:51 +01:00 |
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justin
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5537efe584
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Increase explosive damage to walls (still problems with hitboxes)
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2025-06-24 08:28:22 +01:00 |
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justin
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54eab6dd9e
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Simplify shockwave damages
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2025-06-23 18:15:28 +01:00 |
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justin
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2553239882
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Continue tweaking sounds
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2025-06-22 14:32:53 +01:00 |
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justin
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2db3342532
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Add sound on creature piercing damage
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2025-06-22 09:19:37 +01:00 |
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justin
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9fa3e060d7
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Refactor damages to materials
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2025-06-22 08:31:18 +01:00 |
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justin
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faa3c4cde4
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Get rid of warnings
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2025-06-07 19:14:56 +01:00 |
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justin
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81a7dcd962
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Refactor damages
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2025-06-07 14:26:00 +01:00 |
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justin
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b4bdfbf2c3
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Simplify sparks
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2025-06-07 10:07:16 +01:00 |
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justin
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5a4f2711c8
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Use strict tuples for SPics
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2024-10-01 01:20:29 +01:00 |
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justin
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d0534e6fa3
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Remove push damage types, push and torque done through dam effects
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2023-05-01 10:26:48 +01:00 |
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justin
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f98f95d92f
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Move zoning up world spheres
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2023-02-23 18:19:48 +00:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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e7e20277e4
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Attempt to fix some space leaks, general cleanup
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2022-08-23 23:00:12 +01:00 |
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justin
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c8ad3e1294
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Fix no damage to walls bug
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2022-07-28 18:57:53 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
|
justin
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2892bb25f0
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Cleanup
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2022-07-23 12:38:17 +01:00 |
|
justin
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39778f46fb
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Refactor wall zoning, remove streaming
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2022-07-23 12:29:29 +01:00 |
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justin
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4c5218c633
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Add Read instances
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2022-07-22 01:06:35 +01:00 |
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justin
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cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
|
justin
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5495d33389
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Move sparks into dedicated datatype
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2022-07-18 12:15:05 +01:00 |
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justin
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bf023a61ce
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Add bullet damages field, move bullet data into own file
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2022-07-17 21:45:26 +01:00 |
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justin
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6c6fe43bc0
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Move bullet bouncing into separate datatype field
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2022-07-17 20:23:50 +01:00 |
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justin
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b860de70a7
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Continue bullet refactor
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2022-07-17 10:57:29 +01:00 |
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justin
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7d6407bebc
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Move bullet trajectory into bullet update function
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2022-07-17 10:31:34 +01:00 |
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justin
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c9f7f39f22
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Continue bullet refactor
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2022-07-16 22:02:01 +01:00 |
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justin
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301946ff8f
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Move bullets into own data type
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2022-07-16 21:15:25 +01:00 |
|
justin
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e4a4766ddf
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Add sounds, move data types out into separate folders
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2022-07-16 17:06:51 +01:00 |
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justin
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cede677560
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Remove ptCrIgnore
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2022-07-13 11:26:13 +01:00 |
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justin
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33d94bd05a
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Move toward data-ifying item SPics
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2022-07-11 11:32:25 +01:00 |
|
justin
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3447b9b0bb
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Cleanup
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2022-07-11 10:26:33 +01:00 |
|
justin
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9159281f85
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Commit before attempting to unify hammers for used items
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2022-07-07 07:24:42 +01:00 |
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justin
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5501d6f9b5
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Move streaming data into its own file
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2022-06-29 08:05:20 +01:00 |
|
justin
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b1a7e1bf35
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Make zoning more universal
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2022-06-28 19:04:31 +01:00 |
|
justin
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9801a40b9e
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Cleanup zoning
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2022-06-28 13:43:37 +01:00 |
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justin
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e8849eb8d5
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Rearrange zone sizes
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2022-06-28 09:38:24 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
|
justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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15b98e38ac
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Move wall collisions around
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2022-06-26 10:52:46 +01:00 |
|
justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
|
justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
|
justin
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08e5df07e2
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Allow for door destruction
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2022-06-19 20:50:03 +01:00 |
|
justin
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9e311cccf4
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Fix glass debris bug
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2022-06-19 16:42:41 +01:00 |
|
justin
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4924aa0a57
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Make block damages slightly more logical
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2022-06-19 16:11:54 +01:00 |
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