Commit Graph
397 Commits
Author SHA1 Message Date
justin 5463328d41 Move machine update into outside function 2022-07-14 21:01:53 +01:00
justin 79791d0df2 Enable duct taping torches to rifles 2022-07-14 11:32:32 +01:00
justin bfe9073808 Implement torch 2022-07-14 01:11:48 +01:00
justin 6c50021f04 Use grid when creating block debris 2022-07-13 10:44:18 +01:00
justin 791d065eff Fix explosion damage 2022-07-11 20:26:19 +01:00
justin dc803b64b0 Add wall placement obstructions, start to generalise pictures 2022-07-10 00:17:09 +01:00
justin fb66a45495 Work on connecting pathfinding grid 2022-07-09 12:36:17 +01:00
justin 757ffad1ad Improve door pathing update 2022-07-03 12:56:24 +01:00
justin 67b612fe60 Improve pathing debugging, work on door pathing 2022-07-03 00:24:25 +01:00
justin f6084f37ed Reallow different line block sizes 2022-07-01 21:47:49 +01:00
justin 4d1f1547bc Redo PathFrom name change 2022-07-01 18:48:33 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin f6d96ec92c Put config/targeting pictures in sensible places, tweak main loop 2022-06-28 01:19:47 +01:00
justin 03b37c4e7b Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
2022-06-27 18:41:43 +01:00
justin c7e720248d Turn Shape into a stream 2022-06-27 18:31:25 +01:00
justin 673e9b11fc Turn shapeObject's vertices into a stream 2022-06-27 17:47:03 +01:00
justin 8b72df2772 Change poke to use folding rather than store incremental ints in vector 2022-06-27 15:33:24 +01:00
justin 0def31895f Replace PutShape with PutForeground 2022-06-27 14:30:08 +01:00
justin fec72cdf48 Abstract out block placement 2022-06-27 13:38:46 +01:00
justin 90af97ee22 Fix wall zoning 2022-06-27 09:56:54 +01:00
justin c3f9dad233 Remove parallelization of pokeTopPrism 2022-06-26 14:26:39 +01:00
justin 8d266a6770 Various improvements, metal debris 2022-06-23 18:53:26 +01:00
justin e3d5c4eb4b Start to add mountable objects 2022-06-23 16:07:58 +01:00
justin 0f01e422f6 Move towards allowing partial destruction of doors 2022-06-23 14:52:25 +01:00
justin 8e3f03637d Commit before door refactor 2022-06-23 09:30:46 +01:00
justin 8d457033a2 Cleanup 2022-06-19 22:46:50 +01:00
justin e838f270f2 Cleanup 2022-06-19 22:26:34 +01:00
justin 9e311cccf4 Fix glass debris bug 2022-06-19 16:42:41 +01:00
justin a7e6d6f3cc Move wall damages to external position 2022-06-19 15:05:12 +01:00
justin f2d6504634 Fix bug in room position generation 2022-06-19 13:19:15 +01:00
justin 541a04f1bc Make item display universal 2022-06-19 12:56:30 +01:00
justin 075d4b1164 Cleanup 2022-06-19 10:26:18 +01:00
justin 55d2fcc8d0 Add possible cosmetic pipes to tanks 2022-06-19 10:17:03 +01:00
justin bae0f7dcad Make "tanks" into Blocks 2022-06-18 23:28:17 +01:00
justin 781e337cad Commit mid block refactor 2022-06-18 11:07:17 +01:00
justin 5f68b512dd Make crytal walls destructible by shatterGun 2022-06-18 01:14:47 +01:00
justin cbfb417d21 Add aggressive light culling 2022-06-17 18:24:24 +01:00
justin 55341f7caf Commit before messing around with shaders 2022-06-16 14:02:21 +01:00
justin aa29e5ddf2 Improve debris 2022-06-16 12:24:09 +01:00
justin a7201b8fb6 Move towards introducing pipes, generalise blocks 2022-06-16 02:18:22 +01:00
justin e30f7a0585 Add more rooms 2022-06-15 14:05:59 +01:00
justin 29e1ee14a1 Further add information to room positions 2022-06-15 12:57:31 +01:00
justin 62dae5bebe Add more information to Room Positions 2022-06-15 12:34:36 +01:00
justin bf1bfa5453 Rename ItemAttachments 2022-06-15 08:21:53 +01:00
justin 485c42eb24 Make items recoverable from base type 2022-06-14 22:09:26 +01:00
justin f3e1a34164 Cleanup 2022-06-14 19:08:44 +01:00
justin 0957c79e58 Fix button not updating bug 2022-06-14 18:47:11 +01:00
justin cfb8a88c57 Cleanup 2022-06-14 17:03:14 +01:00
justin 339fc14152 Cleanup 2022-06-14 16:57:27 +01:00
justin af161bc82c Cleanup 2022-06-14 16:23:15 +01:00