justin
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6ac53c052c
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Working (but slow) shadow shapes
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2021-09-17 23:12:51 +01:00 |
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justin
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1bbeb926a5
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Fix bug in detecting which room you are in
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2021-09-03 01:22:46 +01:00 |
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justin
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02193add68
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Square light radius on cpu (should be done in code)
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2021-09-01 21:02:18 +01:00 |
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justin
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d0aeeed5c3
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Further cleanup
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2021-09-01 19:35:25 +01:00 |
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justin
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82551328a1
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Add dependencies, play around with clouds/transparency layer
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2021-09-01 03:04:41 +01:00 |
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justin
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4cd8b5aa1c
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Apply deferred shading to walls
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2021-09-01 00:51:50 +01:00 |
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justin
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1c587d4b9a
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Implement something like deferred lighting
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2021-09-01 00:37:07 +01:00 |
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justin
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cf77163b3f
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Setup multiple target basic shaders
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2021-08-31 20:05:15 +01:00 |
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justin
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146bab6fe3
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Add shaders that will just return positional information
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2021-08-31 18:32:50 +01:00 |
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justin
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f58530cbb1
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Clouds are affected by (underlying) lightmap
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2021-08-31 16:04:42 +01:00 |
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justin
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740abd1609
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Implement correctly shadows on geometry, with arbitrary near plane cap
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2021-08-31 10:46:44 +01:00 |
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justin
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cd0a82e526
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First attempt at using exclusively depth pass with cap on near plane
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2021-08-31 10:32:27 +01:00 |
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justin
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f797530cbc
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Use depth fail and front cap for geometry shadows (TODO back cap)
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2021-08-30 21:47:01 +01:00 |
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justin
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eba8ff121c
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Add "cap" shadow shader
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2021-08-29 18:13:55 +01:00 |
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justin
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d23f36ea95
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Partial fix to near plane clipping shadows
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2021-08-28 21:25:59 +01:00 |
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justin
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c36654520d
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Add missing dependencies, fix arc rendering
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2021-08-28 16:22:21 +01:00 |
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justin
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c97c16777a
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Make background black, start cleanup of weapons
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2021-08-26 21:18:46 +01:00 |
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justin
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b396d6c857
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Provisional working coloured lights
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2021-08-21 12:34:49 +02:00 |
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justin
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a730dd66e0
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Tweak bloom, remove pistol spread
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2021-08-21 11:32:50 +02:00 |
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justin
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778d18276b
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Enable more control of bloom using hdr
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2021-08-20 15:06:55 +02:00 |
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justin
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822c65e0cc
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Tweak bloom
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2021-08-20 13:23:06 +02:00 |
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justin
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a822e707e3
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Correct bloom shader
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2021-08-20 04:28:46 +02:00 |
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justin
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3707716569
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Downsample when blurring bloom
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2021-08-20 04:14:59 +02:00 |
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justin
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6933d610cd
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Fix bloom resize bug, bloom itself could use improvement
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2021-08-19 23:39:12 +02:00 |
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justin
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743e190ddc
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Tweak wall shadow geometry shader
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2021-08-19 14:57:23 +02:00 |
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justin
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c63b293ea5
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Implement multiple radial distortion rendering
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2021-07-10 14:04:01 +02:00 |
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justin
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1c519259a1
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Working radial distortion
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2021-07-09 20:41:34 +02:00 |
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justin
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fd388e1fdf
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Add barrel distortion shader
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2021-07-09 14:36:49 +02:00 |
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justin
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5301b6d0bd
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Make bloom trail last for at most one frame
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2021-07-07 14:52:48 +02:00 |
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justin
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be7bf986e2
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Add trail to bloom
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2021-07-05 21:31:35 +02:00 |
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justin
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77d93fabeb
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Experiment with bloom
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2021-07-05 19:39:34 +02:00 |
|
justin
|
ebeec417ce
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Lap warming commit---gpu needs optimisation
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2021-07-04 22:51:40 +02:00 |
|
justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
|
justin
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532f491327
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Add hard edge to non-visible areas
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2021-06-30 13:52:14 +02:00 |
|
justin
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357206f060
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Almost working shadows
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2021-06-30 00:35:41 +02:00 |
|
justin
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3056e6384b
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Working shadows from foreground, not optimised
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2021-06-29 16:47:16 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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b252c52ffe
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Add surface lighting shader
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2021-06-25 02:27:33 +02:00 |
|
justin
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b6feccd934
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Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
|
justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
|
justin
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6320093473
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Fix ellipse shader coordinates
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2021-06-24 21:20:14 +02:00 |
|
justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
|
justin
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7ab932db93
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Update twoD shaders
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2021-06-24 17:35:50 +02:00 |
|
justin
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93936346f7
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Add uniform buffer window coordinate matrix
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2021-06-24 17:17:30 +02:00 |
|
justin
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9c94ec93bd
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First pass at using UBO
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2021-06-24 16:17:43 +02:00 |
|
justin
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45194273e5
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Refactor arc drawing
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2021-06-24 13:34:11 +02:00 |
|
justin
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9f1b501388
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Refactor rendering
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2021-06-23 15:16:30 +02:00 |
|
justin
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899c1c5f6e
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Refactor text rendering
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2021-06-23 01:35:38 +02:00 |
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