justin
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3ceff22f36
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Cleanup
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2025-11-21 00:25:50 +00:00 |
|
justin
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86794d1da9
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Move towards removing VAOs
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2025-11-20 22:20:53 +00:00 |
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justin
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4e7bd4831d
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Draw circles without using a geometry shader, layer offset broken
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2025-11-20 21:29:21 +00:00 |
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justin
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5c5d9ef0e3
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Move closer to removing all geom shaders
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2025-11-20 17:45:15 +00:00 |
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justin
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d28e3bef6c
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Make picture shader inputs multiples of 4
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2025-11-20 17:09:54 +00:00 |
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justin
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d0aef5cf39
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Tweak picture shader verxs
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2025-11-20 17:02:05 +00:00 |
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justin
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cb64be4eeb
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Commit before removing geometry shader from ellipses
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2025-11-20 16:30:41 +00:00 |
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justin
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602b162d41
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Separate cloud & surface lighting
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2025-11-20 14:01:54 +00:00 |
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justin
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1f1fa36b72
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Cleanup
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2025-11-20 12:45:45 +00:00 |
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justin
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1205823ddb
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Work on distortion shader
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2025-11-15 23:17:44 +00:00 |
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justin
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d436b853eb
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Work on distortion shader
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2025-11-15 13:21:11 +00:00 |
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justin
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5dfc97a683
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Work on distortion shaders
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2025-11-14 22:28:22 +00:00 |
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justin
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a24ee66f51
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Clamp framebuffer textures to edges
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2025-11-14 12:41:44 +00:00 |
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justin
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91917dbddd
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Remove unused shader code
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2025-11-14 11:27:16 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
|
justin
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ec1216e7eb
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General cleanup
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2025-11-13 21:13:13 +00:00 |
|
justin
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71ae82ee4d
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Reduce poked cloud verx size
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2025-11-13 18:09:12 +00:00 |
|
justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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0ea7af4bdd
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Simplify shader records
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2025-11-13 14:57:46 +00:00 |
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justin
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56aa8c6697
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Shaders: work on fullscreen, cleanup creation
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2025-11-13 11:18:28 +00:00 |
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justin
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8dee93991a
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Vertex pull fullscreen lighting texture shader
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2025-11-13 10:28:34 +00:00 |
|
justin
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5e9d337288
|
Cleanup shadows
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2025-11-12 22:54:43 +00:00 |
|
justin
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cdf998a1e2
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Start cleanup of shader records
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2025-11-12 21:37:28 +00:00 |
|
justin
|
be64e786f9
|
Cleanup
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2025-11-12 21:23:03 +00:00 |
|
justin
|
409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
|
justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
|
justin
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7f6e7d2741
|
Get shape shader working using vertex pulling
Seems slow, will try to improve
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2025-11-11 18:54:48 +00:00 |
|
justin
|
f136d0cd19
|
Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
|
justin
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ceba6fd533
|
Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
|
justin
|
4d59d521ac
|
Cleanup
|
2025-11-11 17:22:55 +00:00 |
|
justin
|
c5034b3c4c
|
Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
|
Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
|
justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
|
36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
|
justin
|
1f01147821
|
Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
|
justin
|
1546caa6a3
|
Cleanup
|
2025-11-10 14:55:46 +00:00 |
|
justin
|
5e93c7631d
|
First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
|
justin
|
e9ffeeaea7
|
Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
|
justin
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2f0487a424
|
Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
|
justin
|
d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
|
justin
|
c2e5aaa7a0
|
Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
|
justin
|
e8d2407367
|
Fix dust rendering
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2025-10-29 11:37:57 +00:00 |
|
justin
|
18770480e7
|
Cleanup
|
2025-07-30 09:20:41 +01:00 |
|
justin
|
210171fbc9
|
Move toward implementing chasms
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2025-07-30 00:01:07 +01:00 |
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justin
|
7bafb1e9e6
|
Add cursor at end of input filters
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2024-11-02 21:56:28 +00:00 |
|
justin
|
a25b62d77f
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Add more ascii characters
Will also add more characters from code page 437
|
2024-11-02 02:34:06 +00:00 |
|
justin
|
6438da0037
|
Commit AFTER playing around with poking/vector sizing a little
|
2024-10-01 12:32:23 +01:00 |
|
justin
|
734d74af52
|
Tweak pause camera movement
|
2023-04-25 10:23:43 +01:00 |
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