Commit Graph
130 Commits
Author SHA1 Message Date
justin 4ae7c6ebd6 Start moving creature properties out of records 2025-06-06 08:46:27 +01:00
justin bae75a1e60 Cleanup 2025-06-05 22:19:20 +01:00
justin 10ca82c4d5 Remove consumable records 2025-06-05 21:15:20 +01:00
justin 816ab4222f Move UseCondition out of record 2025-06-05 19:41:33 +01:00
justin 16f5c05f19 Vleanup 2025-06-05 16:21:30 +01:00
justin 482ed6514c Remove eeAttachPos record 2025-06-05 14:03:14 +01:00
justin 1a0e115c7d Cleanup UseDelay 2025-06-05 11:11:14 +01:00
justin c8a04b8b1e Move UseDelay out of records 2025-06-05 11:00:17 +01:00
justin 324a64814e Move muzzles out of records 2025-06-05 10:04:35 +01:00
justin b2a971d8c3 Move towards moving muzzles out of records 2025-06-05 08:16:20 +01:00
justin 62cac29a59 Rethink weapon repetitions 2025-06-04 21:03:25 +01:00
justin 9797f610aa Remove heldParams record 2025-06-04 13:33:44 +01:00
justin 0cb7b54180 Move weapon repetitions into trigger type 2025-06-04 13:23:40 +01:00
justin e77721fe7d Move sidepush out of records 2025-06-04 11:43:35 +01:00
justin a8aab75739 Move randomOffset out of records 2025-06-04 11:33:14 +01:00
justin 636a13b678 Move weapon torque out of records 2025-06-04 11:21:15 +01:00
justin 9f884b5aa7 Continue record refactor 2025-06-04 09:50:18 +01:00
justin e1ec4e1a89 Move weapon muzzles up a record 2025-06-04 09:29:09 +01:00
justin a71e237789 Remove aimParam records 2025-06-04 09:22:01 +01:00
justin a1a35745d6 Move TriggerType out of item record 2025-06-04 08:18:05 +01:00
justin 33ebdcb0de Continue reorganising records into functions 2025-06-03 22:20:42 +01:00
justin a5554f24e4 Make item handle position slightly more sensible 2025-06-03 15:52:55 +01:00
justin a17961eac7 Make aimStance record into function 2025-06-03 15:19:35 +01:00
justin 589603e474 Start moving item records out into functions 2025-06-03 11:46:56 +01:00
justin b442001246 Move laser sound to where it is created 2025-06-01 21:07:56 +01:00
justin 21b7b863c7 Implement copier, an item that copies the value displayed by other items 2025-01-08 14:29:25 +00:00
justin 5fa5bdf21e Tweak display, scrolling of item values 2025-01-07 21:10:29 +00:00
justin 386d6f47b0 Mapper, ARHUD, radar sweeps update. Add dropper items 2025-01-03 10:43:06 +00:00
justin e9f5a39ed7 Start implementing mapper item 2025-01-02 16:26:26 +00:00
justin 725a59b9d0 Work on mapper item, simpler generation of items from console 2025-01-02 11:16:04 +00:00
justin 5b978d9f1c Make examine inventory controlled by item, perhaps still buggy 2025-01-01 21:14:38 +00:00
justin 91111fc89c Add attached/aiming checks on item usage 2025-01-01 11:36:33 +00:00
justin 17da9e00f8 Remove data Hammers 2024-12-31 12:42:03 +00:00
justin 2fc960321e Remove creature hammer, may have broken equipment/combining 2024-12-31 10:17:31 +00:00
justin 1e7dcbfded Commit before making hotkeys attach to item ids, not inv ids 2024-12-31 00:34:47 +00:00
justin 5c749bff63 Work on rocket/grenade launcher 2024-12-27 21:46:46 +00:00
justin 0ef28c132e Replace buggy circle seg intersection with a simpler test 2024-12-26 21:53:18 +00:00
justin ae557f3fd4 Add remote detonator, stop remote screen attaching to nonlauncher ammo 2024-12-25 21:52:09 +00:00
justin a4e1fcf384 Add alteRifle 2024-12-23 10:53:35 +00:00
justin 34c7186aa1 Tweak flares 2024-12-23 10:28:46 +00:00
justin bb5ed215e4 Cleanup 2024-12-22 23:57:54 +00:00
justin 84821a1531 Randomise volleygun muzzle order 2024-12-21 19:10:34 +00:00
justin 8f65fa6bc5 Allow firing of different muzzles on different frames after use 2024-12-21 11:37:52 +00:00
justin d9aaa8cc05 Allow for item use when not root 2024-12-20 16:07:58 +00:00
justin 3a72bd366f Commit before changing ItemUse into single product type 2024-12-20 14:49:18 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin 7e0184a54d Remove _crCamouflage/wrist invisibility on equip/unequip
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin 331a9a2f9b Start keeping track of item equip status internally (partially done) 2024-12-19 00:55:14 +00:00
justin 5600b29714 Split item consumables from item use 2024-12-18 19:35:39 +00:00
justin c4e8046332 Improve click detectors
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00