Commit Graph

228 Commits

Author SHA1 Message Date
justin c89d5af6a3 Make clouds use specific upscale filter, break cloud render over walls 2025-12-02 12:43:56 +00:00
justin 1635ce0176 Use downscaling to sixteenth res for bloom 2025-11-30 11:47:14 +00:00
justin 974f3e96c9 Play with upscaling filters 2025-11-29 09:44:12 +00:00
justin c0cfadbdd3 Move towards pixel upscaling filter 2025-11-25 11:04:06 +00:00
justin f5a972d9e2 Bind dummy vao once during preloadRender; fix texture shader normals 2025-11-24 12:54:57 +00:00
justin 65d7b93a32 Draw to fullscreen using one triangle 2025-11-23 22:26:06 +00:00
justin b1bd52b09e Hlint 2025-11-22 11:31:06 +00:00
justin 8bc2d6961f Cleanup 2025-11-21 11:34:06 +00:00
justin 71e7b51c88 Remove distortion framebuffer/graphic resolution option 2025-11-21 11:32:30 +00:00
justin 3ceff22f36 Cleanup 2025-11-21 00:25:50 +00:00
justin 86794d1da9 Move towards removing VAOs 2025-11-20 22:20:53 +00:00
justin 4e7bd4831d Draw circles without using a geometry shader, layer offset broken 2025-11-20 21:29:21 +00:00
justin 5c5d9ef0e3 Move closer to removing all geom shaders 2025-11-20 17:45:15 +00:00
justin d28e3bef6c Make picture shader inputs multiples of 4 2025-11-20 17:09:54 +00:00
justin d0aef5cf39 Tweak picture shader verxs 2025-11-20 17:02:05 +00:00
justin cb64be4eeb Commit before removing geometry shader from ellipses 2025-11-20 16:30:41 +00:00
justin 602b162d41 Separate cloud & surface lighting 2025-11-20 14:01:54 +00:00
justin 1f1fa36b72 Cleanup 2025-11-20 12:45:45 +00:00
justin 1205823ddb Work on distortion shader 2025-11-15 23:17:44 +00:00
justin d436b853eb Work on distortion shader 2025-11-15 13:21:11 +00:00
justin 5dfc97a683 Work on distortion shaders 2025-11-14 22:28:22 +00:00
justin a24ee66f51 Clamp framebuffer textures to edges 2025-11-14 12:41:44 +00:00
justin 91917dbddd Remove unused shader code 2025-11-14 11:27:16 +00:00
justin bfd7aa619e Move pair to V2 2025-11-14 02:13:03 +00:00
justin cffa75c014 Draw floors using vertex pulling 2025-11-13 22:22:19 +00:00
justin 836c0ba772 Draw chasms using vertex pulling 2025-11-13 21:58:40 +00:00
justin ec1216e7eb General cleanup 2025-11-13 21:13:13 +00:00
justin 71ae82ee4d Reduce poked cloud verx size 2025-11-13 18:09:12 +00:00
justin a7a11ccc03 Cleanup shaders 2025-11-13 17:52:01 +00:00
justin 0ea7af4bdd Simplify shader records 2025-11-13 14:57:46 +00:00
justin 56aa8c6697 Shaders: work on fullscreen, cleanup creation 2025-11-13 11:18:28 +00:00
justin 8dee93991a Vertex pull fullscreen lighting texture shader 2025-11-13 10:28:34 +00:00
justin 5e9d337288 Cleanup shadows 2025-11-12 22:54:43 +00:00
justin cdf998a1e2 Start cleanup of shader records 2025-11-12 21:37:28 +00:00
justin be64e786f9 Cleanup 2025-11-12 21:23:03 +00:00
justin 409180959c Use vertex pulling for clouds 2025-11-12 19:57:07 +00:00
justin ce438b7ecd Pack shape normals into a word8 2025-11-11 21:03:02 +00:00
justin 7f6e7d2741 Get shape shader working using vertex pulling
Seems slow, will try to improve
2025-11-11 18:54:48 +00:00
justin f136d0cd19 Cleanup window buffers 2025-11-11 18:08:55 +00:00
justin ceba6fd533 Cleanup some silhouette edge buffers 2025-11-11 17:45:30 +00:00
justin 4d59d521ac Cleanup 2025-11-11 17:22:55 +00:00
justin c5034b3c4c Use ssbos for edge shadows
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin 219c574931 Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
2025-11-11 14:15:42 +00:00
justin a65a1cab93 Work towards using vertex pulling for lighting caps, alignment issues 2025-11-11 12:33:33 +00:00
justin 36d5edc0a6 Use vertex pulling for wall shadows 2025-11-10 21:33:56 +00:00
justin 1a85d9d562 Use vertex pulling for ceiling stencil 2025-11-10 19:15:07 +00:00
justin 1f01147821 Draw walls using vertex pulling 2025-11-10 19:05:54 +00:00
justin 1546caa6a3 Cleanup 2025-11-10 14:55:46 +00:00
justin 5e93c7631d First implementation of SSBO, vertex pulling 2025-11-10 11:58:11 +00:00
justin e9ffeeaea7 Work on cloud/window transparency 2025-11-09 11:00:12 +00:00