Commit Graph

560 Commits

Author SHA1 Message Date
justin ac550bc6a4 Add battery shape/picture 2024-10-04 00:25:44 +01:00
justin 127d85e7ce Cleanup constructors FooUse -> UseFoo 2024-10-03 20:39:41 +01:00
justin ce2f13ade3 Cleanup/remove trigger types code 2024-10-03 11:39:12 +01:00
justin 3c9941923d Fix bug in creature death drop/destruction ordering 2024-10-03 11:19:53 +01:00
justin 1953fb2d0c Cleanup, fix broken records in LeftUse 2024-10-03 10:34:17 +01:00
justin 91bf1bc62a Cleanup UseEquip constructor 2024-10-03 10:15:17 +01:00
justin 3b75ab73aa Cleanup code for your control 2024-10-03 10:08:13 +01:00
justin 844bb486e6 Make torch use battery power 2024-10-02 23:53:38 +01:00
justin 49ffbfafc2 Fix bug in attached item position orienting 2024-10-02 22:57:10 +01:00
justin 6bcd5bc591 Cleanup 2024-10-02 18:54:31 +01:00
justin effd89dc78 Cleanup, remove jetpack 2024-10-02 18:23:49 +01:00
justin bac57a702d Allow determination of attach item relative positions 2024-10-02 10:24:10 +01:00
justin 7ce5225491 Work on orienting positions for attachment items 2024-10-02 00:30:52 +01:00
justin f90bbc1cd0 Work on AttachUse -> UseAttach 2024-10-01 14:21:40 +01:00
justin 36238669f5 Cleanup invLDT 2024-10-01 13:28:25 +01:00
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin dc44d20baf Cleanup 2024-10-01 01:50:15 +01:00
justin 5a4f2711c8 Use strict tuples for SPics 2024-10-01 01:20:29 +01:00
justin 752b568a86 Work on orienting and drawing attachments 2024-09-30 23:02:22 +01:00
justin b7d949c035 Draw cursor when targeting with HUD 2024-09-30 21:11:56 +01:00
justin d8d3a01f06 Allow for assigning attach items orientations 2024-09-30 16:09:56 +01:00
justin 53e959e6cc Cleanup 2024-09-30 14:21:19 +01:00
justin ad76359dcf Cleanup invSelectionItem 2024-09-30 13:17:10 +01:00
justin fc5539cb38 Cleanup 2024-09-30 12:54:31 +01:00
justin 0701c4043e Remove (by commenting out) module item-type system 2024-09-30 11:42:10 +01:00
justin 4545caa7e6 Implement bullet trajectories using attachable items 2024-09-29 21:51:14 +01:00
justin 88c3e02459 Implement targeting launcher shells using separate item 2024-09-29 16:24:26 +01:00
justin 6c3d0d5def Cleanup 2024-09-27 21:55:17 +01:00
justin 5f9fb183a9 Implement remote screen for launcher projectiles 2024-09-27 10:39:21 +01:00
justin fb6fcff61c Cleanup 2024-09-26 16:32:07 +01:00
justin 772886c8c6 Allow for more complex item composition 2024-09-26 00:00:46 +01:00
justin 25cec10313 Flatten values in creature manipulation data types 2024-09-24 21:50:21 +01:00
justin fe00af0e73 Extend inv item location information to include "attached" items 2024-09-24 21:26:26 +01:00
justin 265da89791 Add newtype to floor item ids 2024-09-23 22:42:09 +01:00
justin 5262355368 Fix bugs in item locations 2024-09-23 13:12:09 +01:00
justin 4f6431968c Improve item location code 2024-09-22 14:29:02 +01:00
justin 236f7c7750 Commit before tweaking item id/locations 2024-09-22 13:58:00 +01:00
justin efd3e17cbf Cleanup, think about removing creature "hammer" 2024-09-22 10:47:47 +01:00
justin 31b5db6e9e Distinguish between selected item and root-selected item 2024-09-21 21:59:53 +01:00
justin 2154abfb1d Add roots and parents to adjacency function from Double Trees 2024-09-21 20:30:29 +01:00
justin 9dff2fcd7a Commit before partial cleanup, continue weapon effect refactor 2024-09-21 16:04:23 +01:00
justin 6f372109d9 Start unifying heldUse and heldMods 2024-09-15 10:54:24 +01:00
justin cde7bc9aef Move towards working implementation of attachment tree ammo 2024-09-14 10:44:35 +01:00
justin db4a6a10de Only display combinations for first items in list 2024-09-08 21:00:16 +01:00
justin 1006bb5529 Continue reload removal 2024-09-08 10:33:16 +01:00
justin e03c8dd830 Partial removal of reloading 2024-09-08 10:21:35 +01:00
justin 581d2494dc Commit before removing reloading
Reloading as a concept should be handled by positioning
magazines/tanks/ammo-stores next to items that consume ammo. Magazines
themselves could have various methods for refilling or recreating:
crafting, auto-refill over time (synthesis explanation), refill based on
external world objects, and perhaps other ideas.
2024-09-07 10:13:18 +01:00
justin 32cb2b2e80 Make launcherX use multiple ammo sources 2024-06-28 22:40:24 +01:00
justin 009a6cd30f Pass ammo magazine items to held item use chain 2024-06-25 15:50:22 +01:00
justin 8e127f0603 Make ammo magazines into own item type 2024-06-22 12:03:32 +01:00