justin
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0b058674ea
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Separate placement spot from placement type
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2021-11-02 21:12:11 +00:00 |
|
justin
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59f43a3602
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Add lights to buttons, cleanup
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2021-11-02 19:38:22 +00:00 |
|
justin
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9eda8c81a9
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Unify more doors
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2021-11-02 11:04:23 +00:00 |
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justin
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7ef1da9be5
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Work on sensor machines, remove some datatypes associated with placements
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2021-11-01 23:07:58 +00:00 |
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justin
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7ddbbdda14
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Improve machines, tweak wall ids
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2021-11-01 15:21:21 +00:00 |
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justin
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da346bc3a0
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Unify world shape and picture into spic
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2021-11-01 02:00:12 +00:00 |
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justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
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justin
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08fa84c1fd
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Cleanup and reorganise
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2021-10-31 19:46:32 +00:00 |
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justin
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41e64d14c3
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Move unused functions
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2021-10-31 16:52:07 +00:00 |
|
justin
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3efdb9e4f8
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Cleanup
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2021-10-31 16:51:54 +00:00 |
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justin
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50d0f18ab7
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Determine thunk leak when marking seen walls
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2021-10-29 17:25:12 +01:00 |
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justin
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686a9fc3ee
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Unify block wall types
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2021-10-28 00:05:57 +01:00 |
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justin
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8f738410c0
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Unshadow window blocks when neighbour destroyed
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2021-10-27 11:44:09 +01:00 |
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justin
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12d43f9cf0
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Partially implement separate blocks
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2021-10-26 22:53:49 +01:00 |
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justin
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d136fd910c
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Commit before changing block type
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2021-10-19 21:11:02 +01:00 |
|
justin
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982c8d81e1
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Cleanup
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2021-10-19 15:13:41 +01:00 |
|
justin
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d46de1ca80
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Add tank furniture, stop autorotate when aiming
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2021-10-05 22:57:54 +01:00 |
|
justin
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c8e08d903e
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Nub close points for game room boundaries
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2021-10-04 09:39:18 +01:00 |
|
justin
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2c5cdbdc73
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Tweak pillar room
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2021-10-03 17:52:35 +01:00 |
|
justin
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8c1496e140
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Refactor item drawing
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2021-10-01 23:01:36 +01:00 |
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justin
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c88f88004d
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Fix wall bug, refactor placements
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2021-09-30 15:35:35 +01:00 |
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justin
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eb393708c4
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Commit before making all walls zoned
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2021-09-30 13:36:07 +01:00 |
|
justin
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f3437adef7
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Working implementation of light change when door opens
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2021-09-29 01:34:54 +01:00 |
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justin
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6b937b115e
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Continue placement refactor
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2021-09-28 15:44:32 +01:00 |
|
justin
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b8af2ce9d8
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Commit before placement refactor
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2021-09-28 14:55:22 +01:00 |
|
justin
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751000636e
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Continue major door/wall refactor
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2021-09-28 12:32:44 +01:00 |
|
justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
|
justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
|
justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
|
justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
|
justin
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7da1a8bc45
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Move debug flags to config, various perf improvements
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2021-09-24 13:25:24 +01:00 |
|
justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
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justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
|
justin
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49274064a0
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Add quicksave
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2021-09-13 00:17:45 +01:00 |
|
justin
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72657294d1
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Continue tweaking sound
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2021-09-12 20:33:33 +01:00 |
|
justin
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51a85bd1ec
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Refactor sound
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2021-09-12 17:52:34 +01:00 |
|
justin
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aa7413a29f
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Cleanup, move towards unifying zones
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2021-09-11 15:52:43 +01:00 |
|
justin
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7c62ef4d48
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Locate bug in wall zoning
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2021-09-11 00:47:52 +01:00 |
|
justin
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c695767fb0
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Add variable door speed, still buggy
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2021-09-10 13:41:46 +01:00 |
|
justin
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70c97f5367
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Refactor sounds
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2021-09-09 14:58:07 +01:00 |
|
justin
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c69af7a5f4
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Add concept of GameRoom, check viewing distance based on rooms
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2021-09-02 23:24:29 +01:00 |
|
justin
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3ff04576ab
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Broken commit (removed loadKeyConfig)
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2021-08-27 11:58:11 +01:00 |
|
justin
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c97c16777a
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Make background black, start cleanup of weapons
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2021-08-26 21:18:46 +01:00 |
|
justin
|
4b7562521c
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Fix long door bug.
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2021-08-17 20:59:10 +02:00 |
|
justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
|
justin
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190d346275
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Undo wall cutting changes (slower but safer)
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2021-08-17 13:40:25 +02:00 |
|
justin
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d92fd9df2f
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Refactor doors
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2021-08-17 13:29:33 +02:00 |
|
justin
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5da577ff12
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Improve intersection test--fails sometimes
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2021-08-17 00:52:54 +02:00 |
|
justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
|
justin
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c58ee6d56c
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Improve line zoning
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2021-08-16 14:44:52 +02:00 |
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