Commit Graph
112 Commits
Author SHA1 Message Date
justin 65383e2303 Stop intersectSegSegTest returning True for collinear line pairs 2026-03-12 13:37:56 +00:00
justin 3b7e33cab8 Tweak ledge room, rename roomRectAutoLinks 2026-02-02 10:44:27 +00:00
justin f3aaf8ba57 Room with doors and central ledge terminal 2026-02-01 22:23:06 +00:00
justin 0a8725f68d Implement (broken) push away from walls according to muzzle pos 2026-01-01 11:10:00 +00:00
justin 5b5a12be6e Simplify and improve distributer 2025-12-31 13:31:08 +00:00
justin 589cfd6d79 Remove heading from terminal display 2025-12-26 11:48:41 +00:00
justin 51c52ace7d More hlinting 2025-12-21 19:27:49 +00:00
justin eac80d2b43 Tweak ammo distribution 2025-12-09 23:51:33 +00:00
justin 851b26262a Allow for inventory item bolding 2025-12-09 22:46:57 +00:00
justin 928eab3fd7 Add (cosmetic, indestructible) pipe connecting storage/distributer 2025-12-08 23:09:17 +00:00
justin 8b028c7f94 Start adding machines for storing/distributing items 2025-12-08 22:37:43 +00:00
justin 6742241e5d Continue to work on pathfinding 2025-10-21 15:35:37 +01:00
justin 0b997579ad Initial replacement of FGL with incidence representation, use A* 2025-10-21 11:47:49 +01:00
justin f3fafc6bf2 Fix enemy stride/footsteps 2025-10-17 22:32:40 +01:00
justin 6b5090e697 Start work on pathfinding 2025-10-13 06:30:55 +01:00
justin 5e5b24cad0 Cleanup 2025-10-12 20:40:40 +01:00
justin e9178f9643 Make chasms remove RoomPos within their boundaries 2025-10-07 10:43:15 +01:00
justin 4cc5477f07 Somewhat simplify RoomPos types 2025-10-05 20:47:28 +01:00
justin 7e3614c9c8 Work on chasm rooms 2025-10-02 16:58:38 +01:00
justin 2973ad6eed Increase default mounted lamp range 2025-10-01 17:26:08 +01:00
justin a2eb0e026b Allow to log position of placement spot 2025-09-29 22:34:44 +01:00
justin bf9a2250da Commit before changing logging of placement spots 2025-09-29 21:58:02 +01:00
justin 398b3a1342 Cleanup 2025-09-23 17:34:39 +01:00
justin d1bb8a985b Commit before tweaking placementn/room generation 2025-09-23 09:52:52 +01:00
justin f278af0f30 Make Placement into a product type 2025-09-02 12:31:55 +01:00
justin 7b28ec15d1 Remove PickOnePlacements 2025-09-02 12:02:44 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin f641805845 Work on placements/room generation 2025-08-22 13:42:51 +01:00
justin e2f3d6a378 Improve inventory display 2024-10-26 10:53:36 +01:00
justin ae0f2fad0f Remove _decorations 2024-10-26 09:18:11 +01:00
justin df905ce2cc Remove unnecessary packages 2022-08-21 23:11:28 +01:00
justin c8ad3e1294 Fix no damage to walls bug 2022-07-28 18:57:53 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin 79791d0df2 Enable duct taping torches to rifles 2022-07-14 11:32:32 +01:00
justin bfe9073808 Implement torch 2022-07-14 01:11:48 +01:00
justin 791d065eff Fix explosion damage 2022-07-11 20:26:19 +01:00
justin dc803b64b0 Add wall placement obstructions, start to generalise pictures 2022-07-10 00:17:09 +01:00
justin fb66a45495 Work on connecting pathfinding grid 2022-07-09 12:36:17 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin e838f270f2 Cleanup 2022-06-19 22:26:34 +01:00
justin 9e311cccf4 Fix glass debris bug 2022-06-19 16:42:41 +01:00
justin a7e6d6f3cc Move wall damages to external position 2022-06-19 15:05:12 +01:00
justin 541a04f1bc Make item display universal 2022-06-19 12:56:30 +01:00
justin 62dae5bebe Add more information to Room Positions 2022-06-15 12:34:36 +01:00
justin bf1bfa5453 Rename ItemAttachments 2022-06-15 08:21:53 +01:00
justin f3e1a34164 Cleanup 2022-06-14 19:08:44 +01:00
justin cfb8a88c57 Cleanup 2022-06-14 17:03:14 +01:00
justin d0e3500cad Cleanup 2022-06-14 16:13:06 +01:00
justin a20602abdb Cleanup 2022-06-14 13:20:18 +01:00
justin 1b500afbf7 Cleanup 2022-06-14 13:15:25 +01:00