justin
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b2cb8cfe11
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Split gasses and clouds
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2025-12-02 21:47:17 +00:00 |
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justin
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25efce7a89
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Graphic tweaks/cleanup
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2025-12-01 12:37:54 +00:00 |
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justin
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c0cfadbdd3
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Move towards pixel upscaling filter
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2025-11-25 11:04:06 +00:00 |
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justin
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3ceff22f36
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Cleanup
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2025-11-21 00:25:50 +00:00 |
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justin
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f63b47d6c4
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Remove VAOs
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2025-11-20 22:33:23 +00:00 |
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justin
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5c5d9ef0e3
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Move closer to removing all geom shaders
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2025-11-20 17:45:15 +00:00 |
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justin
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d28e3bef6c
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Make picture shader inputs multiples of 4
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2025-11-20 17:09:54 +00:00 |
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justin
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d0aef5cf39
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Tweak picture shader verxs
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2025-11-20 17:02:05 +00:00 |
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justin
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cb64be4eeb
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Commit before removing geometry shader from ellipses
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2025-11-20 16:30:41 +00:00 |
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justin
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9fc36ec54c
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Cleanup
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2025-11-14 11:48:00 +00:00 |
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justin
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91917dbddd
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Remove unused shader code
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2025-11-14 11:27:16 +00:00 |
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justin
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295a5f7e1d
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Cleanup, overpower bloom
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2025-11-13 23:31:16 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
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justin
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ec1216e7eb
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General cleanup
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2025-11-13 21:13:13 +00:00 |
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justin
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227f09eeda
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Cleanup
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2025-11-13 18:23:45 +00:00 |
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justin
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71ae82ee4d
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Reduce poked cloud verx size
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2025-11-13 18:09:12 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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cdf998a1e2
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Start cleanup of shader records
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2025-11-12 21:37:28 +00:00 |
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justin
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be64e786f9
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Cleanup
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2025-11-12 21:23:03 +00:00 |
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justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
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justin
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ce1937c78e
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Improve normal packing and unpacking
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2025-11-11 21:47:39 +00:00 |
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justin
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4121bfb468
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Reduce shape vertex size to 8 floats
It is not at all clear whether this is an improvement or not
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2025-11-11 21:12:50 +00:00 |
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justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
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justin
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7f6e7d2741
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Get shape shader working using vertex pulling
Seems slow, will try to improve
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2025-11-11 18:54:48 +00:00 |
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justin
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f136d0cd19
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Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
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justin
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ceba6fd533
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Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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1546caa6a3
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Cleanup
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2025-11-10 14:55:46 +00:00 |
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justin
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187751ec26
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Move from glNamedBufferData to glNamedBufferStorage
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2025-11-09 21:11:55 +00:00 |
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justin
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7c62479f30
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Tweak clouds
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2025-11-06 22:01:24 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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c9ec962575
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Cleanup
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2025-10-29 12:09:05 +00:00 |
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justin
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a3b343dfab
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Unify dust and cloud poking
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2025-10-29 11:59:18 +00:00 |
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justin
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e8d2407367
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Fix dust rendering
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2025-10-29 11:37:57 +00:00 |
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justin
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5722ca8204
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Work on bouncing debris
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2025-08-02 22:14:25 +01:00 |
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justin
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18770480e7
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Cleanup
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2025-07-30 09:20:41 +01:00 |
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justin
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210171fbc9
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Move toward implementing chasms
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2025-07-30 00:01:07 +01:00 |
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justin
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d4b2f23c9d
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Separate Clouds and Dust
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2025-06-25 14:51:15 +01:00 |
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justin
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35a3f005c4
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Tweak clouds
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2025-06-24 16:40:00 +01:00 |
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justin
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03bc733de9
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Tweak clouds
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2025-06-24 13:54:14 +01:00 |
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justin
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444be7b49c
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Refactor clouds
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2025-06-24 13:28:17 +01:00 |
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justin
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b1041d1eb0
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Simplify clouds
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2025-06-24 09:42:51 +01:00 |
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justin
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978bf864cc
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Cleanup, remove old cylinder cap poke code
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2024-12-21 16:44:05 +00:00 |
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justin
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67fa50e2f8
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Make cylinders have flat ends
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2024-12-21 16:38:16 +00:00 |
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justin
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98d4276fd6
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Commit before making large changes to cylinder shape
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2024-12-21 16:10:22 +00:00 |
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justin
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d357d5a03c
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Some cleanup of rendering/poking, remove forcefield gun
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2024-10-01 13:19:34 +01:00 |
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justin
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6438da0037
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Commit AFTER playing around with poking/vector sizing a little
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2024-10-01 12:32:23 +01:00 |
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justin
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a98ec80f59
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Remove bottom and mid layer pictures
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2024-10-01 00:37:31 +01:00 |
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