Commit Graph

3090 Commits

Author SHA1 Message Date
justin 042bd6bc01 Replace glDrawBuffers with glNamedFramebufferDrawBuffers 2025-10-28 13:34:11 +00:00
justin 10503da955 Improve window drawing 2025-10-28 09:58:44 +00:00
justin d6c4d3d609 Fix shockwave damage radius for walls 2025-10-28 08:09:44 +00:00
justin 20042fcf8d Simplify laser reflection/refraction 2025-10-27 19:41:52 +00:00
justin 7c40db7153 Fix pathing for zChasm 2025-10-27 19:07:04 +00:00
justin 323a50ed31 Get out external function for grid room positions 2025-10-27 17:22:55 +00:00
justin 329fcc237b Work on grid for room placements 2025-10-27 17:08:16 +00:00
justin 0946ee1310 Try to simplify link code in roomRect 2025-10-27 15:10:19 +00:00
justin c88fc1c729 Simplify grid/lattice creation 2025-10-27 12:21:18 +00:00
justin 437f5d44d8 Work on grid point creation 2025-10-27 11:50:18 +00:00
justin c676005219 Cleanup 2025-10-27 00:09:11 +00:00
justin aa82519e05 Fix bugs in zones near segments 2025-10-27 00:03:57 +00:00
justin c641cbaa69 Commit before adding more debugging control 2025-10-26 16:55:22 +00:00
justin 0adf3f57b4 Add destruction to mounted lights 2025-10-26 14:39:33 +00:00
justin c55c3e874d Hack solution to path graph space leak: evaluate all edge obstacles 2025-10-26 11:38:22 +00:00
justin b8536e2929 Commit before trying IntMap instead of vector for incidence graph 2025-10-26 08:31:54 +00:00
justin 61910785c4 Cleanup door mounts, noticed space leak when no debug-display paths 2025-10-25 22:49:37 +01:00
justin cbf0f47b9b Allow for easier mounted objects on doors 2025-10-25 18:44:34 +01:00
justin 7585531dd1 Simplify Prop drawing 2025-10-25 13:54:40 +01:00
justin ff03efc41f Simplify Foreground 2025-10-25 13:12:00 +01:00
justin 5fce0772f8 Start simplifying Prop 2025-10-25 13:05:14 +01:00
justin 0da3816664 Cleanup 2025-10-25 10:17:59 +01:00
justin c2cc38a642 Implement different door speeds 2025-10-25 09:57:13 +01:00
justin 3f5f5d2c6b Cleanup 2025-10-24 23:22:16 +01:00
justin b4012af312 Unify PutDoor PSType 2025-10-24 22:31:08 +01:00
justin b6736e2735 Start unifying door placement types 2025-10-24 22:13:30 +01:00
justin 6457f00ba7 Automatically determine automatic doors 2025-10-24 21:08:41 +01:00
justin f94b914ceb Cleanup door placement/auto path generation 2025-10-24 20:51:38 +01:00
justin b0d519c69d Improve some door placement 2025-10-24 20:30:36 +01:00
justin 95b4105f52 Simplify block drawing further, store shape of block 2025-10-24 19:39:44 +01:00
justin ffea3a1694 Simplify block drawing 2025-10-24 19:09:23 +01:00
justin ccb809a090 Cleanup 2025-10-24 18:50:09 +01:00
justin 488428b1ef Single source of truth for wall pathing 2025-10-24 14:25:19 +01:00
justin 0eeae7e6bc Work on wall materials etc 2025-10-24 13:30:46 +01:00
justin 9eed2706b0 Work on autodoor pathing 2025-10-24 13:19:21 +01:00
justin 7b622c8e31 Cleanup 2025-10-24 13:08:44 +01:00
justin 27569ed8f3 Cleanup 2025-10-24 11:16:30 +01:00
justin 18ab89d3f2 Cleanup 2025-10-24 10:58:01 +01:00
justin c39f99e146 Update pathing on block destruction without relying on _blObstructs 2025-10-24 10:34:27 +01:00
justin 9a3c642684 Apply different damage amounts to different materials 2025-10-24 10:08:36 +01:00
justin b2265297b5 Commit before apply different damage amounts to different materials 2025-10-24 09:28:09 +01:00
justin 8f17582889 Fix low block drawing bug 2025-10-23 22:48:06 +01:00
justin cba0f36ac5 Simplify machine placement 2025-10-23 22:34:50 +01:00
justin 3c6d269d00 Remove separate wall color, should be handled by material type 2025-10-23 21:27:14 +01:00
justin 819f0d37ea Start simplifying/removing Wall records 2025-10-23 18:11:01 +01:00
justin fc7c4d6468 Start to make wall flags/pathing interaction more sensible 2025-10-23 11:35:24 +01:00
justin 9e6534b8f4 Simplify doors somewhat, unsure what to do about edge obstacles 2025-10-22 23:09:09 +01:00
justin 0fd7ba46b5 Door destruction happens during door update, updates pathing 2025-10-22 22:47:10 +01:00
justin 151c037763 Fix path updating when doors move 2025-10-22 22:27:09 +01:00
justin 59472b16d2 Improve xIntercepts (still not perfect) 2025-10-22 22:07:45 +01:00