justin
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984a114310
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Simplify clouds
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2025-12-02 21:28:10 +00:00 |
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justin
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5dbb67349b
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Revert "Simplify clouds"
This reverts commit bd50262ca4.
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2025-12-02 21:26:28 +00:00 |
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justin
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5d0fc10372
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Revert "Tweak clouds, bad flicker when fading out with lower clouds beneath"
This reverts commit 8f208189cc.
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2025-12-02 21:26:06 +00:00 |
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justin
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8f208189cc
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Tweak clouds, bad flicker when fading out with lower clouds beneath
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2025-12-02 21:14:26 +00:00 |
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justin
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bd50262ca4
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Simplify clouds
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2025-12-02 21:02:07 +00:00 |
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justin
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c89d5af6a3
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Make clouds use specific upscale filter, break cloud render over walls
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2025-12-02 12:43:56 +00:00 |
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justin
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25efce7a89
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Graphic tweaks/cleanup
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2025-12-01 12:37:54 +00:00 |
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justin
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1635ce0176
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Use downscaling to sixteenth res for bloom
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2025-11-30 11:47:14 +00:00 |
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justin
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6ebf3f4ef7
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Try to set glScissor more sensibly
Not sure what this should be yet though
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2025-11-29 15:28:51 +00:00 |
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justin
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974f3e96c9
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Play with upscaling filters
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2025-11-29 09:44:12 +00:00 |
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justin
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c5c494522c
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Play with upscaling shaders
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2025-11-27 21:59:52 +00:00 |
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justin
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2a4fc97125
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Tweak cloud lighting
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2025-11-25 22:45:48 +00:00 |
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justin
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a613870d77
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Tone down pixel upscaling, removes artifacts
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2025-11-25 22:39:09 +00:00 |
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justin
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331d0cce73
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Play around with upscaling pixel filtering
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2025-11-25 21:59:49 +00:00 |
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justin
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4cc8f05407
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Cleanup
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2025-11-25 11:52:04 +00:00 |
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justin
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1d177a7e16
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Use mipmaps when downscaling bloom
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2025-11-25 11:28:37 +00:00 |
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justin
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c0cfadbdd3
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Move towards pixel upscaling filter
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2025-11-25 11:04:06 +00:00 |
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justin
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f5a972d9e2
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Bind dummy vao once during preloadRender; fix texture shader normals
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2025-11-24 12:54:57 +00:00 |
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justin
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65d7b93a32
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Draw to fullscreen using one triangle
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2025-11-23 22:26:06 +00:00 |
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justin
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5f29c20d39
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Add marimba sounds for crystal hits
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2025-11-23 19:39:07 +00:00 |
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justin
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92e4552f66
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Work on windows
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2025-11-23 19:08:22 +00:00 |
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justin
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581d832569
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Add a base to blocks
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2025-11-23 14:14:37 +00:00 |
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justin
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2cffe81b75
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Slightly restrict texture sizes
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2025-11-23 11:00:47 +00:00 |
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justin
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74c02291c1
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Quick hack to make window rendering passable
Before windows drew even on black backgrounds
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2025-11-23 00:24:14 +00:00 |
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justin
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229350120a
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Cleanup
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2025-11-22 11:53:18 +00:00 |
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justin
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4e6876c983
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Cleanup
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2025-11-22 11:47:35 +00:00 |
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justin
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b1bd52b09e
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Hlint
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2025-11-22 11:31:06 +00:00 |
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justin
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a381633dc8
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Fix resetting of immutable chasm/floor data storage on new world load
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2025-11-22 11:27:41 +00:00 |
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justin
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54ca961496
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Cleanup
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2025-11-21 20:57:10 +00:00 |
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justin
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4d245fe232
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Fix facing of cursor backdrop
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2025-11-21 17:56:10 +00:00 |
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justin
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9796ec576f
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Test
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2025-11-21 17:34:42 +00:00 |
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justin
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3e86b6e20a
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Fix chasm draw bug
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2025-11-21 17:31:21 +00:00 |
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justin
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94dce64f29
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Tweak crystal airlock
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2025-11-21 13:27:31 +00:00 |
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justin
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dc1dca8aa0
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Make laser fire above corpses
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2025-11-21 12:02:14 +00:00 |
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justin
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8bc2d6961f
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Cleanup
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2025-11-21 11:34:06 +00:00 |
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justin
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71e7b51c88
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Remove distortion framebuffer/graphic resolution option
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2025-11-21 11:32:30 +00:00 |
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justin
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2500a01cb3
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Cleanup
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2025-11-21 11:13:29 +00:00 |
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justin
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f9f4fc02ea
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Cleanup
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2025-11-21 11:02:37 +00:00 |
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justin
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9c94e1b3f3
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Remove BloomNoZWrite layer
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2025-11-21 09:36:56 +00:00 |
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justin
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3ceff22f36
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Cleanup
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2025-11-21 00:25:50 +00:00 |
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justin
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ed6ebc930e
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Move shaders
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2025-11-20 22:33:37 +00:00 |
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justin
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f63b47d6c4
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Remove VAOs
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2025-11-20 22:33:23 +00:00 |
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justin
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86794d1da9
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Move towards removing VAOs
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2025-11-20 22:20:53 +00:00 |
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justin
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80957d5470
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Fix another layered circle rendering bug
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2025-11-20 21:58:41 +00:00 |
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justin
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8f65a652ce
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Fix circle layer offset bug, all shaders working without geom
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2025-11-20 21:36:18 +00:00 |
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justin
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4e7bd4831d
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Draw circles without using a geometry shader, layer offset broken
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2025-11-20 21:29:21 +00:00 |
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justin
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5c5d9ef0e3
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Move closer to removing all geom shaders
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2025-11-20 17:45:15 +00:00 |
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justin
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d28e3bef6c
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Make picture shader inputs multiples of 4
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2025-11-20 17:09:54 +00:00 |
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justin
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d0aef5cf39
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Tweak picture shader verxs
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2025-11-20 17:02:05 +00:00 |
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justin
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cb64be4eeb
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Commit before removing geometry shader from ellipses
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2025-11-20 16:30:41 +00:00 |
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