justin
ac550bc6a4
Add battery shape/picture
2024-10-04 00:25:44 +01:00
justin
127d85e7ce
Cleanup constructors FooUse -> UseFoo
2024-10-03 20:39:41 +01:00
justin
ce2f13ade3
Cleanup/remove trigger types code
2024-10-03 11:39:12 +01:00
justin
3c9941923d
Fix bug in creature death drop/destruction ordering
2024-10-03 11:19:53 +01:00
justin
1953fb2d0c
Cleanup, fix broken records in LeftUse
2024-10-03 10:34:17 +01:00
justin
91bf1bc62a
Cleanup UseEquip constructor
2024-10-03 10:15:17 +01:00
justin
3b75ab73aa
Cleanup code for your control
2024-10-03 10:08:13 +01:00
justin
844bb486e6
Make torch use battery power
2024-10-02 23:53:38 +01:00
justin
49ffbfafc2
Fix bug in attached item position orienting
2024-10-02 22:57:10 +01:00
justin
6bcd5bc591
Cleanup
2024-10-02 18:54:31 +01:00
justin
effd89dc78
Cleanup, remove jetpack
2024-10-02 18:23:49 +01:00
justin
bac57a702d
Allow determination of attach item relative positions
2024-10-02 10:24:10 +01:00
justin
7ce5225491
Work on orienting positions for attachment items
2024-10-02 00:30:52 +01:00
justin
f90bbc1cd0
Work on AttachUse -> UseAttach
2024-10-01 14:21:40 +01:00
justin
36238669f5
Cleanup invLDT
2024-10-01 13:28:25 +01:00
justin
6438da0037
Commit AFTER playing around with poking/vector sizing a little
2024-10-01 12:32:23 +01:00
justin
dc44d20baf
Cleanup
2024-10-01 01:50:15 +01:00
justin
5a4f2711c8
Use strict tuples for SPics
2024-10-01 01:20:29 +01:00
justin
752b568a86
Work on orienting and drawing attachments
2024-09-30 23:02:22 +01:00
justin
b7d949c035
Draw cursor when targeting with HUD
2024-09-30 21:11:56 +01:00
justin
d8d3a01f06
Allow for assigning attach items orientations
2024-09-30 16:09:56 +01:00
justin
53e959e6cc
Cleanup
2024-09-30 14:21:19 +01:00
justin
ad76359dcf
Cleanup invSelectionItem
2024-09-30 13:17:10 +01:00
justin
fc5539cb38
Cleanup
2024-09-30 12:54:31 +01:00
justin
0701c4043e
Remove (by commenting out) module item-type system
2024-09-30 11:42:10 +01:00
justin
4545caa7e6
Implement bullet trajectories using attachable items
2024-09-29 21:51:14 +01:00
justin
88c3e02459
Implement targeting launcher shells using separate item
2024-09-29 16:24:26 +01:00
justin
6c3d0d5def
Cleanup
2024-09-27 21:55:17 +01:00
justin
5f9fb183a9
Implement remote screen for launcher projectiles
2024-09-27 10:39:21 +01:00
justin
fb6fcff61c
Cleanup
2024-09-26 16:32:07 +01:00
justin
772886c8c6
Allow for more complex item composition
2024-09-26 00:00:46 +01:00
justin
25cec10313
Flatten values in creature manipulation data types
2024-09-24 21:50:21 +01:00
justin
fe00af0e73
Extend inv item location information to include "attached" items
2024-09-24 21:26:26 +01:00
justin
265da89791
Add newtype to floor item ids
2024-09-23 22:42:09 +01:00
justin
5262355368
Fix bugs in item locations
2024-09-23 13:12:09 +01:00
justin
4f6431968c
Improve item location code
2024-09-22 14:29:02 +01:00
justin
236f7c7750
Commit before tweaking item id/locations
2024-09-22 13:58:00 +01:00
justin
efd3e17cbf
Cleanup, think about removing creature "hammer"
2024-09-22 10:47:47 +01:00
justin
31b5db6e9e
Distinguish between selected item and root-selected item
2024-09-21 21:59:53 +01:00
justin
2154abfb1d
Add roots and parents to adjacency function from Double Trees
2024-09-21 20:30:29 +01:00
justin
9dff2fcd7a
Commit before partial cleanup, continue weapon effect refactor
2024-09-21 16:04:23 +01:00
justin
6f372109d9
Start unifying heldUse and heldMods
2024-09-15 10:54:24 +01:00
justin
cde7bc9aef
Move towards working implementation of attachment tree ammo
2024-09-14 10:44:35 +01:00
justin
db4a6a10de
Only display combinations for first items in list
2024-09-08 21:00:16 +01:00
justin
1006bb5529
Continue reload removal
2024-09-08 10:33:16 +01:00
justin
e03c8dd830
Partial removal of reloading
2024-09-08 10:21:35 +01:00
justin
581d2494dc
Commit before removing reloading
...
Reloading as a concept should be handled by positioning
magazines/tanks/ammo-stores next to items that consume ammo. Magazines
themselves could have various methods for refilling or recreating:
crafting, auto-refill over time (synthesis explanation), refill based on
external world objects, and perhaps other ideas.
2024-09-07 10:13:18 +01:00
justin
32cb2b2e80
Make launcherX use multiple ammo sources
2024-06-28 22:40:24 +01:00
justin
009a6cd30f
Pass ammo magazine items to held item use chain
2024-06-25 15:50:22 +01:00
justin
8e127f0603
Make ammo magazines into own item type
2024-06-22 12:03:32 +01:00