Commit Graph

154 Commits

Author SHA1 Message Date
justin f19f879945 Fix wall depth rendering 2021-03-22 00:05:24 +01:00
justin 5a5ca6f208 Hack wall depth, objects don't appear on top of walls (nor beneath windows) 2021-03-21 23:51:56 +01:00
justin 863f2d3d7a Merge branch 'master' of http://git.xkjq.uk:30000/justin/dodge 2021-03-21 23:05:11 +01:00
justin c8a89163c1 Fix auto door opening 2021-03-21 23:04:29 +01:00
justin abd7cd7ea9 Implement textures on walls, windows don't look great yet 2021-03-21 22:21:29 +01:00
justin e6c76da6b3 Implement textured walls 2021-03-21 20:09:11 +01:00
Ross e53b216d3d Update key event remapping 2021-03-21 19:04:58 +00:00
justin 23fbee3374 Set up wall rendering with textures 2021-03-21 19:45:21 +01:00
Ross d76fd5263c Merge branch 'master' of ssh://git.xkjq.uk:30001/justin/dodge 2021-03-21 17:57:20 +00:00
justin a7591bb1d7 Add wallFace shaders files 2021-03-21 18:55:33 +01:00
Ross b91f056d63 Merge branch 'master' of ssh://git.xkjq.uk:30001/justin/dodge 2021-03-21 17:53:01 +00:00
Ross 3cfbf3dacc testing keycode remapping 2021-03-21 17:49:42 +00:00
justin 1527ee3069 Start to create wallFace shader 2021-03-21 17:34:17 +01:00
justin 279f928375 Refactor shader creation 2021-03-21 17:10:10 +01:00
justin 1ecbe2375d Refactor wall drawing 2021-03-21 15:38:58 +01:00
justin 6cb87b4d28 Tweak automatic zooming 2021-03-21 14:15:01 +01:00
justin ca14e3675b Refactor wall face drawing 2021-03-21 13:51:58 +01:00
justin 779c858a2c Make windows render over walls 2021-03-21 13:43:23 +01:00
justin a34c578786 Combine Door and AutoDoor type constructors, add doorPathable field 2021-03-21 13:33:57 +01:00
justin 8108772894 Fix block wall rendering 2021-03-21 13:19:38 +01:00
justin 19fa3c1667 Fix autodoor wall rendering 2021-03-21 13:10:07 +01:00
justin 4dc1f8e6bf Remove dummy vbo 2021-03-21 12:54:55 +01:00
justin cf5a8b3e1b Reorganise shaders 2021-03-21 12:50:27 +01:00
justin a8ebf2f7f1 Draw floor of windows 2021-03-21 12:27:57 +01:00
justin e7b4e54f9a Add lighting on walls, imperfect 2021-03-21 11:11:44 +01:00
justin 4365185f9f Decrease muzzle flare light time 2021-03-20 18:51:03 +01:00
justin 19fc1f2468 Implement automatic reload 2021-03-20 14:08:59 +01:00
justin 0b1f7f50c3 Black out high walls 2021-03-20 13:28:39 +01:00
justin a2183151be Lower walls and performance improvement for shadows 2021-03-20 12:28:19 +01:00
justin 1ba43f3bdc Correct shadows 2021-03-19 22:09:46 +01:00
justin 598061d277 Add MatrixHelper folder 2021-03-19 21:54:34 +01:00
justin bd7a5c3533 Correct projected wall shadows when there is an offset camera 2021-03-19 15:51:11 +01:00
justin 5a7be55e24 Project wall shadows onto other walls 2021-03-19 12:40:07 +01:00
justin e079289349 Remove inputs to wallShadow shader 2021-03-19 01:01:22 +01:00
justin e6dd845511 Commit before changes to wallShadow shaders 2021-03-19 00:45:26 +01:00
justin 5ea831203a Use stencil to black out floor shadows 2021-03-18 17:53:17 +01:00
justin 447268117c Draw walls using perspective divide 2021-03-18 12:58:17 +01:00
justin ea7b6f857e Remove wall sight occlusion for lighting changes 2021-03-17 20:05:53 +01:00
justin b68e39ba2f Draw shadows in a framebuffer object 2021-03-16 21:47:00 +01:00
justin 3707954913 Partially implement a framebuffer object for bluring shadows 2021-03-16 20:27:05 +01:00
justin 76a4731785 Abstract out random offset for weapons 2021-03-16 14:32:30 +01:00
justin f18bf2348a Abstract out direction accuracy 2021-03-16 14:16:27 +01:00
justin 875679d25f Tweak parameters on bezier gun, abstract out random accuracy direction 2021-03-16 13:56:19 +01:00
justin ca5ff88522 Split UseItem module 2021-03-16 11:54:41 +01:00
justin 97fd7f5576 Make bezier gun target on scroll 2021-03-16 11:33:47 +01:00
justin 24aede4cac Replace bresenham with digitalLine 2021-03-16 00:34:54 +01:00
justin f939535657 Narrow down non-termination to thingsHit[LongLine] 2021-03-15 19:36:33 +01:00
justin 370f41738c Narrow down problem, probably with bullets hitting creature 2021-03-15 14:32:30 +01:00
justin 0519635a27 Implement collisions for bez bullets, creates infinite loop sometimes 2021-03-15 14:11:35 +01:00
justin a5e0dc65da Initial implementation of bezier bullet 2021-03-15 13:11:01 +01:00