Commit Graph

460 Commits

Author SHA1 Message Date
justin fd401db97f Simplify dust update 2025-12-02 22:25:14 +00:00
justin 22646d1702 Simplify cloud/dust update 2025-12-02 22:20:41 +00:00
justin b2cb8cfe11 Split gasses and clouds 2025-12-02 21:47:17 +00:00
justin 984a114310 Simplify clouds 2025-12-02 21:28:10 +00:00
justin 5dbb67349b Revert "Simplify clouds"
This reverts commit bd50262ca4.
2025-12-02 21:26:28 +00:00
justin 5d0fc10372 Revert "Tweak clouds, bad flicker when fading out with lower clouds beneath"
This reverts commit 8f208189cc.
2025-12-02 21:26:06 +00:00
justin 8f208189cc Tweak clouds, bad flicker when fading out with lower clouds beneath 2025-12-02 21:14:26 +00:00
justin bd50262ca4 Simplify clouds 2025-12-02 21:02:07 +00:00
justin 74c02291c1 Quick hack to make window rendering passable
Before windows drew even on black backgrounds
2025-11-23 00:24:14 +00:00
justin bbb682242d Cleanup 2025-11-20 16:05:02 +00:00
justin 397980a83f Simplify props (should they be removed?) 2025-11-09 11:59:59 +00:00
justin d6c4d3d609 Fix shockwave damage radius for walls 2025-10-28 08:09:44 +00:00
justin cbf0f47b9b Allow for easier mounted objects on doors 2025-10-25 18:44:34 +01:00
justin 7b622c8e31 Cleanup 2025-10-24 13:08:44 +01:00
justin 27569ed8f3 Cleanup 2025-10-24 11:16:30 +01:00
justin c39f99e146 Update pathing on block destruction without relying on _blObstructs 2025-10-24 10:34:27 +01:00
justin b2265297b5 Commit before apply different damage amounts to different materials 2025-10-24 09:28:09 +01:00
justin fc7c4d6468 Start to make wall flags/pathing interaction more sensible 2025-10-23 11:35:24 +01:00
justin 0fd7ba46b5 Door destruction happens during door update, updates pathing 2025-10-22 22:47:10 +01:00
justin 151c037763 Fix path updating when doors move 2025-10-22 22:27:09 +01:00
justin 59472b16d2 Improve xIntercepts (still not perfect) 2025-10-22 22:07:45 +01:00
justin e139499ed2 Tweak debug display 2025-10-15 12:17:44 +01:00
justin 8b44538048 Cleanup 2025-10-12 21:13:06 +01:00
justin 5e5b24cad0 Cleanup 2025-10-12 20:40:40 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 23f61081cf Remove external corpses, handle them as creatures 2025-09-25 09:31:58 +01:00
justin 398b3a1342 Cleanup 2025-09-23 17:34:39 +01:00
justin b837e6a798 Cleanup 2025-09-19 20:39:17 +01:00
justin d4f2cdd3fd Cleanup 2025-09-19 19:56:12 +01:00
justin 2a0e6d1e6e Cleanup 2025-08-27 22:35:33 +01:00
justin 871d695574 Cleanup 2025-08-27 19:28:56 +01:00
justin dda0526180 Cleanup 2025-08-27 19:22:01 +01:00
justin 40d2d316cb Cleanup 2025-08-27 18:55:25 +01:00
justin 1ebdbdd8ae Cleanup 2025-08-26 18:51:14 +01:00
justin b87c3380b8 Refactor triplet to Selection datatype 2025-08-26 18:13:27 +01:00
justin 9034c409e1 Flatten HUDElement 2025-08-26 16:46:02 +01:00
justin 004c4d1950 Commit before removing "above/below" checks on inventory dragging
I don't think these actually do anything
EDIT: they are actually necessary
2025-08-26 11:38:46 +01:00
justin 9daa27ee8b Cleanup 2025-08-19 21:49:41 +01:00
justin b8581a7862 Work on terminals, add deactive data type status 2025-08-19 13:48:54 +01:00
justin 2f4fcb42e5 Work on press-continue terminal prompts 2025-08-19 11:08:54 +01:00
justin 73cdf42e4a Simplify terminals, move towards using tries for commands 2025-08-16 01:11:29 +01:00
justin e04d4fea31 Remove terminal line code 2025-08-15 12:01:17 +01:00
justin 91d19e7c42 Partial rethink of terminal text input 2025-08-14 21:48:02 +01:00
justin 198b7acc78 Start work simplifying terminals, aim towards respawn terminals 2025-08-14 19:26:52 +01:00
justin 04c60151e1 Constinue work on respawn 2025-08-14 19:22:26 +01:00
justin dd1f3b2ef5 Start to add respawn points, re-fix semi-auto triggers 2025-08-11 00:00:32 +01:00
justin d64e785818 Tweak cloud zvel 2025-08-05 09:23:45 +01:00
justin 09428f2707 Add z level to energy balls 2025-08-04 22:49:36 +01:00
justin c3b2bb30f5 Start simplifying projectile update 2025-08-03 13:46:20 +01:00
justin eeb7c8ac88 Work on gibs and chasms 2025-08-01 09:39:13 +01:00