Commit Graph

77 Commits

Author SHA1 Message Date
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin 8348c1234c Cleanup 2024-10-01 10:33:15 +01:00
justin 87cbaf911f Cleanup combining code, flatten modules 2024-10-01 10:01:21 +01:00
justin f69d150e00 Cleanup 2024-10-01 02:46:18 +01:00
justin c4f3961672 Cleanup 2024-10-01 02:25:04 +01:00
justin dc44d20baf Cleanup 2024-10-01 01:50:15 +01:00
justin c2214dae60 Reenable mid layer rendering, may remove bottom layer rendering 2024-09-30 23:32:01 +01:00
justin 752b568a86 Work on orienting and drawing attachments 2024-09-30 23:02:22 +01:00
justin b7d949c035 Draw cursor when targeting with HUD 2024-09-30 21:11:56 +01:00
justin d8d3a01f06 Allow for assigning attach items orientations 2024-09-30 16:09:56 +01:00
justin fd8adcea92 Cleanup, prepare ground to allow for drawing attached items 2024-09-30 15:09:21 +01:00
justin 06cca549d9 Start removing tweakables 2024-09-30 14:07:20 +01:00
justin ad76359dcf Cleanup invSelectionItem 2024-09-30 13:17:10 +01:00
justin fc5539cb38 Cleanup 2024-09-30 12:54:31 +01:00
justin 0701c4043e Remove (by commenting out) module item-type system 2024-09-30 11:42:10 +01:00
justin 4545caa7e6 Implement bullet trajectories using attachable items 2024-09-29 21:51:14 +01:00
justin 88c3e02459 Implement targeting launcher shells using separate item 2024-09-29 16:24:26 +01:00
justin 7d72fa3c5d Add newtype for item id int 2024-09-28 23:34:32 +01:00
justin d1690ed3ac Cleanup 2024-09-27 23:10:01 +01:00
justin 6c3d0d5def Cleanup 2024-09-27 21:55:17 +01:00
justin 21e49ddefc Unify launcher projectiles 2024-09-27 13:55:34 +01:00
justin fb6fcff61c Cleanup 2024-09-26 16:32:07 +01:00
justin 772886c8c6 Allow for more complex item composition 2024-09-26 00:00:46 +01:00
justin 600b8cd309 Commit before changes to item grammar 2024-09-25 11:13:01 +01:00
justin f765b02f2c Fix bug in item item location 2024-09-24 22:29:25 +01:00
justin fe00af0e73 Extend inv item location information to include "attached" items 2024-09-24 21:26:26 +01:00
justin a6eb5cf982 Commit before only putting item locations in single itemLocations intmap 2024-09-24 09:31:20 +01:00
justin 265da89791 Add newtype to floor item ids 2024-09-23 22:42:09 +01:00
justin 43b365185d Improve item location code, including some error detection 2024-09-23 14:33:14 +01:00
justin 5262355368 Fix bugs in item locations 2024-09-23 13:12:09 +01:00
justin 4f6431968c Improve item location code 2024-09-22 14:29:02 +01:00
justin 236f7c7750 Commit before tweaking item id/locations 2024-09-22 13:58:00 +01:00
justin efd3e17cbf Cleanup, think about removing creature "hammer" 2024-09-22 10:47:47 +01:00
justin 31b5db6e9e Distinguish between selected item and root-selected item 2024-09-21 21:59:53 +01:00
justin 2154abfb1d Add roots and parents to adjacency function from Double Trees 2024-09-21 20:30:29 +01:00
justin 86d8e3a98a (Re)Implement nozzle walking 2024-09-21 19:42:28 +01:00
justin cb3288db45 Cleanup. Only update draw distance every 5 frames 2024-09-21 18:46:16 +01:00
justin 27e07a10c4 Make optical scope relative to camera rotation 2024-09-21 16:52:04 +01:00
justin 9dff2fcd7a Commit before partial cleanup, continue weapon effect refactor 2024-09-21 16:04:23 +01:00
justin bb18831393 Continue weapon refactor, gas combinations 2024-09-19 09:49:56 +01:00
justin 765e08117a Add more weapons to attachment chain effects 2024-09-18 19:06:57 +01:00
justin 2c96a514ea Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00
justin 791003ebb9 Implement burstRifle using attachment weapon chain 2024-09-17 11:05:34 +01:00
justin e23c7a0154 Continue refactor of bullet gun effect chain 2024-09-16 23:34:54 +01:00
justin 1d1d1527e7 Continue weapon effect chain refactor 2024-09-16 19:27:21 +01:00
justin abc0dd1106 Partial refactor of bullet weapon effect chain 2024-09-16 13:05:59 +01:00
justin cde7bc9aef Move towards working implementation of attachment tree ammo 2024-09-14 10:44:35 +01:00
justin 51e133ebc1 Commit before changes to item usage using attachment tree 2024-09-13 22:50:00 +01:00
justin 338d9e8422 Auto create tree structure for held item ammo, add derive instances 2024-09-13 17:34:29 +01:00
justin fb104a1719 Display basic tree of attachments in inventory 2024-09-13 16:19:17 +01:00