justin
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c641cbaa69
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Commit before adding more debugging control
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2025-10-26 16:55:22 +00:00 |
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justin
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c55c3e874d
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Hack solution to path graph space leak: evaluate all edge obstacles
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2025-10-26 11:38:22 +00:00 |
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justin
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b8536e2929
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Commit before trying IntMap instead of vector for incidence graph
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2025-10-26 08:31:54 +00:00 |
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justin
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61910785c4
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Cleanup door mounts, noticed space leak when no debug-display paths
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2025-10-25 22:49:37 +01:00 |
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justin
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ccb809a090
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Cleanup
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2025-10-24 18:50:09 +01:00 |
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justin
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9eed2706b0
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Work on autodoor pathing
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2025-10-24 13:19:21 +01:00 |
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justin
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27569ed8f3
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Cleanup
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2025-10-24 11:16:30 +01:00 |
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justin
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18ab89d3f2
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Cleanup
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2025-10-24 10:58:01 +01:00 |
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justin
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819f0d37ea
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Start simplifying/removing Wall records
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2025-10-23 18:11:01 +01:00 |
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justin
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fc7c4d6468
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Start to make wall flags/pathing interaction more sensible
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2025-10-23 11:35:24 +01:00 |
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justin
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0fd7ba46b5
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Door destruction happens during door update, updates pathing
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2025-10-22 22:47:10 +01:00 |
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justin
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59472b16d2
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Improve xIntercepts (still not perfect)
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2025-10-22 22:07:45 +01:00 |
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justin
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2f3a00a971
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Commit before potential Door refactor
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2025-10-21 19:56:48 +01:00 |
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justin
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1918fc8c56
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Comment out FGL
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2025-10-21 15:43:23 +01:00 |
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justin
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6742241e5d
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Continue to work on pathfinding
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2025-10-21 15:35:37 +01:00 |
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justin
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0b997579ad
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Initial replacement of FGL with incidence representation, use A*
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2025-10-21 11:47:49 +01:00 |
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justin
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c250448d57
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Work on perhaps replacing FGL with incidence vectors
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2025-10-20 13:07:52 +01:00 |
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justin
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2056d8ba0e
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Comment out DeriveAnyClass extensions
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2025-10-19 21:50:43 +01:00 |
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justin
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4ee389efb1
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Remove reified impulses from creature record
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2025-10-18 15:42:35 +01:00 |
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justin
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5ba642c20a
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Allow creatures to path around chasms
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2025-10-16 23:52:25 +01:00 |
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justin
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0481f6e6f2
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Cleanup
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2025-10-16 23:04:17 +01:00 |
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justin
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0f43e1ad8f
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Increase zone searching size for initial/end node in pathing
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2025-10-16 12:26:43 +01:00 |
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justin
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3d602b4f57
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Commit before working on debugging
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2025-10-13 23:43:29 +01:00 |
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justin
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c3a0cb0527
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Remove fusePairs, replaces with snapToGrid
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2025-10-13 11:33:59 +01:00 |
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justin
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6b5090e697
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Start work on pathfinding
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2025-10-13 06:30:55 +01:00 |
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justin
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60e5e6ecae
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Add extra warning cries to chaseCrits
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2023-05-01 14:01:27 +01:00 |
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justin
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c73e8af72a
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Commit before attempt to remove geometry shaders from shadow extrusion
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2023-02-23 23:10:00 +00:00 |
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justin
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f98f95d92f
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Move zoning up world spheres
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2023-02-23 18:19:48 +00:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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920bfdbc8e
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Attempt to improve perfomance
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2022-08-25 09:52:12 +01:00 |
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justin
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6973663055
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Make pathedge zoning use sets, probably doesn't help
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2022-08-24 14:01:39 +01:00 |
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justin
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311fc9c623
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Remove some Streaming
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2022-08-22 11:16:38 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
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justin
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d8b1a0c71e
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Refactor path zoning
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2022-07-23 13:47:54 +01:00 |
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justin
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cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
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justin
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d53e87e5eb
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Fuse close points in pathing layout
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2022-07-09 23:51:47 +01:00 |
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justin
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9c352e4a83
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Improve chase crit searching
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2022-07-09 11:25:10 +01:00 |
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justin
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ffdfaa41c0
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Cleanup creatures somewhat, fix LOS to LOSIndirect
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2022-07-03 15:07:55 +01:00 |
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justin
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b43ec42a2e
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Make makePathBetween respect obstacles
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2022-07-03 13:12:25 +01:00 |
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justin
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46bc135e69
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Implement (partially) updating pathing grid when opening doors
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2022-07-02 21:39:33 +01:00 |
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justin
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8a612be5fe
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Improve debugDraw
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2022-07-02 17:45:03 +01:00 |
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justin
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dc3b78f8c4
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Cleanup
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2022-07-02 16:57:42 +01:00 |
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justin
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3952ec6315
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Store paths crossing block walls in block
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2022-07-02 15:31:27 +01:00 |
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justin
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75a98a572f
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Correct walkableNodeNear
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2022-07-02 12:14:31 +01:00 |
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justin
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8dc7682327
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Readd some debug drawing (debugDraw itself still commented out)
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2022-07-02 11:59:05 +01:00 |
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justin
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66fe1abc6f
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Add PathEdge data to pathfinding graph
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2022-07-01 23:17:41 +01:00 |
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justin
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5501d6f9b5
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Move streaming data into its own file
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2022-06-29 08:05:20 +01:00 |
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justin
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b1a7e1bf35
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Make zoning more universal
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2022-06-28 19:04:31 +01:00 |
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justin
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4965934502
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Commit before complicating zoning
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2022-06-28 14:35:49 +01:00 |
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