justin
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5463328d41
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Move machine update into outside function
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2022-07-14 21:01:53 +01:00 |
|
justin
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79791d0df2
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Enable duct taping torches to rifles
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2022-07-14 11:32:32 +01:00 |
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justin
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bfe9073808
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Implement torch
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2022-07-14 01:11:48 +01:00 |
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justin
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6c50021f04
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Use grid when creating block debris
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2022-07-13 10:44:18 +01:00 |
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justin
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791d065eff
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Fix explosion damage
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2022-07-11 20:26:19 +01:00 |
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justin
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dc803b64b0
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Add wall placement obstructions, start to generalise pictures
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2022-07-10 00:17:09 +01:00 |
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justin
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fb66a45495
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Work on connecting pathfinding grid
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2022-07-09 12:36:17 +01:00 |
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justin
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757ffad1ad
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Improve door pathing update
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2022-07-03 12:56:24 +01:00 |
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justin
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67b612fe60
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Improve pathing debugging, work on door pathing
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2022-07-03 00:24:25 +01:00 |
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justin
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f6084f37ed
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Reallow different line block sizes
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2022-07-01 21:47:49 +01:00 |
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justin
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4d1f1547bc
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Redo PathFrom name change
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2022-07-01 18:48:33 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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03b37c4e7b
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Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
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2022-06-27 18:41:43 +01:00 |
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justin
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c7e720248d
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Turn Shape into a stream
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2022-06-27 18:31:25 +01:00 |
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justin
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673e9b11fc
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Turn shapeObject's vertices into a stream
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2022-06-27 17:47:03 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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0def31895f
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Replace PutShape with PutForeground
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2022-06-27 14:30:08 +01:00 |
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justin
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fec72cdf48
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Abstract out block placement
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2022-06-27 13:38:46 +01:00 |
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justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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e3d5c4eb4b
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Start to add mountable objects
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2022-06-23 16:07:58 +01:00 |
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justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
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justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
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justin
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8d457033a2
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Cleanup
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2022-06-19 22:46:50 +01:00 |
|
justin
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e838f270f2
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Cleanup
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2022-06-19 22:26:34 +01:00 |
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justin
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9e311cccf4
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Fix glass debris bug
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2022-06-19 16:42:41 +01:00 |
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justin
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a7e6d6f3cc
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Move wall damages to external position
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2022-06-19 15:05:12 +01:00 |
|
justin
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f2d6504634
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Fix bug in room position generation
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2022-06-19 13:19:15 +01:00 |
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justin
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541a04f1bc
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Make item display universal
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2022-06-19 12:56:30 +01:00 |
|
justin
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075d4b1164
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Cleanup
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2022-06-19 10:26:18 +01:00 |
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justin
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55d2fcc8d0
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Add possible cosmetic pipes to tanks
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2022-06-19 10:17:03 +01:00 |
|
justin
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bae0f7dcad
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Make "tanks" into Blocks
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2022-06-18 23:28:17 +01:00 |
|
justin
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781e337cad
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Commit mid block refactor
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2022-06-18 11:07:17 +01:00 |
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justin
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5f68b512dd
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Make crytal walls destructible by shatterGun
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2022-06-18 01:14:47 +01:00 |
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justin
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cbfb417d21
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Add aggressive light culling
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2022-06-17 18:24:24 +01:00 |
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justin
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55341f7caf
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Commit before messing around with shaders
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2022-06-16 14:02:21 +01:00 |
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justin
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aa29e5ddf2
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Improve debris
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2022-06-16 12:24:09 +01:00 |
|
justin
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a7201b8fb6
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Move towards introducing pipes, generalise blocks
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2022-06-16 02:18:22 +01:00 |
|
justin
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e30f7a0585
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Add more rooms
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2022-06-15 14:05:59 +01:00 |
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justin
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29e1ee14a1
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Further add information to room positions
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2022-06-15 12:57:31 +01:00 |
|
justin
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62dae5bebe
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Add more information to Room Positions
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2022-06-15 12:34:36 +01:00 |
|
justin
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bf1bfa5453
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Rename ItemAttachments
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2022-06-15 08:21:53 +01:00 |
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justin
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485c42eb24
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Make items recoverable from base type
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2022-06-14 22:09:26 +01:00 |
|
justin
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f3e1a34164
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Cleanup
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2022-06-14 19:08:44 +01:00 |
|
justin
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0957c79e58
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Fix button not updating bug
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2022-06-14 18:47:11 +01:00 |
|
justin
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cfb8a88c57
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Cleanup
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2022-06-14 17:03:14 +01:00 |
|
justin
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339fc14152
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Cleanup
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2022-06-14 16:57:27 +01:00 |
|
justin
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af161bc82c
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Cleanup
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2022-06-14 16:23:15 +01:00 |
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