justin
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da346bc3a0
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Unify world shape and picture into spic
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2021-11-01 02:00:12 +00:00 |
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justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
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justin
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08fa84c1fd
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Cleanup and reorganise
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2021-10-31 19:46:32 +00:00 |
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justin
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41e64d14c3
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Move unused functions
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2021-10-31 16:52:07 +00:00 |
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justin
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3efdb9e4f8
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Cleanup
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2021-10-31 16:51:54 +00:00 |
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justin
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e3a8417f07
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Remove force fields, cleanup
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2021-10-31 16:27:41 +00:00 |
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justin
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74a4267393
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Cleanup
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2021-10-31 15:03:05 +00:00 |
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justin
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c443cc4372
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Generalise flame flicker, cleanup
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2021-10-31 14:18:57 +00:00 |
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justin
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49db8f804e
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Cleanup
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2021-10-31 13:43:54 +00:00 |
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justin
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8dd6379d8e
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Cleanup
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2021-10-31 13:34:22 +00:00 |
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justin
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a6867b1fad
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Add muzzle flare
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2021-10-31 13:04:18 +00:00 |
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justin
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502be6f64f
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Cleanup. Start tweaking flares, glares and flashes
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2021-10-29 21:47:03 +01:00 |
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justin
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78f91e522b
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Unify config files, add capability to remember window position
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2021-10-29 19:35:54 +01:00 |
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justin
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4df03e59f5
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Make more point-free
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2021-10-29 18:44:54 +01:00 |
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justin
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d5d4c93007
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Various cleanups
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2021-10-29 18:40:28 +01:00 |
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justin
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4480d0f7c7
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Fix thunk leak
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2021-10-29 17:54:28 +01:00 |
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justin
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50d0f18ab7
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Determine thunk leak when marking seen walls
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2021-10-29 17:25:12 +01:00 |
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justin
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686a9fc3ee
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Unify block wall types
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2021-10-28 00:05:57 +01:00 |
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justin
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74e19008b4
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Working reimplementation of blocks and destruction
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2021-10-27 12:12:51 +01:00 |
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justin
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8f738410c0
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Unshadow window blocks when neighbour destroyed
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2021-10-27 11:44:09 +01:00 |
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justin
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15fac3db6e
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Allow for destruction of blocks again
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2021-10-27 00:15:26 +01:00 |
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justin
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12d43f9cf0
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Partially implement separate blocks
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2021-10-26 22:53:49 +01:00 |
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justin
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d136fd910c
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Commit before changing block type
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2021-10-19 21:11:02 +01:00 |
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justin
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982c8d81e1
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Cleanup
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2021-10-19 15:13:41 +01:00 |
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justin
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1f8b4b8565
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Unify save states
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2021-10-19 14:20:56 +01:00 |
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justin
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4c3a18d7d7
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Fuse data
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2021-10-19 13:15:30 +01:00 |
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justin
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9e9d2b5def
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Cleanup
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2021-10-19 13:14:52 +01:00 |
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justin
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d46de1ca80
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Add tank furniture, stop autorotate when aiming
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2021-10-05 22:57:54 +01:00 |
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justin
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cab8c25610
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Fix tile drawing bug
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2021-10-04 17:20:18 +01:00 |
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justin
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a6a3841d36
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Add paths to procedurally generated corner rooms
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2021-10-04 13:51:20 +01:00 |
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justin
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c8e08d903e
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Nub close points for game room boundaries
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2021-10-04 09:39:18 +01:00 |
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justin
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df9a8ea242
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Add view debug option
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2021-10-03 18:47:11 +01:00 |
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justin
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b526517404
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Fix placement shifting
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2021-10-03 18:24:36 +01:00 |
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justin
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2c5cdbdc73
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Tweak pillar room
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2021-10-03 17:52:35 +01:00 |
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justin
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0c6fa80ce0
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Tweak weapon pictures
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2021-10-03 13:19:53 +01:00 |
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justin
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8c1496e140
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Refactor item drawing
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2021-10-01 23:01:36 +01:00 |
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justin
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5f17841811
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Fix placement movement bug
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2021-10-01 09:51:47 +01:00 |
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justin
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4b5a75f4af
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Refactor vault room
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2021-10-01 00:48:19 +01:00 |
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justin
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1414d08d88
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Fix bug when forming convex hull of game room bounds
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2021-09-30 23:46:59 +01:00 |
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justin
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cb23960bd7
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Remove requirement for external door ids
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2021-09-30 15:52:01 +01:00 |
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justin
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c88f88004d
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Fix wall bug, refactor placements
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2021-09-30 15:35:35 +01:00 |
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justin
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eb393708c4
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Commit before making all walls zoned
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2021-09-30 13:36:07 +01:00 |
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justin
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d7f975d40e
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Add light fittings
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2021-09-29 19:07:02 +01:00 |
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justin
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f3437adef7
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Working implementation of light change when door opens
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2021-09-29 01:34:54 +01:00 |
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justin
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6b937b115e
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Continue placement refactor
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2021-09-28 15:44:32 +01:00 |
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justin
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b8af2ce9d8
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Commit before placement refactor
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2021-09-28 14:55:22 +01:00 |
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justin
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751000636e
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Continue major door/wall refactor
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2021-09-28 12:32:44 +01:00 |
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justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
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justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
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