justin
4ae7c6ebd6
Start moving creature properties out of records
2025-06-06 08:46:27 +01:00
justin
bae75a1e60
Cleanup
2025-06-05 22:19:20 +01:00
justin
10ca82c4d5
Remove consumable records
2025-06-05 21:15:20 +01:00
justin
816ab4222f
Move UseCondition out of record
2025-06-05 19:41:33 +01:00
justin
16f5c05f19
Vleanup
2025-06-05 16:21:30 +01:00
justin
482ed6514c
Remove eeAttachPos record
2025-06-05 14:03:14 +01:00
justin
1a0e115c7d
Cleanup UseDelay
2025-06-05 11:11:14 +01:00
justin
c8a04b8b1e
Move UseDelay out of records
2025-06-05 11:00:17 +01:00
justin
324a64814e
Move muzzles out of records
2025-06-05 10:04:35 +01:00
justin
b2a971d8c3
Move towards moving muzzles out of records
2025-06-05 08:16:20 +01:00
justin
62cac29a59
Rethink weapon repetitions
2025-06-04 21:03:25 +01:00
justin
9797f610aa
Remove heldParams record
2025-06-04 13:33:44 +01:00
justin
0cb7b54180
Move weapon repetitions into trigger type
2025-06-04 13:23:40 +01:00
justin
e77721fe7d
Move sidepush out of records
2025-06-04 11:43:35 +01:00
justin
a8aab75739
Move randomOffset out of records
2025-06-04 11:33:14 +01:00
justin
636a13b678
Move weapon torque out of records
2025-06-04 11:21:15 +01:00
justin
9f884b5aa7
Continue record refactor
2025-06-04 09:50:18 +01:00
justin
e1ec4e1a89
Move weapon muzzles up a record
2025-06-04 09:29:09 +01:00
justin
a71e237789
Remove aimParam records
2025-06-04 09:22:01 +01:00
justin
a1a35745d6
Move TriggerType out of item record
2025-06-04 08:18:05 +01:00
justin
33ebdcb0de
Continue reorganising records into functions
2025-06-03 22:20:42 +01:00
justin
a5554f24e4
Make item handle position slightly more sensible
2025-06-03 15:52:55 +01:00
justin
a17961eac7
Make aimStance record into function
2025-06-03 15:19:35 +01:00
justin
589603e474
Start moving item records out into functions
2025-06-03 11:46:56 +01:00
justin
b442001246
Move laser sound to where it is created
2025-06-01 21:07:56 +01:00
justin
21b7b863c7
Implement copier, an item that copies the value displayed by other items
2025-01-08 14:29:25 +00:00
justin
5fa5bdf21e
Tweak display, scrolling of item values
2025-01-07 21:10:29 +00:00
justin
386d6f47b0
Mapper, ARHUD, radar sweeps update. Add dropper items
2025-01-03 10:43:06 +00:00
justin
e9f5a39ed7
Start implementing mapper item
2025-01-02 16:26:26 +00:00
justin
725a59b9d0
Work on mapper item, simpler generation of items from console
2025-01-02 11:16:04 +00:00
justin
5b978d9f1c
Make examine inventory controlled by item, perhaps still buggy
2025-01-01 21:14:38 +00:00
justin
91111fc89c
Add attached/aiming checks on item usage
2025-01-01 11:36:33 +00:00
justin
17da9e00f8
Remove data Hammers
2024-12-31 12:42:03 +00:00
justin
2fc960321e
Remove creature hammer, may have broken equipment/combining
2024-12-31 10:17:31 +00:00
justin
1e7dcbfded
Commit before making hotkeys attach to item ids, not inv ids
2024-12-31 00:34:47 +00:00
justin
5c749bff63
Work on rocket/grenade launcher
2024-12-27 21:46:46 +00:00
justin
0ef28c132e
Replace buggy circle seg intersection with a simpler test
2024-12-26 21:53:18 +00:00
justin
ae557f3fd4
Add remote detonator, stop remote screen attaching to nonlauncher ammo
2024-12-25 21:52:09 +00:00
justin
a4e1fcf384
Add alteRifle
2024-12-23 10:53:35 +00:00
justin
34c7186aa1
Tweak flares
2024-12-23 10:28:46 +00:00
justin
bb5ed215e4
Cleanup
2024-12-22 23:57:54 +00:00
justin
84821a1531
Randomise volleygun muzzle order
2024-12-21 19:10:34 +00:00
justin
8f65fa6bc5
Allow firing of different muzzles on different frames after use
2024-12-21 11:37:52 +00:00
justin
d9aaa8cc05
Allow for item use when not root
2024-12-20 16:07:58 +00:00
justin
3a72bd366f
Commit before changing ItemUse into single product type
2024-12-20 14:49:18 +00:00
justin
3da9490dd4
Remove left click/hotkey item data types
2024-12-19 21:55:18 +00:00
justin
7e0184a54d
Remove _crCamouflage/wrist invisibility on equip/unequip
...
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin
331a9a2f9b
Start keeping track of item equip status internally (partially done)
2024-12-19 00:55:14 +00:00
justin
5600b29714
Split item consumables from item use
2024-12-18 19:35:39 +00:00
justin
c4e8046332
Improve click detectors
...
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00