Commit Graph

147 Commits

Author SHA1 Message Date
justin 5d5d0a539b Add debug to copy to clipboard any clicked-on creature 2026-05-04 21:17:22 +01:00
justin 31f24283d7 Add bee random movement 2026-05-02 15:55:59 +01:00
justin 199f1b11b5 Commit before simplifying actions 2026-04-29 20:58:13 +01:00
justin f6e257464d Work on bee movement 2026-04-23 09:09:16 +01:00
justin c8a06bc084 Add randomness to multiple crab evasions 2026-04-09 13:28:39 +01:00
justin 707ccae971 Work on crab 2026-04-07 23:22:56 +01:00
justin 333f2875cb Work on crab evasion 2026-04-07 17:24:53 +01:00
justin f0e568e694 Add crab crit, rethink Action datatype slightly 2026-04-07 15:29:02 +01:00
justin d15fbc902c Add action to perform on pathing failure 2026-04-03 15:45:16 +01:00
justin 06c7e89dee Work on flying creature inertia 2026-04-02 22:04:58 +01:00
justin ff903bfb3b Generalise pathing, usable with flying creatures 2026-04-02 19:30:44 +01:00
justin 819f0d37ea Start simplifying/removing Wall records 2025-10-23 18:11:01 +01:00
justin 2056d8ba0e Comment out DeriveAnyClass extensions 2025-10-19 21:50:43 +01:00
justin b8f6a29e28 Cleanup actions/impulses 2025-10-18 18:01:14 +01:00
justin 4542a6cea6 Simplify creature action/impulse code 2025-10-18 17:32:23 +01:00
justin 4ee389efb1 Remove reified impulses from creature record 2025-10-18 15:42:35 +01:00
justin f969056912 Commit before attempting to simplify creature update 2025-10-17 10:36:19 +01:00
justin 3bfe6f5dfd Fix reversed impulse pathfinding bug 2025-10-16 12:07:10 +01:00
justin b8006b44cf Cleanup 2025-10-15 20:40:16 +01:00
justin fe95bf381b Delete some reified action/impulse stuff 2025-10-15 20:37:22 +01:00
justin 5e6ed1d793 Make _targetCr an Int id rather than a full creature 2025-10-15 20:09:17 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 40d2d316cb Cleanup 2025-08-27 18:55:25 +01:00
justin 2e6b7a1b41 Add AimStance to creature posture when Aiming 2025-08-27 11:46:41 +01:00
justin 06d50ac752 Make equipment indices point to item indices 2025-08-26 23:57:02 +01:00
justin b87c3380b8 Refactor triplet to Selection datatype 2025-08-26 18:13:27 +01:00
justin 9034c409e1 Flatten HUDElement 2025-08-26 16:46:02 +01:00
justin 3f6f1b4019 Use NewIntMap InvInt for crInv 2025-08-25 10:21:59 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin 7292bc9012 Remove creature move type record 2025-06-06 15:32:19 +01:00
justin 467f241d7a Remove creature records 2025-06-06 14:52:52 +01:00
justin 0f55257bff Remove creature records 2025-06-06 13:36:18 +01:00
justin bae75a1e60 Cleanup 2025-06-05 22:19:20 +01:00
justin 9a699e70ed Move background item effects out of records 2025-06-05 22:08:39 +01:00
justin ceb7a4f04c Cleanup 2025-05-31 08:17:26 +01:00
justin 12e5cba62b Start trying to remove _ssItems as much as possible 2025-01-05 16:00:23 +00:00
justin 5b978d9f1c Make examine inventory controlled by item, perhaps still buggy 2025-01-01 21:14:38 +00:00
justin 32f0d287e8 Space only picks up filtered close items 2024-11-25 15:47:32 +00:00
justin 4e4cc92939 Improve item pickup by dragging 2024-11-25 15:01:16 +00:00
justin 1e4fd1690f Commit before separating close objects/items 2024-11-23 09:50:30 +00:00
justin 2dc5d35744 Allow dropping items by dragging off inventory 2024-11-19 22:24:03 +00:00
justin d93c548d3c Remove SelectionSections 2024-10-25 22:19:04 +01:00
justin 650854d13e Remove shrink gun 2024-10-06 22:09:55 +01:00
justin 3c9941923d Fix bug in creature death drop/destruction ordering 2024-10-03 11:19:53 +01:00
justin 25cec10313 Flatten values in creature manipulation data types 2024-09-24 21:50:21 +01:00
justin 265da89791 Add newtype to floor item ids 2024-09-23 22:42:09 +01:00
justin 4f6431968c Improve item location code 2024-09-22 14:29:02 +01:00
justin 31b5db6e9e Distinguish between selected item and root-selected item 2024-09-21 21:59:53 +01:00
justin 9972e0fdea Work on debugging 2023-04-27 11:35:48 +01:00
justin 6fff71cdcc Fix item drop bug 2023-02-23 12:19:33 +00:00