Commit Graph

280 Commits

Author SHA1 Message Date
justin fed607681b Cleanup 2026-03-26 23:35:12 +00:00
justin 9081bdc97f Tweak lasers 2026-03-26 16:17:34 +00:00
justin be2f7160ba Cleanup 2026-03-24 09:38:32 +00:00
justin b414da7dab Fix flatshield wall creation and remove muzzle 2026-01-02 12:34:17 +00:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 77fcf8353a LED tweak 2025-10-08 00:29:00 +01:00
justin 43db5a2ebc Commit before attempting to allow for non-convex chasm shapes 2025-10-05 15:06:19 +01:00
justin 3f6f1b4019 Use NewIntMap InvInt for crInv 2025-08-25 10:21:59 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin 9fb7440776 Tweak creature update 2025-08-06 13:10:37 +01:00
justin f69956750a Work on what happens when creatures fall down chasms 2025-08-05 21:39:44 +01:00
justin fa377171a4 Reinstate HammerTrigger (no weapons use it currently) 2025-07-29 10:47:09 +01:00
justin 81f88c32e9 Unify key press and mouse button press timings
Both now use Ints for presses.
Still no release timer for keyboard events.
2025-07-28 23:16:05 +01:00
justin f1fb0ee768 Implement pulse rifle with explodable pulse balls 2025-07-27 11:10:30 +01:00
justin 68a4bc7aab Partially refactor ammo extraction, work on pulse rifle 2025-07-26 23:17:14 +01:00
justin dc631263da Cleanup, hlints 2025-07-12 21:35:35 +01:00
justin f47f99eac4 Continue removing LDTs 2025-07-12 14:01:44 +01:00
justin 8ff607675b Remove more LDTs 2025-07-11 00:49:36 +01:00
justin 918f970ca8 Move towards removing functionality associated with ItemLinks 2025-07-10 23:08:59 +01:00
justin cd46f34787 Migrate LDTs to DTs 2025-07-10 22:13:47 +01:00
justin 15db129633 Cleanup 2025-07-08 23:47:13 +01:00
justin 57be90fea2 Cleanup, remove chainLinkOrientation/updateItemWithOrientation etc 2025-07-08 23:22:33 +01:00
justin 15187db999 Unify some item updates 2025-07-08 23:20:25 +01:00
justin c2f234b842 Cleanup 2025-07-08 09:59:12 +01:00
justin b6cd988c82 Cleanup, remove old item orientation code 2025-07-06 13:08:13 +01:00
justin 7b9c1678f1 Cleanup, move bullet spawn random offset to muzzle 2025-07-05 20:55:24 +01:00
justin 164499fe4e Move towards unifying some orientation code 2025-07-05 18:35:18 +01:00
justin d8e811c050 Extend trigger type to apply to full item location 2025-07-03 23:08:28 +01:00
justin 978823c87c Cleanup 2025-07-03 22:36:57 +01:00
justin a207073846 Fold together useDelay and itemTriggerType 2025-07-03 22:25:32 +01:00
justin 8a00450e3f Tweak use location 2025-06-30 01:02:27 +01:00
justin d88aed10c7 Hack together correct positioning of grenades from attached items 2025-06-28 22:32:12 +01:00
justin 4f0dc64e72 Hack together general held item orientation 2025-06-27 21:29:57 +01:00
justin be6ea59d1e Use function on location to determine laser orientation 2025-06-27 10:42:23 +01:00
justin dd5a747559 Cleanup LabelDoubleTree -> LDTree 2025-06-27 08:55:00 +01:00
justin 377900662a Simplify item composition structure 2025-06-26 21:07:11 +01:00
justin 758c0aeec8 Globally assign attachment orientations 2025-06-26 20:59:38 +01:00
justin 731bd5276a Hack machine pistol whir down when no ammo 2025-06-26 09:31:40 +01:00
justin 193bc481d2 Add whirdown for machine pistol 2025-06-26 02:09:22 +01:00
justin 7830b0e2c1 Work on machine pistol 2025-06-26 01:09:09 +01:00
justin 5b35b4c6c8 Fix burst rifle rate delay bug, various cleanups 2025-06-25 23:47:41 +01:00
justin 9fa3e060d7 Refactor damages to materials 2025-06-22 08:31:18 +01:00
justin 4a84b70801 Cleanup 2025-06-20 17:50:49 +01:00
justin b920a2ec72 Unify item inventory effects somewhat 2025-06-20 17:41:32 +01:00
justin fe1ac8f5a4 Cleanup 2025-06-19 22:55:46 +01:00
justin c035f82b0e Cleanup (remove momentum code) 2025-06-19 13:51:57 +01:00
justin add192741c Simplify walk cycle (may decrease frame rate?) 2025-06-19 13:48:53 +01:00
justin e6bb6fb1f3 Simplify walk cycle 2025-06-19 12:46:54 +01:00
justin 078a3cc7ea Cleanup 2025-06-14 23:16:29 +01:00
justin 7e8eaaa34e Randomize spark movement 2025-06-08 21:15:05 +01:00