justin
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eb817d34ef
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Fix slime suck bug
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2026-05-18 19:25:07 +01:00 |
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justin
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3119f10c2c
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Use getInventoryPath in useInventoryPath
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2026-05-18 15:49:03 +01:00 |
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justin
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e56a953c9b
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Cleanup inventory management, tweak dragging start
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2026-05-15 10:35:17 +01:00 |
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justin
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06b984c2e5
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Start collapsing manipulated item code with selection code
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2026-05-14 14:24:57 +01:00 |
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justin
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59d128f87a
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Move towards unifying (your) creature manipulation with selection
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2026-05-14 13:42:33 +01:00 |
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justin
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e0e346aade
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Add damage origins
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2026-04-24 20:34:20 +01:00 |
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justin
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033991ad3f
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Tweak minigun muzzle pos
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2026-04-16 13:01:07 +01:00 |
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justin
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9081bdc97f
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Tweak lasers
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2026-03-26 16:17:34 +00:00 |
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justin
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80ef7ec909
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Beamsplitter attachment for lasers
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2026-03-26 15:51:16 +00:00 |
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justin
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32f1740577
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Cleanup, improve auto wall rotate
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2026-03-24 11:28:11 +00:00 |
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justin
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d1c2870d63
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Automatically order placements
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2026-03-17 23:38:14 +00:00 |
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justin
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13b12f01a8
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Delete location double trees
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2026-03-17 15:37:15 +00:00 |
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justin
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96c2fb00e1
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Comment out LDTs
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2026-03-17 15:31:24 +00:00 |
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justin
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4cacb45252
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Allow for pump attachment to flamethrower
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2026-03-17 15:16:24 +00:00 |
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justin
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902d8e0c00
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Add PlasmaBalls
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2026-03-17 10:45:58 +00:00 |
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justin
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be72daf6d5
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Add machine direction to turret direction
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2026-03-12 17:58:54 +00:00 |
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justin
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8ae58823f8
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Stun turrets with electrical damage directly
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2026-02-15 17:15:08 +00:00 |
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justin
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71f56c0638
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Allow for creature death sounds
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2026-01-02 15:06:02 +00:00 |
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justin
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b414da7dab
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Fix flatshield wall creation and remove muzzle
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2026-01-02 12:34:17 +00:00 |
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justin
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0a8725f68d
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Implement (broken) push away from walls according to muzzle pos
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2026-01-01 11:10:00 +00:00 |
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justin
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337e786f33
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Add some background sounds to machines
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2025-12-26 12:30:05 +00:00 |
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justin
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238d6b8799
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Add border to terminal display
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2025-12-23 15:43:56 +00:00 |
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justin
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9c94e1b3f3
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Remove BloomNoZWrite layer
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2025-11-21 09:36:56 +00:00 |
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justin
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5e5b24cad0
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Cleanup
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2025-10-12 20:40:40 +01:00 |
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justin
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f312cc41ff
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Refactor muzzle location when item used, remove saveSlot/seed
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2025-10-12 14:54:03 +01:00 |
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justin
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bbda28cbc1
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Cleanup projectile firing
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2025-10-12 10:46:27 +01:00 |
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justin
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33de1f79b6
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Add check to cylinder segment collision, break rocket projectiles
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2025-10-12 00:26:48 +01:00 |
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justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
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justin
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43db5a2ebc
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Commit before attempting to allow for non-convex chasm shapes
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2025-10-05 15:06:19 +01:00 |
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justin
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cbcc7e4fd6
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Fix autorifle muzzle flash
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2025-09-01 20:24:52 +01:00 |
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justin
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89c9337822
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Allow for more sounds to be playing at once
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2025-09-01 20:12:50 +01:00 |
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justin
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2a0e6d1e6e
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Cleanup
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2025-08-27 22:35:33 +01:00 |
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justin
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3c2369d979
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Cleanup
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2025-08-27 22:06:10 +01:00 |
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justin
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40d2d316cb
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Cleanup
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2025-08-27 18:55:25 +01:00 |
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justin
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3f6f1b4019
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Use NewIntMap InvInt for crInv
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2025-08-25 10:21:59 +01:00 |
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justin
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94f6d5c630
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Major item refactor, still broken
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2025-08-24 19:34:09 +01:00 |
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justin
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c38d03165f
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Start refactor storing items in single intmap, done turrets
More checks required
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2025-08-24 11:53:21 +01:00 |
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justin
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dd1f3b2ef5
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Start to add respawn points, re-fix semi-auto triggers
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2025-08-11 00:00:32 +01:00 |
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justin
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38e8f91346
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Remove Machine Pistol update when fail firing
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2025-08-10 19:17:38 +01:00 |
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justin
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71c269667d
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Cleanup item muzzle loading/usage
Have introduced quite a few unsafe functions
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2025-08-10 09:05:23 +01:00 |
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justin
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aa412f1911
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Allow for no-ammo muzzles
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2025-08-10 08:09:03 +01:00 |
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justin
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fa377171a4
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Reinstate HammerTrigger (no weapons use it currently)
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2025-07-29 10:47:09 +01:00 |
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justin
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3ced7e4034
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Change hammer trigger behaviour to make it easier to repeat fire
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2025-07-29 10:19:57 +01:00 |
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justin
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81f88c32e9
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Unify key press and mouse button press timings
Both now use Ints for presses.
Still no release timer for keyboard events.
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2025-07-28 23:16:05 +01:00 |
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justin
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ea35753744
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Fix various attachment issues involving pulse laser
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2025-07-28 18:30:02 +01:00 |
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justin
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f1fb0ee768
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Implement pulse rifle with explodable pulse balls
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2025-07-27 11:10:30 +01:00 |
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justin
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68a4bc7aab
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Partially refactor ammo extraction, work on pulse rifle
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2025-07-26 23:17:14 +01:00 |
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justin
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190068737d
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Move towards adding in pulse laser "rifle" (like UT shock rifle)
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2025-07-25 09:12:04 +01:00 |
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justin
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ff3699e6cb
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First implementation of pulse lasers
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2025-07-23 23:22:26 +01:00 |
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justin
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d861be8acf
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Cleanup
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2025-07-13 21:13:31 +01:00 |
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