justin
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db62de75d8
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Tweak
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2025-11-14 10:53:53 +00:00 |
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justin
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16eb356e31
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Tweak
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2025-11-14 10:18:46 +00:00 |
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justin
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21c6e3afb4
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Make cloud position only record the central point of the cloud
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2025-11-14 09:29:26 +00:00 |
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justin
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bfd7aa619e
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Move pair to V2
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2025-11-14 02:13:03 +00:00 |
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justin
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292a1c3f42
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Add scissor test when creating lightmap
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2025-11-14 02:06:51 +00:00 |
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justin
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c79e5df683
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Cleanup
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2025-11-14 01:32:09 +00:00 |
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justin
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295a5f7e1d
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Cleanup, overpower bloom
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2025-11-13 23:31:16 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
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justin
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ec1216e7eb
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General cleanup
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2025-11-13 21:13:13 +00:00 |
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justin
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227f09eeda
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Cleanup
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2025-11-13 18:23:45 +00:00 |
|
justin
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71ae82ee4d
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Reduce poked cloud verx size
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2025-11-13 18:09:12 +00:00 |
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justin
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b6ab281842
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Increase base buffer texture format size
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2025-11-13 17:54:36 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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0ea7af4bdd
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Simplify shader records
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2025-11-13 14:57:46 +00:00 |
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justin
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56aa8c6697
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Shaders: work on fullscreen, cleanup creation
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2025-11-13 11:18:28 +00:00 |
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justin
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8dee93991a
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Vertex pull fullscreen lighting texture shader
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2025-11-13 10:28:34 +00:00 |
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justin
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b012d3c41e
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Cleanup, correcly filter unimportant shadow silhouettes
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2025-11-12 23:10:33 +00:00 |
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justin
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5e9d337288
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Cleanup shadows
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2025-11-12 22:54:43 +00:00 |
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justin
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cdf998a1e2
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Start cleanup of shader records
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2025-11-12 21:37:28 +00:00 |
|
justin
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be64e786f9
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Cleanup
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2025-11-12 21:23:03 +00:00 |
|
justin
|
383beeae82
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Readd dust cloud rendering
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2025-11-12 20:53:37 +00:00 |
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justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
|
justin
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ce1937c78e
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Improve normal packing and unpacking
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2025-11-11 21:47:39 +00:00 |
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justin
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4121bfb468
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Reduce shape vertex size to 8 floats
It is not at all clear whether this is an improvement or not
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2025-11-11 21:12:50 +00:00 |
|
justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
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justin
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7f6e7d2741
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Get shape shader working using vertex pulling
Seems slow, will try to improve
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2025-11-11 18:54:48 +00:00 |
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justin
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f136d0cd19
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Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
|
justin
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ceba6fd533
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Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
|
justin
|
4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
|
justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
|
Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
|
justin
|
1546caa6a3
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Cleanup
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2025-11-10 14:55:46 +00:00 |
|
justin
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df435819eb
|
Window render bugfix
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2025-11-10 14:08:34 +00:00 |
|
justin
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5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
|
justin
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187751ec26
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Move from glNamedBufferData to glNamedBufferStorage
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2025-11-09 21:11:55 +00:00 |
|
justin
|
7ae50adb55
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Cleanup
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2025-11-09 16:42:55 +00:00 |
|
justin
|
658da193b7
|
Cleanup
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2025-11-09 16:12:17 +00:00 |
|
justin
|
cd7a5dcbb5
|
Simplify block/wall destruction
This uses a right fold, so might be slower than a strict left fold
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2025-11-09 16:00:46 +00:00 |
|
justin
|
6f3632d495
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Cleanup
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2025-11-09 15:41:19 +00:00 |
|
justin
|
5a40eac4e2
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Move wall destruction
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2025-11-09 14:37:45 +00:00 |
|
justin
|
09f7cc309b
|
Cleanup
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2025-11-09 12:06:34 +00:00 |
|
justin
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397980a83f
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Simplify props (should they be removed?)
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2025-11-09 11:59:59 +00:00 |
|
justin
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dd4ac80159
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Remove old Prop update
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2025-11-09 11:38:17 +00:00 |
|
justin
|
e20cc593fc
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Cleanup
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2025-11-09 11:31:29 +00:00 |
|
justin
|
e9ffeeaea7
|
Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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