justin
|
a8aa19bb18
|
Refactor floor lighting shader with distance field
|
2021-03-20 20:39:55 +01:00 |
|
justin
|
0b1f7f50c3
|
Black out high walls
|
2021-03-20 13:28:39 +01:00 |
|
justin
|
a2183151be
|
Lower walls and performance improvement for shadows
|
2021-03-20 12:28:19 +01:00 |
|
justin
|
598061d277
|
Add MatrixHelper folder
|
2021-03-19 21:54:34 +01:00 |
|
justin
|
bd7a5c3533
|
Correct projected wall shadows when there is an offset camera
|
2021-03-19 15:51:11 +01:00 |
|
justin
|
5a7be55e24
|
Project wall shadows onto other walls
|
2021-03-19 12:40:07 +01:00 |
|
justin
|
e079289349
|
Remove inputs to wallShadow shader
|
2021-03-19 01:01:22 +01:00 |
|
justin
|
e6dd845511
|
Commit before changes to wallShadow shaders
|
2021-03-19 00:45:26 +01:00 |
|
justin
|
7324ed5eee
|
Commit before attempting to use volume shadows for walls
|
2021-03-18 18:41:16 +01:00 |
|
justin
|
447268117c
|
Draw walls using perspective divide
|
2021-03-18 12:58:17 +01:00 |
|
justin
|
e98e7256d2
|
Lights only affect floors
|
2021-03-17 20:10:43 +01:00 |
|
justin
|
ea7b6f857e
|
Remove wall sight occlusion for lighting changes
|
2021-03-17 20:05:53 +01:00 |
|
justin
|
3707954913
|
Partially implement a framebuffer object for bluring shadows
|
2021-03-16 20:27:05 +01:00 |
|
justin
|
b0c8c10658
|
Render bezier curves using distance fields
|
2021-03-14 00:13:29 +01:00 |
|
justin
|
3aefb8319d
|
Continue changes to quadratic bezier rendering
|
2021-03-13 23:14:37 +01:00 |
|
justin
|
152d017e39
|
Improve bezier curve rendering
|
2021-03-13 14:09:49 +01:00 |
|
justin
|
8f3b5d0bfe
|
Determine bug in bezier curve rendering
|
2021-03-13 12:58:20 +01:00 |
|
justin
|
9aa6fec418
|
Debug bezier quad, doesn't draw straighter lines well
|
2021-03-12 22:17:48 +01:00 |
|
justin
|
918f7d23b8
|
Implement color for quadratic bezier curves
|
2021-03-12 19:10:14 +01:00 |
|
justin
|
4ed72e263b
|
Implement varying width in bezierQuad
|
2021-03-12 17:35:13 +01:00 |
|
justin
|
0489a092bc
|
First implementation of quadratic bezier curve shader
|
2021-03-12 15:25:07 +01:00 |
|
justin
|
22275beb89
|
Modularise code concerning items
|
2021-03-12 02:29:24 +01:00 |
|
justin
|
9bdc6fddd7
|
Fix arc rendering bug (make vertex attribs correct size)
|
2021-03-12 01:22:10 +01:00 |
|
justin
|
33017a599b
|
Refactor loading of background shader
|
2021-03-11 19:18:52 +01:00 |
|
justin
|
a2fa713bde
|
Continue refactoring shaders
|
2021-03-10 21:22:52 +01:00 |
|
justin
|
fe2abc9266
|
Pre shader refactor commit
|
2021-03-10 14:31:50 +01:00 |
|
justin
|
d3c8504d21
|
Allow for interpolating colors from center to edge of ellipses
|
2021-03-10 12:12:59 +01:00 |
|
justin
|
cc86a701db
|
Improve ellipses
|
2021-03-10 03:59:38 +01:00 |
|
justin
|
cddf7d1f8f
|
Partially working ellipse shader
|
2021-03-10 03:29:10 +01:00 |
|
justin
|
bfbd0b6fef
|
Rename fadeCircle shaders to lightmapCircle
|
2021-03-09 11:08:56 +01:00 |
|
justin
|
f92075263f
|
Correct text scaling
|
2021-03-07 23:34:37 +01:00 |
|
justin
|
80a38eca58
|
Commit before changing text rendering
|
2021-03-07 18:21:45 +01:00 |
|
justin
|
37822c3ad2
|
Track new shaders
|
2021-03-05 20:24:49 +01:00 |
|
justin
|
5f8b5881e5
|
Improve shadows for static walls
|
2021-03-05 13:40:34 +01:00 |
|
justin
|
8ed8c48ffe
|
Fix arc rendering, allowing them to rotate
|
2021-03-02 20:15:32 +01:00 |
|
justin
|
18492f00d2
|
Commit before connecting each vao to unique vbos
|
2021-03-02 00:54:00 +01:00 |
|
justin
|
bb05bcaaf1
|
Commit before picture change
|
2021-02-28 21:26:20 +01:00 |
|
justin
|
4a85177522
|
Make wall points for shadows use matrix uniform transformation
|
2021-02-27 02:36:52 +01:00 |
|
justin
|
3b4b387943
|
Include tick counting code
|
2021-02-27 02:09:04 +01:00 |
|
justin
|
4fc6917741
|
Couple loop with preload to allow for time "profiling"
|
2021-02-26 00:05:27 +01:00 |
|
justin
|
9575eab230
|
Create world matrix uniform
|
2021-02-25 23:30:02 +01:00 |
|
justin
|
37e26dcb07
|
Implement translation rotation zoom using uniform buffers, improvement?
|
2021-02-25 04:14:52 +01:00 |
|
justin
|
32bfab2e02
|
Work towards doing transformations using uniforms
|
2021-02-25 03:41:19 +01:00 |
|
justin
|
5bdd646900
|
Slight improvement to light sources and shadows
|
2021-02-23 13:14:23 +01:00 |
|
justin
|
e855d303e8
|
First pass implementing exponentially fading lighting
|
2021-02-22 13:45:59 +01:00 |
|
justin
|
c75cda639b
|
Add wall drawing capability (for shadows)
|
2021-02-22 02:32:00 +01:00 |
|
justin
|
3dc566b6af
|
Add wall shadow shaders
|
2021-02-21 20:51:56 +01:00 |
|
justin
|
2f7ab06aa4
|
Implement background texture
|
2021-02-21 12:00:40 +01:00 |
|
justin
|
df0f07fbca
|
Add background shaders
|
2021-02-21 11:27:27 +01:00 |
|
justin
|
9ff7810a2d
|
Implement arc rendering, works for increasing angle difference < 2pi
|
2021-02-20 08:16:24 +01:00 |
|