Commit Graph

109 Commits

Author SHA1 Message Date
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin c8e08d903e Nub close points for game room boundaries 2021-10-04 09:39:18 +01:00
justin 2c5cdbdc73 Tweak pillar room 2021-10-03 17:52:35 +01:00
justin 8c1496e140 Refactor item drawing 2021-10-01 23:01:36 +01:00
justin c88f88004d Fix wall bug, refactor placements 2021-09-30 15:35:35 +01:00
justin eb393708c4 Commit before making all walls zoned 2021-09-30 13:36:07 +01:00
justin f3437adef7 Working implementation of light change when door opens 2021-09-29 01:34:54 +01:00
justin 6b937b115e Continue placement refactor 2021-09-28 15:44:32 +01:00
justin b8af2ce9d8 Commit before placement refactor 2021-09-28 14:55:22 +01:00
justin 751000636e Continue major door/wall refactor 2021-09-28 12:32:44 +01:00
justin 1990558985 Refactor doors 2021-09-28 01:48:03 +01:00
justin 743c1c878d Make buttons have shape, expose multiple bugs 2021-09-27 12:28:53 +01:00
justin d9ad55ec50 Implement simple sweep light 2021-09-26 23:38:32 +01:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin 7da1a8bc45 Move debug flags to config, various perf improvements 2021-09-24 13:25:24 +01:00
justin 2804d58a5a Continue shape rendering improvements 2021-09-21 02:04:41 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 49274064a0 Add quicksave 2021-09-13 00:17:45 +01:00
justin 72657294d1 Continue tweaking sound 2021-09-12 20:33:33 +01:00
justin 51a85bd1ec Refactor sound 2021-09-12 17:52:34 +01:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin 7c62ef4d48 Locate bug in wall zoning 2021-09-11 00:47:52 +01:00
justin c695767fb0 Add variable door speed, still buggy 2021-09-10 13:41:46 +01:00
justin 70c97f5367 Refactor sounds 2021-09-09 14:58:07 +01:00
justin c69af7a5f4 Add concept of GameRoom, check viewing distance based on rooms 2021-09-02 23:24:29 +01:00
justin 3ff04576ab Broken commit (removed loadKeyConfig) 2021-08-27 11:58:11 +01:00
justin c97c16777a Make background black, start cleanup of weapons 2021-08-26 21:18:46 +01:00
justin 4b7562521c Fix long door bug. 2021-08-17 20:59:10 +02:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 190d346275 Undo wall cutting changes (slower but safer) 2021-08-17 13:40:25 +02:00
justin d92fd9df2f Refactor doors 2021-08-17 13:29:33 +02:00
justin 5da577ff12 Improve intersection test--fails sometimes 2021-08-17 00:52:54 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin c58ee6d56c Improve line zoning 2021-08-16 14:44:52 +02:00
justin 3192ae628f Refactor wall fusing 2021-08-13 12:56:09 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin dd73c9c81c Add door mechanism code 2021-07-20 15:15:27 +02:00
justin ea739bd2cd Abstract and unify door mechanisms 2021-07-20 15:14:58 +02:00
justin 316a4141ab Fix space leak, start to unify door mechanisms 2021-07-20 13:42:38 +02:00
justin 40ee81aff9 Finish replacement of sortOn with safeMinimumBy, regress door space leak 2021-07-20 05:40:57 +02:00
justin 6905c6f154 Commit before static wall overhaul 2021-07-19 01:33:52 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 39218ed3b5 Add flavour text, start smoke, support for different reload sounds 2021-06-22 14:42:23 +02:00
justin 04ed034a3e Add room foregrounds 2021-06-16 18:18:03 +02:00